Combat Power Adjustment
- In this update, we adjusted the Combat Power algorithm, which greatly reduced the players' Combat Power loss after losing a battle. And our optimization of the Combat Power system will not end here. In future updates, we will provide PvE players with ways to gain Combat Power.
More Seasonal Rewards, and Grandmaster League
- Under the new Combat Power algorithm, players' combat power will grow faster, so we have added more season rewards for everyone to collect. In addition, we have also added a new Grandmaster League.
Performance Optimization
- Further reduced the game's memory usage.
Balance Adjustments
Typhoon
- The cost of [Barrier] increased from 300 to 400, and shield HP decreased from 10000 per Rank to 8000 per Rank.
- Dev Note: Currently, the cost-effectiveness of Typhoon's [Barrier] is too high, making the combination of Typhoon and Overlord too strong. This modification will make Typhoon's [Barrier] a late-stage Tech.
Overlord
- [Overlord Artillery]'s range increased from 120 to 140, but damage decreased from 11000 per Rank to 4000 per Rank.
- Dev Note: We hope that this change can transform the [Overlord Artillery] Tech from an offensive-only Tech to a more general Tech.
Stormcaller
- ATK decreased from 834 to 784 (6% decrease).
- Dev Note: Since Tarantula was added to the starting units, Stormcaller has become more powerful than before. This change is intended to reduce the threat of Stormcaller to high-HP units.
Crawler
- [Loose Formation] now decreases Crawler's HP by 30%.
- Dev Note: This change is intended to make units such as Fangs and Mustangs more effective against Crawlers with the [Loose Formation] Tech.
Fortress
- HP decreased from 45297 to 43938 (3% decrease).
- ATK decreased from 6369 to 6177 (3% decrease).
Marksman
- [Elite Marksman]’s ATK bonus decreased from 20% per Rank to 17% per Rank.
Vulcan
- HP decreased from 37561 to 36054 (4% decrease).
Melting Point
- [Assault Melting Point]’s speed bonus increased from 3 to 5.
Steel Ball
- [Fortified Target Lock] no longer decreases range.
Arclight
- [Elite Marksman]’s ATK bonus decreased from 25% per Rank to 22% per Rank.
Scorpion
- HP decreased from 19625 to 18632 (5% decrease).
- [Field Maintenance] now increases Scorpion's HP by 30%.
Fire Badger
- The cost of [Napalm] decreased from 300 to 200.
- The cost of [Scorching Fire] decreased from 250 to 200.
Tarantula
- The cost of [ArmorPiercing Bullets] decreased from 200 to 150.
Bugfixes
- Fixed some display issues.