Crossout is taking the next step and invites the players to become pilots of their own battle walkers! Assemble your walking war machine and tear your enemies to pieces! This update features: the new season with robotic legs and other parts, the “Next step” game mode, your favourite brawls, the new map for the “Bedlam” mode, balance changes and many other new features!
[previewyoutube=MJwa28zTLp8;full][/previewyoutube]
“Next step” season
Attention! The season and Battle pass packs will be available until December 18 inclusive!
New parts of the season
[expand type=details]
Attention! Armoured vehicles that use the new robotic legs can take part in the “Next step” game modes, in all raids, and in some brawls.
“Flamingo” robotic leg
- Rarity: special.
- PS: 400.
- Maximum speed: 80 km/h.
- Tonnage: +4310 kg.
- Cabin power: -40%.
- 15% blast damage resistance, 20% ram damage resistance and 30% melee damage resistance.
- Durability: 1200 pts.
- Mass: 1400 kg.
“Tengu” light robotic leg
- Rarity: epic.
- PS: 800.
- Maximum speed: 90 km/h.
- Tonnage: +4700 kg.
- Cabin power: -25%.
- 10% blast damage resistance, 30% ram damage resistance and 20% melee damage resistance.
- Durability: 1070 pts.
- Mass: 1120 kg.
- Perk: When activated, performs a short and fast dash in the direction of the armoured car’s movement. Cooldown — 4 sec. If the armoured car makes contact with an enemy, the ability is blocked for 2 sec.
“RL-M Dino” heavy robotic leg
- Rarity: epic.
- PS: 1000.
- Maximum speed: 70 km/h.
- Tonnage: +6800 kg.
- Cabin power: -50%.
- 25% blast damage resistance, 20% ram damage resistance and 20% melee damage resistance.
- Durability: 1550 pts.
- Mass: 1750 kg.
- Perk: Can be used to fly for a short time. The delay before cooldown is 4 sec.
“Swarm” rocket launcher
- Rarity: legendary.
- PS: 2200.
- Fires fast and maneuverable rockets that home in on an area, fly on a plunging trajectory and explode on hit. The volley launches 24 rockets. Radar increases the range of fire.
- Ammo reserve: 14 volleys.
- Durability: 331 pts.
- Energy drain: 11 pts.
- Mass: 265 kg.
- Perk: For each rocket from a volley that hits an enemy, the damage of the next volley increases by 2.5% and its reload speed increases by 3.5%. Maximum effect is achieved when 8 rockets successfully hit the target.
“Jackie” module with power nodes
- Rarity: legendary.
- PS: 600.
- Explodes and deals damage when destroyed.
- Durability: 303 pts.
- Energy drain: 3 pts.
- Mass: 264 kg.
- Perk: Improves the parameters of parts attached to the power nodes depending on the type: weapons — +20% to damage, cabins — +7% to maximum speed, engines — +20% to the power of the armoured car.
“Slaughterer” grenade launcher
- Rarity: legendary.
- PS: 2400.
- Fires slow projectiles that fly on a ballistic trajectory. On hit, the projectile splits into 6 fragments that explode within a small area. When the firing button is held down, the projectile will not split on impact and will have hit damage, the ability to penetrate enemy parts as well as increased accuracy and effective range.
- Ammo reserve: 16 pcs.
- Durability: 525 pts.
- Energy drain: 12 pts.
- Mass: 720 kg.
- Perk: For every 2 enemy parts hit by the explosion, the damage of the next shot increases by 4%. The maximum bonus is 32%.
“BWC Warrior” cabin
- Rarity: legendary.
- Medium cabin.
- PS: 2100.
- Maximum speed: 70 km/h.
- Tonnage: 6100 kg.
- Mass limit: 16000 kg.
- Energy supply: 24 pts.
- Durability: 450 pts.
- Mass: 2850 kg.
