Balance Adjustments
Sabretooth
- ATK 7372→7962 (+8%)
- [Missile Interceptor] Interception efficiency +12%
- [Secondary Armament] Cost 250→200 Dev Note: Sabretooth is currently the weakest among all starting units; this buff aims to improve its viability.
Overlord
- Missile HP +10%
- [Mothership] Cost 300→250 Dev Note: After the cost increased to 500, Overlord became overly vulnerable to missile interception. This adjustment aims to mitigate the issue.
Phantom Ray
- [High-Explosive Ammo] cost 300→200
- [Sticky Oil Bomb] Oil radius 30→40 Dev Note: We hope to make the Phantom Ray more versatile by buffing its less popular Tech.
Fortress
- [Fang Production] Units per batch 10→8, Production interval 32s→36sDev Note: After the change, [Fang Production] aligns with Melting Point’s [Crawler Production] in efficiency.
Scorpion
- Removed from Round 2 Unit Reinforcement poolDev Note: Multiple Scorpion in Round 2 lacked effective counters; this change removes this situation.
Mustang
- Rank 3 Mustang removed from Round 3 Unit Reinforcement pool
- [Missile Interceptor] Interception efficiency -5% Dev Note: After multiple buffs, Mustang's [Missile Interceptor] became too strong. This change reduces Mustang’s suppression of Storm and Overlord.
Wraith
- EXP required for rank-up 1950→2250Dev Note: High-ranked Wraith is too strong in high MMR matches, we want to slow down their rank-up speed a little.
Vulcan
- [Perfect Partner] Cost 200→250Dev Note: We hope to slightly nerf the popular Vulcan Marksman combo by increasing the cost of [Best Partner].
Marksman
- [Shooting Squad] Summoned Fangs 5→4Dev Note: A minor nerf to this high-win-rate tech while preserving its core functionality.
Farseer
- ATK 1148→1114 (-3%)
- Rank 2 Farseer removed from the Unit Reinforcement pool of rounds 1-5 Dev Note: Farseer has a pretty high win rate in all MMR ranges, and Rank 2 Farseer is too strong in early rounds.
Specialist
- Aerial Specialist's player HP bonus +300→+400
- Amplify Specialist's player HP bonus +100→+200
- Training Specialisrt's player HP bonus +0→+100
- Cost Control Specialist's player HP bonus +200→+100
Initial Units
- Sabretooth Fang opening's player HP bonus +100→+200
- Stormcaller Hound opening's player HP bonus +300→+200
Others
- It is now easier to delete expired replays.
Bug Fixes
[list]