Balance Adjustments
Fortress
- HP decreased from 51205 to 48644 (5% decrease).
- [Barrier]'s shield HP is adjusted from 40000 to 36000 per level.
Marksman
- [Elite Marksman] is adjusted to: Effect increases with unit Rank, increasing range by 5 and ATK by 20% per Rank increase.
Vulcan
- HP increased from 38585 to 39920 (4% increase).
Melting Point
- The launch interval of the Tech [Electromagnetic Barrage] is adjusted from 13 seconds to 15 seconds.
- The produce interval of the Tech [Crawler Production] is adjusted from 30 seconds to 32 seconds.
Overlord
- ATK is increased from 3514 to 3742 (6.5% increase).
- Attack interval is increased from 4.4s to 4.6s.
Arclight
- [Charged Shot] is adjusted to: Increases ATK by 300%, but increases attack interval by 35%.Note: The DPS increase of [Charged Shot] remains the same as before the adjustment.
Phoenix
- [Elite Marksman] is adjusted to: Effect increases with unit Rank, increasing range by 5 and ATK by 20% per Rank increase.
War Factory
- Range decreased from 110 to 100.
Wraith
- [Degeneration Beam] is adjusted to: Projects a Degeneration Beam to enemy units within a range of 120m. The affected enemy units' movement speed is reduced by 40%, their ATK is reduced by 20%, and they take an additional 30% damage when attacked.
Scorpion
- The cost of [Doubleshot] is decreased from 300 to 200.
Sandworm
- ATK is increased from 7567 to 8324 (10% increase).
- The cost of [Mechanical Division] is decreased from 250 to 200.
- The cost of [Anti-Air] is decreased from 250 to 100.
- The cost of [Replicate] is decreased from 250 to 200.
- The cost of [Sandstorm] is increased from 250 to 300.
4-Player Brawl
- Stronger Unit Drops will now appear in the 4-Player Brawl, and these Unit Drops are also more expensive.
- Now in the 4-Player Brawl mode, Hackers of level 2 and above will not appear as Unit Drop.
Bugfixes
- Fixed several unit targeting issues caused by Sandworms.
- Fixed an issue where killing some neutral units in 4-Player Brawl did not reward players supplies and points.