News Liste Crossout

Crossout: Ravagers Ascension. Energy System Changes
Crossout
06.06.24 06:19 Community Announcements


In the previous system, 1 point of energy was too large a value relative to the total energy limit. This problem was especially evident with hardware, most of which consumed 1 energy, even though the modules themselves were not equal to each other in their efficiency. Some of the modules had powerful effects; weakening those effects might make them impractical, and increasing the energy consumption of those modules to 2 energy points might make them too weak. Other modules were too situational in their use, and therefore very unpopular. In case of those modules, strengthening their effects does not fix the situation, and removing their energy consumption forces restrictions or negative effects.

In the new system, 1 point of energy is equivalent to 0.5 points of energy in the old system, which will allow making energy consumption of a part more fair in relation to its efficiency, and viable builds should become more diverse.


Energy supply


Cabins


Old values are shown in brackets, the new ones are shown outside brackets.


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Rarity Light Medium Heavy
Common 21 (10) 20 (10) 19 (9)
Rare 22 (11) 21 (11) 20 (10)
Special 23 (11) 22 (11) 21 (10)
Epic 24 (12) 23 (12) 22 (11)
Legendary 25 (12) 24 (12) 23 (11)

Since “rare” and “epic” medium cabins have lost 1 energy point (0.5 in the current system), we are making additional balance changes. Most of them are related to the mass limit, so that the player would be able to replace the generator:

Wyvern


  • Tonnage increased from 3500 to 4000 kg.

Bear


  • Mass limit increased from 9000 to 9500 kg
  • Tonnage increased from 4200 to 4500 kg.
  • Power increased by 7%.

Fury


  • Mass limit increased from 8500 to 9000 kg.
  • Tonnage increased from 4000 to 4300 kg.
  • Power increased by 7%.

Quantum


  • Mass limit increased from 10000 to 11000 kg.
  • Tonnage increased from 5000 to 5500 kg.
  • Power increased by 11%.

Photon


  • Mass limit increased from 13000 to 14000 kg.
  • Tonnage increased from 5000 to 6500 kg.
  • Power increased by 8%.

Omnibox


  • Mass reduced from 2100 to 1700 kg.
  • Mass limit increased from 12500 to 13000 kg.
  • Power increased by 4%.

Favorite


  • Maximum speed increased from 80 to 83 km/h.

The Call
  • Maximum speed increased from 77 to 80 km/h.

Howl


  • Maximum speed increased from 80 to 83 km/h.
  • Tonnage increased from 4500 to 5500 kg.

Generators


The changes of the energy supplied by generators remain the same and complement the changes to cabins.

Heavy generators now give 1 energy point more than light ones (i.e. 0.5 points in terms of the game version that is currently live on servers) but their destruction causes a much more powerful explosion. These changes would hopefully make all generators a viable option; currently, the players have a favourite generator in each “light/heavy” pair and use it much more often than its counterpart. Old values are shown in brackets, the new ones are shown outside brackets.


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Rarity Name Energy Explosion damage Explosion radius PS Extra
Rare Big G 2 (1)   +25% 130 (150)  
Special Ampere 4 (2) -50%   380 (410) Durability: 65 (45)
  PU-1 Charge 5 (2) +71% +50% 475 (410) Mass: 576 (445)
Epic Gasgen 6 (3) -54% -33% 810 (870) Durability: 105 (72)
  Bootstrap 7 (3) +71% +50% 945 (870) Mass: 765 (600)
Legendary Thor-6S 8 (4) -36% -33% 1600 (1600)  
  Apollo 9 (4) +67%   1800 (1600)  
Relic Odin 10 (5) -22% -17% 3000 (3000) Mass: 715 (874)

The effect that we would like to achieve is that it would be more convenient for light cabins with more energy to have a light, small and safe generator than a heavy, large and explosive one with one additional energy point. At the same time, players would also be able to comfortably install such a generator on a vehicle with a heavy cabin, bringing it closer to a light cabin in terms of energy.

Energy consumption


Firstly, we would like to note that the PS of all “common” and “epic” weapons and modules has slightly decreased in the new system. This is due to the fact that the PS of weapons and modules is equal to the product of the rarity factor times the consumed energy. The factors of these parts were not divisible by 2 and therefore were rounded down.

