This is a code for access TestBranch : mistsurvival99
(to access test branch go to steam library -> Game icon -> Right click -> Properties -> Betas and add the code)
For this version, it's still pretty rough, and there's not much polish yet. There are still many unfinished areas. Additionally, the NPC doesn't fully utilize all functions yet, such as the infected and Bandit's sound sensing function. (For now, the flamethrower only affects infected, fuel tanks, and propane tanks)
And for systems, areas, and level design that have not yet been implemented, I'll be making additions every week or two. You can check back for the patch every Sunday night.
You can check those playavble area in the map below
- The Green area are playable
- The Yellow areas represent the environments that have been set up with 3D assets allowing you to explore and check out the environment, but systems have not been implemented yet
- The Red areas is an undeveloped areas.
I've added a function in the Debug UI that allows you to spawn a car or trailer and teleport between Z0 and Z1. If you need to gather some resources in Z1, you can use the teleport option to farm them quickly. However, please note that Z1 still uses the old system, and some of the new systems will not be accessible in that zone.
To activate the debug UI, press the '+' button three times quickly. To deactivate it, press the 'i' key twice.
There may be some FPS drops in certain areas, which probably related to item spawns in the jungle. I will address and fix this issue, and the update will be available within a week.
"For recommended in-game FPS, if you require features like 'Lumen' or 'GI,' i recommend selecting the Anti-Alias method 'TSR' and adjusting the resolution scale (around 60-70 should work fine).
To further boost FPS, you can disable 'Lumen'/'GI' by setting them to 'Low'."
** In the current version, you may experience gun animation jitter or shaking due to a limitation with world rebasing. However, I have found a workaround for this issue, and it will be fixed in the next patch
** After fixing some things, I will compile a list of features to be tested in the next patch.
Thank you.