News Liste Mist Survival

New Version Update 0.6.2
Mist Survival
14.08.24 16:39 Community Announcements
Hello everyone,

This patch I focuses on performance fixes and introduces new core systems that will allow me to expand more content in the future. These core systems include NPC Dialogue, NPC Allies (overhaul), Collectable System, Bandit Armor System, Quest Board, and individual NPC Quests.

You can now access Zone 1 by defeating "TANK". Upon defeat, TANK will retreat, breaking through obstacles that block the way. At this point, you'll find a new NPC who will offer a quest with rewards in new weapons.

Please note that Zone 1 is still under development. It currently includes only structural elements and no loot or enemies, except for a Seeker at the end of the tunnel.

I have read all the reports from Discord and the forums regarding bug issues, and many will be addressed in the next patch, especially the disappearing dog and generator fuel issues.

Please check the patch noted below.

Features Overview


  • NPC Dialogue Overhaul
  • Companion, Allies NPCs Overhaul
  • Bandit Sniper Behavior and visual improvement.
  • New System : Bandit Armor System
  • New Bandit Type : Bandit Boss
  • Weapon Upgrade Rework
  • New System : Collectable Item
  • New System : Quest Board And Individual NPC Quest
  • New Building Type : Survivor Shelter, Survivor Category
  • New Weapon : Crossbow
  • New Weapon : Minigun


Bug Fixes


  • Fixed: Couldn't craft a carjack.
  • Fixed: Bow aiming didn't change camera FOV.
  • Fixed: Visual bugs during Random Car Crash Event.
  • Fixed: Logic for handling explosives.
  • Fixed: Suppressor misaligned on Hunting Rifle.
  • Fixed: Falling after reaching the top of a ladder.
  • Fixed: Pile of items kept respawning repeatedly.
  • Fixed: Persistent embers from zombie spawns.
  • Fixed: Blacksmith Crafting Menu UI order.
  • Fixed: Falling through the mine floor.
  • Fixed: spears now deal damage.
  • Fixed: Bandit gun fire sound FX did not fade with distance.
  • Fixed: Gun and weapon animations were shaking.
  • Fixed: Issue where propane bottles with max gas value couldn't be attached to stoves.


New Feature NPC Dialogue Overhaul


I've reworked this system and enhanced its functionality to support more features. This overhaul will allow for richer interactions and more dynamic conversations with NPCs.

Each main ally or NPC will now have their own dialogue lines, which may provide clues or hints



Companion and Allies NPCs Overhaul


I have completely revamped the NPC system to enhance interaction with companion characters. Additionally, I've added some more features to them. Here’s the list:
  • New Dialogue Action Style: Updated methods for initiating and engaging in conversations with NPCs.
  • Costume Management: Manage and change costumes for your companions, which can be obtained through collection or trade.
  • All-New Behavior:
  • Companion Option to Follow: Companion Option to Follow: ou can now have companions follow you.
  • Emotion System: Includes three key emotional statuses
  • [olist]
  • Respect
  • Intimacy
  • Depression
  • [/olist]These statuses will significantly influence your relationships with NPCs, unlocking new dialogues and interactions as your bond develops.
  • Unique Rescue and Recruit Quests/Task

Initially, Scott will be the only companion available, with limited dialogue lines and interactions. I'll be adding more content and companions in every update. Rachel will be introduced shortly afterward.

Bandit NPCs Enhancements:

  • Bandit Sniper Behavior and Laser Visual Improvement
  • New System: Bandit Armor System
  • New Bandit Type: Bandit Boss
  • New Bandit Damage System






Weapon Upgrade Rework


You can now access weapon upgrades through the workbench and from NPCs. Note that workbench upgrades are limited to melee weapons only. For upgrades to other weapons, like the crossbow, you'll need to find an NPC capable of crafting or upgrading them.




New System: Collectable Items


a new collectable items system, organized into four categories to enhance exploration and interaction.
  • Mementos: Items purely for collection to commemorate your journey.
  • Utility Items: Usable items such as key cards, gas masks, etc.
  • Lore Items: These contain snippets of the storyline or clues that can help in unraveling the main or side stories.
  • Key Items:

    Crucial for progressing in quests or missions.



New System: Quest Board and Individual NPC Quests


Quest Board is a central hub located in the survivors' camp, where you can find and accept a variety of quests.
And you can check around the survivors' camp for NPCs that have specific tasks or requests.

At launch, there will be only one Quest Board and tasks from three NPCs available. More tasks and quests will be added in the next update.

New Building Type: Survivor Shelter, Survivor Category


This new building category is specifically designed for Ally NPCs. When an Ally NPC requests their own shelter, accepting their request will add the shelter to your building craft list. Additionally, all items and buildings within this category are interactive for Ally NPCs, allowing them to engage with the environment you create.


New Weapon Update : Minigun And Crossbow




Additionally, I've added some puzzles and levels to the Lab's surface level, which are now ready for you to explore. Be cautious of the Bloats inside; I suggest not destroying the nests near them, as you'll need to farm items from these Bloats after new quest board tasks are added. The underground level is still under development and will be available in future updates.


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Release:14.08.2018 Genre: Survival-Sandbox Entwickler: Rati Wattanakornprasit Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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