Now that we got the Mechabellum update 0.8.0 in your hands, and had the time to read your feedback, we wanted to share a few quick updates.
Unscheduled server maintenance:
Yesterday we encountered a bug that caused server stability issues, and affected the matchmaking experience of some of our players. We’ve introduced a temporary measure to allow you all to play together, but to resolve it permanently, we’ll need to do a short server maintenance today, at about 1p.m. GMT. During that time the servers will be down for about 30 minutes.
New Specialist portrait art:
As some of you pointed out, AI art was used to generate new Specialist portraits in the 0.8.0 update. That was an error on our part, and we wanted to offer our apologies. We will revert the Specialist portraits to their previous state, during the server maintenance later today. Since we also updated our UI, the previous Specialist art will likely not work with it perfectly, and might look a bit odd at times. It’s an issue we’re aware of and will address in a future update, when we also add a new set of hand-drawn Specialist portraits.
UI changes:
The 0.8.0 update is the first step of a general UI overhaul for Mechabellum. After reading your comments, we see there are a few issues with this UI iteration, mainly concerning readability. Just like with other parts of Early Access, we will use your feedback to improve the UI as well. You should expect to see more improvements in the coming weeks.
We also want to quickly mention that we're paying close attention to your comments about gameplay and balance changes in the 0.8.0 update. During today's server maintenance, we'll release update no. 0.8.0.1 with a number of a balance changes:
Mechabellum Patch 0.8.0.1 patchnotes:
Balance Adjustments
Overlord
- ATK is decreased from 3435 to 3195 (7% decrease)
Scorpion
- ATK is decreased from 10388 to 9661 (7% decrease)
Sabertooth
- The price of [Missile Interception] is decreased from 250 to 200
- The price of [Double Shot] is decreased from 250 to 200
- [Launcher Overload] has been removed
- New Tech [Field Maintenance]: Increases HP by 30% and automatically restores 4.5% of Max HP per second upon taking damage
Typhoon
- ATK is increased from 78 to 84 (7% increase)
- [Homing Missile] damage is adjusted from 450 to 675 per level. Missiles now travel faster.
- [Armor Enhancement] has been removed
- New Tech [Mechanical Rage]: Increases the movement speed of units by 4 and increases ATK by 50%
Unit Drop
- Increased the chance of rare units appearing in the early game
Bugfixes
- Fixed an issue that would cause the game to freeze.
Thank you again for your feedback! We hope what we shared here addresses your immediate concerns!