[previewyoutube=x7S6hb-aXHw;full][/previewyoutube]
** Since I've upgraded the game from Unreal Engine 4 to Unreal Engine 5, I recommend uninstalling the old version and reinstalling the new one for the best experience. **
** And the game now requires more PC resources. Please check the updated system requirements on Steam page to ensure compatibility.
Branch
For those who wish to continue playing the previous version, 0.5.2.1, it remains accessible in the "old_build_052" branch, just like version 0.4.1.
To access these versions, go to Steam, right-click on "Mist," select "Properties," and then choose the desired branch.
Feature
Version 0.6.0 introduces numerous reworks and overhauls, which are detailed below:
- Project migration to Unreal Engine 5.
- Maps from version 0.4 have been completely reworked from the ground up while retaining the original landmarks and locations.
- New moving object system.
- Implementation of a new carry system.
- Comprehensive vehicle rework.
- Rework of vehicle tuning.
- Overhaul of the vehicle customization system.
- Introduction of a tow system, including caravans, trailers, and carts.
- Complete rework of all infected and mutant types.
- Livestock system rework.
- New custom build system.
- Addition of more items and weapons, including a flamethrower.
For now, you can customize your vehicle without using any materials. Just find the vehicle customization NPCs in the Survival Camp. Also, I'll remove debug mode once the turret is added to the SUV.
Upcoming Re-Work feature
- Zone 1 Map (0.5.2 current map) In the upcoming updates, I will be reworking the Zone 1 map. This rework will involve dividing Zone 1 into several sectors, similar to what I did with Zone 0. Each sector will be unlocked and made available as it is completed. The objective of these improvements is to elevate the quality Zone 1 to match Zone 0's quality, focusing mainly on landscape enhancements. Key areas like the Old West Town, Radio Station, and Military Outpost will remain unchanged.
- Companion AI and Pets Overhaul I'm currently reworking companion NPCs and pets, encompassing updates to models, animations, and systems. These enhancements are set to undergo testing in the TestBranch soon.
And for the next couple of updates will be all about bug fixes and boosting game performance. Also adding sound effects and various descriptions, items desciptions within the game.
** Save files from TestBranch Can be used with this latest version. **