Balance Adjustments
Fortress
- [Barrier]'s shield HP is adjusted from 36000 to 40000 per level, but the cost increased from 400 to 500.
Vulcan
- HP decreased from 39920 to 38723 (3% decrease).
- ATK decreased from 90 to 86 (4.5% decrease).
Melting Point
- The cost of [Armor Enhancement] decreased from 200 to 100.
Steel Ball
- The cost of [Energy Absorption] increased from 200 to 250.
Crawler
- The cost of [Loose Formation] increased from 250 to 400.
Overlord
- [HighExplosive Ammo]'s ATK reduction decreased from 40% to 30%.
Arclight
- ATK decreased from 391 to 347 (11% decrease).
- Attack interval decreased from 1.1s to 0.9s.
- Dev note: Arclight's DPS increased nearly 9%.
Phoenix
- The cost of [Quantum Reassembly] decreased from 200 to 150.
War Factory
- ATK decreased from 6843 to 7184 (5% increase).
- [Efficient Maintenance]'s upkeep reduction adjusted from 100 to 150.
- The cost of [Armor Enhancement] decreased from 200 to 100.
Sandworm
- The cost of [Sandstorm] decreased from 400 to 300, but the effective time decreased from 10s to 5s.
- The cost of [Sudden Strike] decreased from 300 to 200.
Initial Specialist
- [Marksman Specialist]'s player HP bonus decreased from 0 to -200.
- [Sabertooth Specialist]'s player HP bonus decreased from +300 to -200.
- [Aerial Specialist]'s player HP bonus increased from 0 to +300.
- [Cost Control Specialist]’s ATK and HP reduction decreased from 13% to 11%, but player HP bonus decreased from +400 to +200.
Initial Unit
- Crawler and Stormcaller opening player HP bonus decreased from 0 to -400.
- Fang and Stormcaller opening player HP bonus decreased from +200 to 0.
- Arclight and Stormcaller opening player HP bonus decreased from +300 to +100.
- Fang and Tarantula opening player HP bonus decreased from +200 to 0.
- Fang and Sledgehammer opening player HP bonus increased from -100 to +100.
- Marksman and Sledgehammer opening player HP bonus increased from -300 to -100.