Combat Power Adjustments
- Players outside the top 200 worldwide no longer lose combat power when defeated.
- Increased combat power gained when winning for players outside the top 200 worldwide.
- Players in the top 200 worldwide can lose up to 700 combat power in a battle. Developer's Note: With these changes, we hope to enable players with lower Combat Power to increase their Combat Power faster while still keeping the Combat Power leaderboard competitive.
New Specialist
- New specialist [Missile Specialist]: Get 2 [Missile Strike] for free on round 2.Developer's Note: Missile Specialist is the first in a series of new specialists, and we plan to add more specialists who provide Battlefield Powers and Equipment Items in the coming month.
New Variants
- New variant [Extended Range Phantom Ray]: increases Phantom Ray's range by 20, but decreases HP by 40%.
- New variant [Mass-Produced Sandworm]: Decreases the recruitment cost of Sandworm by 100, but decreases Sandworm's ATK by 30% and HP by 30%.
Balance Adjustments
Crawler
- HP decreased from 292 to 277 (5% decrease).
- [Loose Formation]'s HP reduction increased from 30% to 40%.
- The cost of [Mechanical Rage] decreased from 200 to 150.
- The cost of [Impact Drill] decreased from 200 to 150.
- [Subterranean Blitz]'s damage reduction increased from 50% to 55% Developer's Note: By reducing the HP of Crawlers, we hope that Fangs and Mustangs will be better against Crawlers in the early game.
Overlord
- HP decreased from 16099 to 15294 (5% decrease).
- [High-Explosive Ammo]'s ATK reduction increased from 30% to 40%. Developer's Note: In the mid and low MMR ranges, players often feel helpless when facing a large number of high-level Overlords. This adjustment hopes to give cheaper units a better chance against Overlords while also maintaining the basic role of Overlords intact.
Sledgehammer
- The EXP required to rank up increased by 25%.Developer's Note: While not very powerful in lower MMR ranges, some Sledgehammer strategies have above-average win rates in higher MMR ranges above 2000. We hope to nerf these strategies by slowing down Sledgehammer's promotion speed.
Wraith
- The cost of [Degeneration Beam] decreased from 300 to 250.Developer's Note: We hope to increase Wraith's usage rate by making its supporting Tech cheaper.
Scorpion
- ATK increased from 10047 to 10650 (6% increase).
- [Siege Mode]'s range bonus increased from 80 to 100.
- Developer's note: We hope to increase Scorpion's usage rate by making it stronger against high HP units.
Phantom Ray
- The cost of [Stealth Clock] increased from 200 to 250.
- The cost of [Sticky Oil Bomb] decreased from 200 to 100.
- The cost of [Burst Mode] decreased from 250 to 200. Developer's Note: As a new unit, the Phantom Ray has a surprisingly balanced win rate. However, some Phantom Ray Techs do not see enough usage. These changes aim to balance the usage rate for all Phantom Ray Techs.
Equipment
- [Nano Repair Kit] adjusted from level 2 to level 3.Developer's Note: While the Nano Repair Kit's win rate isn't particularly impressive, it can be very powerful in certain situations, so we decided to change it from a level 2 card to a level 3 card.
Unit drops
- The cost of high-level Sandworm cards has been increased.Developer's Note: Although the overall win rate of Sandworms is not outstanding, the impact of high-level Sandworm reinforcements on the battlefield is significantly greater than that of other giant units. This change hopes to weaken the impact of high-level Sandworm reinforcements.
Others
- Optimized the sound effects of the Phantom Ray.
- Fixed and optimized several localized texts based on community feedback.