4-Player Brawl Changes
- Player colors will now be clearly marked on the map.
- The size of the four corners of the map has been reduced. Note: This change aims to slightly nerf the Mobile Beacon and Overlord combo in high MMR range.
- All experimental units will begin to self-destruct 40 seconds after the start of combat: losing 2% of health per second. Note: This change aims to reduce the situation where neutral units win the round.
- The round in which unit reinforcements appear in a 4-Player Brawl is adjusted from rounds 2, 5, and 8 to rounds 2, 5, 7, and 9. Note: This change aims to provide 4-Player Brawl players with more opportunities to adjust their strategies.
- In 4-Player Brwal, the [Sticky Oil Bomb] in the R&D Center is replaced by [Redeployment]. Note: This change aims to provide 4-Player Brawl players with more opportunities to adjust their strategies.
- The color and look of the HP bars of units and core buildings have been slightly adjusted.
- A new experimental unit, Experimental Wraith, has been added.
Bugfixes
- Fixed an issue causing the game to freeze.
- Fixed an issue where AI takeover in a 4-Player Brawl would sometimes cause data error.
- Fixed an issue that would cause an error in score calculation if 3 players surrendered in a 4-Player Brawl.
- Fixed some other display bugs.