4-Player Brawl
- Players who achieve 1st place in 4-Player Brawl will receive a minimum of 8 MMR and 600 Combat Power, regardless of other players' MMR.
- Players who achieve 2nd place in 4-Player Brawl will receive a minimum of 4 MMR and 600 Combat Power, regardless of other players' MMR.
Balance Adjustments
Patch 1.3 introduced changes that significantly impacted game balance. After analyzing data from Patch 1.3, we decided to make the following adjustments:
Hound
- HP increased from 846 to 897 (+6%).
Developer’s Note: Hounds currently have a slightly lower win rate compared to other units. This minor HP boost aims to improve their survivability.
- [Incendiary Bomb] cost decreased from 300 to 200, and now will lock onto the target.
Developer’s Note: Hounds currently are underutilized in non-agro formation. This buff to [Incendiary Bomb] aims to increase their viability in non-agro scenarios.
Arclight
- [Charged Shot] cost increased from 150 to 250.
- [Electromagnetic Shot] cost increased from 200 to 300.
- HP increased from 4414 to 4635 (+5%).
Developer’s Note: The addition of the Hounds expanded the anti-swarm roster, allowing us to adjust Arclight's role a little bit. After the change, Arclight remains one of the best anti-swarm choices, but it will be less cost-efficient in other roles.
Tarantula
- EXP required for rank-up increased by 11%.
- [Armor Enhancement] HP bonus increased from 35% to 40%.
- [High-Explosive Ammo] cost increased from 200 to 300.
Developer’s Note: Tarantula openings are still too strong, and its [High-Explosive Ammo] has one of the highest win rates and pick rates in the game. These changes aim to bring down Tarantual to other units' level.
Steel Ball
- EXP required for rank-up increased by 11%.
Developer’s Note: After the introduction of Hounds, the win rate of Steel Ball openings has consistently exceeded other strategies. To address this, we increased the EXP required for Steel Ball rank-up, aiming to bring their win rate down to the average level.
Sabertooth
- [Missile Interceptor] interception efficiency increased by 20%.
Raiden
- [Chain] now prioritizes units within 25 meters of the target. Units beyond 25 meters (up to 60 meters) are only chained if no closer targets exist.
- HP increased from 15888 to 17476 (+10%).
Developer’s Note: Previously, [Chain] often randomly hit backline units far behind the primary target. This change will make [Chain] less random.
Initial Units
Based on recent win rate and pick rate data, we have adjusted HP bonus for the following openings:
- Stormcaller Hound Opening: HP bonus increased from 0 to 300.
- Mustang Hound Opening: HP bonus increased from 0 to 500.
- Mustang Crawler Opening: HP bonus increased from 300 to 400.
- Sledgehammer Hound Opening: HP bonus increased from 0 to 100.
- Sabertooth Fang Opening: HP bonus increased from 0 to 100.
- Mustang Marksman Opening removed.
Specialists
- [Sabertooth Specialist] changed to: Decreases Sabertooth’s Tech Upgrade cost by 50. Get 1 Rank 1 Sabertooth on Round 3.
- [Fire Badger Specialist] changed to: Increases Fire Badger’s range by 10. Get 1 Rank 1 Fire Badger on Round 3.
Developer’s Note: Last week’s adjustments to the [Sabertooth Specialist] and [Fire Badger Specialist] lacked sufficient testing and data support. After further analysis and testing this week, we decided to change them again. These changes remove their early-game power spike while enhancing their mid-game strength and increasing their uniqueness. We are sorry about these back-to-back changes. Future balance changes will be approached with greater caution.
Unit Reinforcements (Unit Drops)
- Hounds will no longer exceed Rank 3 in Unit Reinforcement.
- Rhino will have lower ranks in Unit Reinforcement.
Bugfixes
- Fixed multiple display issues.
- Fixed a data error caused by War Factories.