Balance Adjustments
Raiden
- Attack interval increased from 4.2 seconds to 4.6 seconds (DPS decreased by 8.7%).Developer's note: The decrease in attack speed will make Raiden less efficient against small units, and the decrease in DPS will also reduce Raiden's performance against high HP units.
- The price of [Chain] increased from 250 to 300.
- [Chain] no longer jumps to buildings.
- [Chain]'s damage after the jump decreased from 30% to 25% (meaning jump damage no longer kills Phoenixes of the same rank). Developer's note: The adjusted [Chain] can no longer damage buildings, and it is now also a lower threat to targets such as Marksman and Phoenix. This change also helps differentiate [Chain] from [Fork] more.
- The price of [Electromagnetic Shot] increased from 200 to 300. Developer's note: [Electromagnetic Shot] has performed exceptionally well in the past few days, so we have decided to increase its price.
- The price of [Ionization] decreased from 200 to 100. Developer's note: [Ionization] significantly weakens Raiden's performance against medium-sized units, while enhancing its performance against giant units. This Tech was rarely used in the last patch, and we hope to increase its use rate a bit.
- The price of the [Fork] decreased from 300 to 250.
Phoenix
- The resurrection time of Quantum Reassembly has been adjusted from 15 seconds to 12 seconds.
Other
- Optimized the SFX of Sabertooth.
Bugfixes
- Fixed the issue where Raiden's [Chain] would hit cloaked Phantom Rays.