- Perk: Mode 1: increases the maximum speed of the cabin by 10% and its power by 20%. Bonus damage for mode 2 accumulates during movement up to 10% after travelling more than 400 m. Mode 2: increases the damage of all weapons by 10%. Dealing damage accumulates additional bonuses to maximum speed and power for mode 1 up to 10% and 20% respectively. The higher the rarity of the weapons, the more damage you need to deal to accumulate the bonuses. Additional bonuses stay active for 10 sec. after switching to the corresponding mode.
Structural parts
[/expand]
General information
[expand type=details]
- There are 75 “main” levels with rewards in the season. Levelling up in the event will unlock new rewards.
- Starting from level 76, the player can unlock bonus rewards of “additional” levels of the rewards scale.
- During the season, the player receives a special resource — “Bearings”. A player can exchange a certain amount of accumulated “Bearings” without additional expenses for a part from the list of available parts or for other available items.
- After reaching level 122 of the season, the player receives 15 “Bearings” for each subsequent level if the Battle pass is purchased.
- At the end of the season, all unused “Bearings” will be withdrawn from the game.
- All players without exception can unlock: [list]
- Recipes for the production of new parts and their upgraded versions during the season.
- 150 pcs. of “Bearings”.
- 100 in-game coins.
- A logo for banner customization.
- New structural parts.
- Resource containers.
- Engineer badges.
- 1 container with “epic” parts of your choice for the additional levels of the reward scale.
- An armoured vehicle with the new “special” robotic legs, ready for battle.
- New crafted and upgraded parts. Please note that such parts are issued with certain upgrades and cannot be sold or bought at the market.
- New garage “Scavengers’ camp”.
- 2 new portraits.
- Additional in-game coins.
- 1 container with “special” parts of your choice (for an additional level of the reward scale).
- Cosmetic items: paints, stickers, decor.
- 1 “Storage expansion” and 1 “Blueprint storage”.
- Additional “Bearings”: both for the levels of the main scale and for additional levels of the season.
- New elements for banner customization.
Season level up
- You can increase your level in the season by completing special daily and weekly challenges.
- At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
- Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
- Weekly challenges of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
- Try not to miss challenges to unlock all available rewards as soon as possible.
- When the event level is increased, the reward is issued automatically.
- You can still complete the regular daily and weekly challenges to gain badges and other resources.
The new “Next step” game mode with armoured aircraft and battle walkers
[expand type=details]
- All main PvP missions that previously allowed the use of armoured aircraft have been replaced by “Next step” modes and now allow the use of battle walkers with robotic legs.
- The modes can be accessed by: combat vehicles with the new robotic legs, armoured aircraft and armoured cars.
- All “Next step” modes have respawns.
- The team that first accumulates 15 victory points wins.
- Victory points are earned by destroying the enemies and picking up capsules that they drop.
- Allies may pick up the capsule left by a destroyed teammate before the opponents do, so that it does not add victory points to the enemy team.
- The mode has a number of modifiers for different types of armoured vehicles: [list]
- All armoured vehicles: [list]
- Increased weapon damage;
- Increased ammo reserve for weapons and fuel reserve for boosters.
- Increased power;
- Improved surface traction.
“For the Emperor!” brawl
Attention! The brawl will be available from September 19 to September 25 inclusive!
[expand type=details]
- “For the Emperor!” is a team PvP brawl. Players take part in the battles on preset vehicles.
- Specially for the “Next step” season, we have updated the preset cars blueprints. Now all kinds of movement parts will be used in the mode, except rotors.
- The reward for the battles of the mode is scrap metal.
Special challenges and rewards:
- Day 1: destroy or help destroy 5 enemies in the “For the Emperor!” brawl. Reward: 2 “Paratrooper’s containers”.
- Day 2: destroy 50 parts in the “For the Emperor!” brawl. Reward: 80 Engineer badges.
- Day 3: complete 3 battles in the “For the Emperor!” brawl. Reward: “Humanitarian aid” container.
- Day 4: destroy or help destroy 5 enemies in the “For the Emperor!” brawl. Reward: 2 “Paratrooper’s containers”.
- Day 5: earn 1000 points in the “For the Emperor!” brawl. Reward: 1 “Blueprint storage”.