The PS values of some parts that don’t consume energy were also changed. Old values are shown in brackets, the new ones are shown outside brackets.
[olist]
  • “Fuel barrel”, “Car jack”, “Radio”, “RS-1 Ruby” — 40 (65).
  • “Fuel tank”, “Contact 2M”, “Rift 2M”, “TS-1 Horizon” — 65 (115).
  • “Hardcore” — 95 (157).
  • “RD-2 Keen” — 135 (216).
  • “FHT-3 Flock” — 200 (375).
  • “Rune-1” — 190 (206).
  • “RN Seal”, “Shiver”, “KA-2 Flywheel” — 270 (400).
  • [/olist]

    Weapons


    In order for the new system to have as little impact as possible on players’ current armoured vehicles, we have dropped almost all weapon changes and will only modify their energy consumption if needed as part of the regular balance changes. The energy consumption of all weapons will be multiplied by 2. The exceptions are some auxiliary weapons, for which we have reduced their energy consumption, and a number of melee weapons that are too efficient:

    Enlightenment


    • Now consumes 1 point of energy instead of 2.
    • PS reduced from 275 to 135.

    Barrier


    • Now consumes 3 points of energy instead of 4.
    • PS reduced from 550 to 405.

    Acari


    • Now consumes 7 points of energy instead of 8.
    • PS reduced from 1100 to 945.

    Yongwang


    • Perk’s bonus for energy spent on modules is now reduced from 12 to 6%.

    Borer


    • Now consumes 5 points of energy instead of 4.
    • PS increased from 260 to 325.

    Buzzsaw


    • Now consumes 5 points of energy instead of 4.
    • PS increased from 380 to 475.

    “Lacerator” and “Mauler”


    • Now consume 7 points of energy instead of 6.
    • PS increased from 825 to 945.
    Comment: “Borer”, “Buzzsaw”, “Lacerator” and “Mauler” consume too little energy, so vehicles that use them are usually built for low PS levels and have too high efficiency on those levels. The change should weaken armoured vehicles with these weapons by forcing players to uninstall some modules or install a generator and increase the PS levels they play on.

    Modules


    Similar to weapons, we doubled the energy consumption of all modules (except for the ones listed below). We decided not to tie energy consumption to rarity, which we tested last time, and implemented only those changes that we consider really necessary:

    “Dun horse” and “Razorback”


    • Now consume 1 point of energy instead of 2.
    • PS reduced from 190 to 95.
    Comment: starting from 4000 PS, “special” engines are used much less often than “epic” ones and are usually just placed into storage without any use.

    Oculus


    • Now consumes 1 point of energy instead of 2.
    • PS reduced from 190 to 95.
    Comment: unfortunately, players don’t use this module at all.

    KA-1 Discharger


    • Now consumes 1 point of energy instead of 2.
    • PS reduced from 190 to 95.
    • Efficiency reduced from 15 to 10%.
    Comment: this recharge booster is practically never used in comparison with the “Flywheel”, even at low PS. On the live game servers, both modules are too close in their parameters and models, making the “Discharger” virtually useless. The changes should increase its relevance at low PS.

    Yeti


    • Now consumes 3 points of energy instead of 2.
    • PS increased from 400 to 600.
    • Invisibility reserve increased from 30 to 45 sec.
    • Bonus from invisibility reserve reduced from 15 to 10% (i.e. it still adds 5 sec.).
    • Bonus to the invisibility reserve from “Rune-1” reduced from 50 to 25%.
    Comment: a very effective stealth module with unique mechanics different from the “Chameleons”, making it not so much an extension of them but an alternative to them. We don’t want to weaken its performance, but we think it’s fair to raise its energy consumption and make it less dependent on the “Rune-1”.

    Omamori


    • Now consumes 3 points of energy instead of 2.

    Comment: as with the “Yeti”, it’s a very efficient module with mechanics different from its predecessor.

    B-1 Aviator


    • Now consumes 1 point of energy instead of 2.
    • PS reduced from 85 to 40.
    • Boost reduced by 30%.
    • Now gives 3% bonus to damage with the “Cockpit” perk.

    Blastoff


    • Now consumes 2 points of energy.
    • Boost increased by 21%.
    • Now gives 10% bonus to damage with the “Cockpit” perk.

