I apologize for the delayed update. I recently took a week off and used that time to identify and address issues that arose after migrating the project to UE5.3. During this process, I discovered a problem with the landscape shader that I haven't resolved yet. The issue occurs when you set Global Illumination Quality to medium or low; the Zone0 landscape shader becomes invisible (though the mesh is still present, the shader isn't visible). i will provide a fix in the next patch.
For a workaround, you can follow these settings:
- Global Illumination Quality: High
- Anti-Aliasing Method: TSR
- Feel free to adjust the Resolution Scale as needed (With TSR, you can reduce the resolution scale to approximately 60~70 without significant loss in visual quality).
And for the new playable zone, mutants, and new buildings, these will be implemented in #4 Patch. Subsequently, #5 Patch will primarily focus on bug fixes and performance.
Bug Fixes
- Molotov now properly deals damage to the new bandit and infected characters.
- Can't pickup some props. (pile of rags, hose etc)
- Lockers turn to the letter 'O' when carried
- Fixed: Bandits were not receiving damage from the flamethrower.
- Fixed: Seeker Nest were not receiving damage from the flamethrower.
Feature, Implementation
- Project migration to Unreal Engine version 5.3
- Added: Eating animation for the chocolate bar
- Added: New Item Energy Drink ()
- Added: A new Buff System. You can now view active buffs through the icon located in the bottom left corner. The first addition to this system is the 'Endurance Infusion' buff, which is obtained by consuming an Energy drink.
- Vehicle Tuning Rework: To customize your vehicle, visit the survival camp near Kimiko Camp. In the garage, you will find two Placeholder NPCs: the Part Vendor and the Vehicle Upgrade Mechanic. Before upgrading or tuning your car, you must first unlock vehicle parts from the Part Vendor. Additionally, you can enhance your trailer by towing it to your car before parking in the designated yellow marker area. Other tuning parts will be implemented in the future, which will include a turret system refactor.
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