- Day 6: complete 3 battles in the “For the Emperor!” brawl. Reward: “Humanitarian aid” container.
- Day 7: deal 10000 damage in the “For the Emperor!” brawl. Reward: CK container.
Upgraded parts workbench
- During “For the Emperor!” brawl, you will also have access to a special workbench with a rich assortment of parts with predetermined upgrades. Don’t miss out on the many popular parts with the most efficient upgrades to greatly improve your gameplay!
- Attention: not all recipes will be available at once. The list will be renewed daily up to and including September 22.
“Firefight” brawl
Attention! The brawl will be available from September 26, 06:00 GMT to October 2 inclusive!
[expand type=details]
- Team brawl. Players take part in the battle on preset vehicles.
- If a team destroys the opposing team before the time runs out, they win. Otherwise, it’s a draw.
- Each player is issued an armoured vehicle on hovers, which has a number of weak points, as well as a number of places that are completely invulnerable.
- We improved the dynamic of the mode and made a number of changes, including increased speed and power of armoured cars, as well as a significant reduction in weapon reloading time.
- In order to destroy the enemy, you must accurately aim for their weak points and manage to keep your own weak points out of the line of fire.
- The reward for the battles of the mode is wires.
Special challenges and rewards:
- Day 1: destroy or help destroy 1 enemy in the “Firefight” brawl. Reward: “Sniper” sticker.
- Day 2: complete 2 battles in the “Firefight” brawl. Reward: 80 Engineer badges.
- Day 3: deal 2500 damage in the “Firefight” brawl. Reward: “Military reserve” container.
- Day 4: destroy or help destroy 2 enemies in the “Firefight” brawl. Reward: “Lemon smoke” paint.
- Day 5: earn 450 points in the “Firefight” brawl. Reward: “Military reserve” container.
- Day 6: complete 2 battles in the “Firefight” brawl. Reward: 80 Engineer badges.
- Day 7: destroy or help destroy 4 enemies in the “Firefight” brawl. Reward: “Horns” decor.
“Enemy in reflection” brawl
Attention! The brawl will be available from October 3, 06:00 GMT to October 9 inclusive!
[expand type=details]
- The “Enemy in reflection” is a team PvP brawl with preset vehicles, which continues the traditions of the “Spring mayhem” and “Confrontation”.
- Battles take place on preset armoured vehicles of the Brotherhood or the Ravagers.
- At the beginning of each battle, you can choose the desired armoured car. If you do not have time to choose a car in the allotted time, the blueprint is randomly selected.
- There is a choice of 5 blueprints with different weapons, movement parts and, accordingly, roles: [list]
- Scout: high-speed and lightly armoured APC with a radar detector. No radar or radio is installed on other vehicles;
- Tank: offensive armoured combat vehicle;
- Anti-aircraft gun: a good option for battles at medium and long distances, vulnerable to flank attacks. Good counter to armoured aircraft;
- Bomber: rocket APC with high damage and light armour;
- Armoured aircraft: aerial fire support. Vulnerable to precision anti-aircraft fire.
- If the battle time is over, but the gap of 5 points between the teams is not reached, then the teams are given additional time. At the end of the additional time, the victory is awarded to the team that has more points at that moment.
- If at the end of the additional time the teams scored the same number of points, the battle ends in a draw.
Leaderboard
Attention!
- Quitting the battle before its completion is considered a defeat and leads to a loss of rating points, as in case of a defeat.
- If the player has not scored the minimum number of activity points in the mode (40), it is also considered a defeat.
- Iron: starting league, no rewards.
- Steel: 2 “Elite fighter” stickers and “Tank pipe” decor.
- Bronze: “Quagmire” paint.
- Silver: “Bucket” decor.
- Gold: “Quackstein” decor.
- Legend: [list]
- 1–3 places: 2 “Legendary merchant cases”.
- 4–10 places: 1 “Legendary merchant case”.
- 11–50 places: 2 “Epic merchant cases”.