    Hermes


    • Now consumes 3 points of energy instead of 2.
    • PS increased from 275 to 405.
    • Boost increased by 56%.
    • Now gives 25% bonus to damage with the “Cockpit” perk.
    • Durability increased from 129 to 172 pts.
    Comment: we implemented an energy consumption progression for boosters and further widened the gap in acceleration efficiency, as “Hermes” is too big and quite difficult to mount on a car in large numbers, and “Aviator” is much less likely to be used at low PS than the rare “Blastoff”.

    “Argus” and “Interceptor”


    • Now consume 1 point of energy instead of 2.
    • PS reduced from 275 to 135.
    Comment: both modules are rarely used and utilized only in overly specific circumstances.

    R-1 Breeze


    • Now consumes 1 point of energy instead of 2.
    • PS reduced from 85 to 40.

    R-2 Chill


    • Now consumes 1 point of energy instead of 2.
    • PS reduced from 130 to 65.
    • Efficiency reduced from 50 to 40% (for shotguns, from 29 to 23%).

    RN Seal


    • Now consumes 2 points of energy.
    • Efficiency increased from 70 to 80% (for shotguns, from 38 to 44%).

    CS Taymyr


    • Now consumes 1 point of energy instead of 2.
    • PS reduced from 130 to 65.
    • Efficiency reduced from 60 to 40%.

    Additional balance changes


    Large wheel


    • Durability increased from 220 to 275 pts.

    Landing gear


    • Durability increased from 110 to 130 pts.

    Camber


    • Durability increased from 135 to 175 pts.

    Lunar IV


    • Durability increased from 125 to 155 pts.

    Array


    • Durability increased from 200 to 245 pts.

    APC wheel


    • Durability increased from 215 to 230 pts.

    Twin wheel


    • Durability increased from 235 to 295 pts.
    Comment: the changes are in addition to the recent wheel PS changes. They should increase their survivability and relevance at low PS.

    Sabbath


    • Perk stacking delay increased from 0.3 to 0.5 sec.
    Comment: the efficiency of the wheels’ perk was too high against rapid-fire weapons, because the maximum bonus is gained in a too short period of time.

    Meat Grinder


    • Added additional weld points.
    • Added resistances to thermal and cryogenic damage (25%).
    Comment: the new weld points will allow for more variety in auger builds, and the addition of resistances will increase the survivability at medium PS levels.

    Incinerator


    • Fire puddle damage reduced from 5 to 2.5 pts.
    • Parts heating rate reduced from 20% per second to 5% per second.
    • Projectile blast damage increased from 30 to 120 pts.
    • Added parts heating from the projectile explosion (25%).
    Comment: This weapon is too effective for a support weapon due to extremely fast parts heating over a large area. The changes are to increase the importance of direct hits, while reducing its efficiency as a support weapon for allies.

    Jotun


    • Projectile blast damage increased from 60 to 150 pts.
    • Added parts freezing from the projectile explosion (25%).
    Comment: the weapon’s efficiency is still quite low. As with the “Incinerator”, the change strongly encourages direct projectile hits on the enemy.

    Cerberus


    • Damage of the built-in melee weapon reduced from 32 to 20 pts.
    • Reduced the length of the damage zone. Built-in weapon now can’t deal damage through parts that are 1 structural cell thick.

    Tusk


    • Removed the permanent bonus to ram damage. Now ram damage increases only from the perk.
    • Ram damage resistance reduced from 75 to 60%.
    Comment: the average damage per minute done directly by the “Cerberus” and “Tusk” cabins exceeds that of many weapons. We believe that cabins should not be that efficient at dealing damage, as their built-in weapons cannot be destroyed and do not consume energy.

    “MG13 Equalizer” and “MG14 Arbiter”


    • Fully charged perk now doesn’t reset immediately, but gradually reduces over 2.45 sec.

    Cyclone


    • Fully charged perk now doesn’t reset immediately, but gradually reduces over 1.5 sec.
    Comment: the changes to the miniguns and “Cyclone” are primarily aimed at increasing the comfort of using these weapons.

    Retcher


    • Rotation speed increased by 67%.
    Comment: the rotation speed of “Retcher” was too low and is now equal to that of its predecessors (“Thresher” and “GL-55 Impulse”).

