Time
This update will occur at 9:00 am on December 5, 2023, UTC time. At that time, the server will undergo update maintenance for about 120 minutes.
New
- New unit Scorpion: A heavy unit equipped with a huge cannon that can cause a lot of damage to clustered units.
- New Variant Mass Produced Wraith: Decrease the recruitment cost of Wraiths by 100, but decreases the Wraith's range by 10, ATK by 15%, and HP by 15%
- Unit Skin System: Added skins for Marksman, Overlord, and Rhino, and new skins will continue to be added.
Prediction System Adjustments
- Each prediction ticket will inject an additional 50 insights into the prize pool.
- Maximum prediction tickets for a single game has been adjusted from 20 to 200.
Balance Adjustments
Wraith
- Range increased from 50 to 55.
- ATK increased by 5%.
War Factory
- Attack interval adjusted from 2 seconds to 1.8 seconds.
- HP increased by 3%.
- The production interval of [Steel Ball Production] adjusted from 5 seconds to 5.5 seconds.
- The production interval of [SledgeHammer Production] adjusted from 4 seconds to 4.4 seconds.
- The production interval of [Phoenix Production] adjusted from 10 seconds to 11 seconds, and the price is adjusted from 300 to 350.
Vulcan
- ATK adjusted from 88 to 87.
Wasp
- The price of [Elite Marksman] reduced from 400 to 300.
Phoenix
- ATK reduced by 3%.
Marksman
- HP increased by 5%.
Sledgehammer
- HP increased by 3%.
Steel Ball
- ATK increased by 5%.
Rhino
- Rhino Speicialist's HP bonus adjusted from +400 to +200.
Fangs
- The price of [Portable Shield] adjusted from 400 to 450.
Other
- The appearance of some units has been slightly tweaked to improve their visibility.
- Added an option to [Increase maximum camera height] in settings.
- Added more purchasable items to the cosmetic store.
- Lots of other small QOL improvements.
Bugfixes
- Fixed an issue that caused units to move unexpectedly when unlocked.
- Fixed an issue where Mobile Beacon could sometimes cause pathfinding errors for War Factory .
- Fixed an issue where War Factories located on the edge of a shield would sometimes not take damage correctly.
- Fixed many other issues.