- 51–500 places: 1 “Epic merchant case”.
Special challenges and rewards:
- Day 1: destroy 250 parts in the “Enemy in reflection” brawl. Reward: “Paratrooper’s container”.
- Day 2: complete 2 battles in the “Enemy in reflection” brawl. Reward: 50 Engineer badges.
- Day 3: deal 12000 damage in the “Enemy in reflection” brawl. Reward: “Military reserve” container.
- Day 4: earn 2500 points in the “Enemy in reflection” brawl. Reward: 80 Engineer badges.
- Day 5: destroy 250 parts in the “Enemy in reflection” brawl. Reward: “Paratrooper’s container”.
- Day 6: deal 20000 damage in the “Enemy in reflection” brawl. Reward: “Humanitarian aid” container.
- Day 7: destroy or help destroy 12 enemies in the “Enemy in reflection” brawl. Reward: 20 in-game coins.
“Kaiju” brawl
Attention! The brawl will be available from October 10, 06:00 GMT to October 16 inclusive!
- “Kaiju” is a PvP brawl in the “Free for all” format.
- The player who destroyed the most enemies wins.
- Each player fights on a preset armoured car equipped with the weapon “Kaiju”.
- The reward for the battles of the mode is scrap metal.
Special challenges and rewards:
- Day 1: earn 2000 points in the “Kaiju” brawl. Reward: “Engineer’s container”.
- Day 2: complete 2 battles in the “Kaiju” brawl. Reward: 50 Engineer badges.
- Day 3: earn 2000 points in the “Kaiju” brawl. Reward: “Engineer’s container”.
- Day 4: deal 8000 damage in the “Kaiju” brawl. Reward: 5 “Repair kits”.
- Day 5: complete 2 battles in the “Kaiju” brawl. Reward: 50 Engineer badges.
- Day 6: earn 2000 points in the “Kaiju” brawl. Reward: “Engineer’s container”.
- Day 7: destroy or help destroy 15 enemies in the “Kaiju” brawl. Reward: 2 “rare” upgrade stabilizers.
New map “Way to the top” for the “Bedlam” mode
[previewyoutube=VWMtwZgS_sU;full][/previewyoutube]
Only the most daring can get to the top of this anomaly.
Challenge your armoured car driving skills, stock up on good luck charms and try to conquer the way to the top!
You can read about balance changes here.
- A new main theme of the major update has been recorded and added to the game.
- Implemented support for the Sound Space system, which is responsible for processing the spatial sound effects of others’ (not the player’s) armoured cars and objects.
- Updated the implementation of sound zones.
- Now the shield of the “Nova” cabin becomes more transparent when the camera is zoomed in with a scope.
- The painting of the following parts has been improved:
- “Car jack”;
- “Left filter” and “Right filter”;
- “Blastoff” and “Hermes” boosters;
- “Right phantom fender” and “Left phantom fender”;
- “Armored track” in the “CK Snow worm”.
- The “Camera auto-follows car movement” option is temporarily disabled for battle walkers.
- Fixed a bug that caused “Raijin’s” damage bonus to not increase blast damage.
- Fixed the position of certain environment objects at the “Old Town” location.
- Fixed a bug that caused the progress of season challenges to be 100% when there were multiple uncompleted challenges.
- Fixed a bug that caused the indicator for the availability of all components to produce a part to take blocked parts in storage into account.
- Fixed a bug that caused “Yongwang” to not shut down when losing a generator and running low on energy.
- Fixed a bug that caused the “Titan” wheel perk accumulation effect to not turn off when an armoured aircraft rotor was activated.
- Fixed a bug that sometimes caused the leader icon in the “Frontier defence” raid to not be assigned correctly.
- Fixed a bug that caused the barrel tilt animation of the “Devourer” minigun to not match the actual tilt angle of the barrels.
- Fixed a bug that caused a rotor to stop if it was touching the “ceiling” in the Horsemen of Apocalypse garage.
- Improved a number of in-game texts and icons.
For more information on Crossout, follow these channels: