Here's the task list I'm currently working on:
- Storyline & NPC Dialogue
- New Mechanics : Enemy Body Armor System
- New Arrows types
- New Weapon : Crossbow
- Weapons Upgrade - Rework
- Bandit Behavior Imporvement, New Bandit Type (Bandit Boss)
- Functional Quest Capture Event
- New Mechanics : Alpha Mist (Orange Mist)
- New Character And 3D Models (Berserker, Seeder)
- Map And Environment Updates:
- Co-Op Devlog #10
Progress Update
Storyline & NPC Dialogue
I'm currently working on expanding main storyline and adding more depth to the NPCs you meet along the way. You'll be able to explore richer stories and interact with characters who have their own tales to tell. Also, I’ve attached an image of the infection tree and an example of the highest stage for a mutant (a Berserker Stage 2 form) for you all to check out. And here's some insight into E.V.H, as depicted in the infection tree I've attached above. "E.V.H (Evolutionary Viral Hybridization) is the process where the virus and human genes combine perfectly, transforming the infected into evolved beings."New Mechanics : Enemy Body Armor System
I'm adding a new armor system where you'll encounter higher-level bandits equipped with body or head armor. Level 2, 3A armor can block attacks from pistols, while Level 3 armor can block shots from machine guns, adding a strategic challenge to your encounters.
Additionally, I've improved the damage receiving system. Being shot at different points on the body will now cause varying degrees of damage.
New Arrows Types
I've upgraded the bow, crossbow, and arrow systems. Different arrows now have varying armor penetration abilities, requiring you to strategically plan your use of arrows and bows depending on the situation and enemy defenses.
** Armor Penetration Data **
New Weapon : Crossbow
Weapons Upgrade - Rework
Bandit Behavior Imporvement, New Bandit Type (Bandit Boss)
I've enhanced the sniper bandit mechanics; now you'll be able to spot their laser from a distance.
Added a Bandit Boss, these formidable foes can appear during certain quests or events, and they're often heavily armored with both body and head protection. You'll need a variety of weapons to take them down effectively.
I'm also refining bandit behavior at night to make them less alert. This change is designed to complement a future Night Vision feature, which will also affect mutants like the Seeker and Bloat, who will now sleep at night.
Functional Quest Capture Event
Quests and Capture events are now fully functional. For example, in the Rick Camp event, when you successfully capture and reclaim the camp, you unlock an NPC who specializes in crafting weapons. This NPC can craft unique Crossbows, Arrows, and Bolts that aren't available in regular gameplay, or unlock new side quests.
New Mechanics : Alpha Mist (Orange Mist)
The Alpha Mist is a persistent fog created by a 'Behemoth type alien.' The first Behemoth I’m introducing is called the Seeder. This alien bug species releases a fog (mist) to terraform the environment, making it suitable for their survival. If a Seeder is around, the area will be filled with a permanent mist until you manage to take it down.
New Character And 3D Models
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- New Character : Seeder
- Berserker Model Rework
Map And Environment Updates:
- Added : Zone 1 Sec1 Radio Station.
- Hyper loop, Secret lab. I'm currently facing some challenges with the streaming of the secret lab level, specifically aligning the underground level with the surface level. To resolve this, I had to reposition the underground level slightly to the side. As a result, the secret lab on the surface level will be available for play initially.
Co-Op Devlog #10
Co-Op Bloat Fight.
[previewyoutube=VcpxUdE3AAU;full][/previewyoutube]
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