    Skadi


    • The speed of the perk’s negative effect increased by 57%.
    • Parts freezing speed increased by 47%.
    Commentary: low efficiency of the frost cannon. Negative effects from the perk and freezing mechanics accumulated too slowly, so they were of little use.

    Scorpion


    • The rate of projectile’s damage loss as parts are penetrated reduced by 12%.
    • Rotation speed increased by 60%.
    • Spread increase while turning reduced by 25%.
    Comment: changing the damage loss rate should enhance the perk of the “Scorpion”, which is poorly realized in the current game version. Changing the rotation speed and spread increase while turning should improve the experience of playing unpopular wheeled and tracked vehicles armed with the “Scorpion”.

    Co-driver “Phobos”


    • The “Nitrous oxide system” skill now increases the speed of the armoured vehicle by 5% instead of by 5 km/h.
    Comment: the skill is too strong in relation to other passive co-driver skills. It gives a bonus to speed that does not depend on the characteristics of the vehicle itself, which is especially efficient when used with slow cabins.

    Ram damage mechanics


    • Reduced the influence of speed on ram damage and its penetration depth.
    Comment: we’ve implemented additional minor changes to the settings of the new ram damage mechanics after collecting statistics from live servers.

    Cabins with drones (“Yokozuna”, “Cohort” and “Mars”)


    • The drones of these cabins can now share the effects of their bonuses with the allies as well.



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    Treacherous Wasteland: places with highest destruction counts
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    14.06.24 10:00 Community Announcements
    Mini Contest «❓❗????»
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    13.06.24 14:00 Community Announcements
    Results of “Right or wrong?” Contest
    Crossout
    13.06.24 12:35 Community Announcements
    Small update 13.06.2024
    Crossout
    13.06.24 06:52 Community Announcements
    Brotherhood stronghold: location panorama
    Crossout
    11.06.24 10:53 Community Announcements
    Mini Contest “Right or wrong?”
    Crossout
    10.06.24 15:00 Community Announcements
    Results of “What's this part?” Contest
    Crossout
    10.06.24 11:37 Community Announcements
    Exhibition optimization and deleting certain blueprints
    Crossout
    10.06.24 10:00 Community Announcements
    The “Lucifer” rocket launcher is temporarily blocked in PvP-modes
    Crossout
    10.06.24 07:01 Community Announcements
    Mini Contest “What's this part?”
    Crossout
    08.06.24 15:00 Community Announcements
    Results of “Who?” Contest
    Crossout
    07.06.24 12:00 Community Announcements
    Ravagers Ascension: desktop wallpapers
    Crossout
    07.06.24 10:00 Community Announcements
    [Announcement] Twitch Drops are Back!
    Crossout
    06.06.24 15:00 Community Announcements
    Crossout: Ravagers Ascension
    Crossout
    06.06.24 07:12 Community Announcements
    Crossout: Ravagers Ascension. Energy System Changes
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    06.06.24 06:19 Community Announcements
    Mini Contest “Who?”
    Crossout
    05.06.24 15:00 Community Announcements
    [Announcement] Livestream with the developers. A closer look at the new season
    Crossout
    04.06.24 12:00 Community Announcements
    Crossout Art — June 2054
    Crossout
    03.06.24 10:59 Community Announcements
    Results of “PDM” Contest
    Crossout
    02.06.24 14:25 Community Announcements
    Removing upgrades from parts
    Crossout
    31.05.24 12:00 Community Announcements
    Results of “What's this trial?” mini-contest
    Crossout
    30.05.24 15:00 Community Announcements
    Gift for every player in honor of the 9th anniversary of Crossout!
    Crossout
    30.05.24 12:00 Community Announcements
    [Announcement] Battle for uranium
    Crossout
    30.05.24 10:00 Community Announcements
    [Contest] “What's this trial?”
    Crossout
    28.05.24 15:00 Community Announcements
    Results of “What's this map?” mini-contest
    Crossout
    28.05.24 11:00 Community Announcements
    [Announcement] Balance changes and other changes in the new season
    Crossout
    27.05.24 12:19 Community Announcements
    Mini Contest “What's this map?”
    Crossout
    26.05.24 10:39 Community Announcements
    [Developer blog] New ravaging season in Crossout. Part 3
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    24.05.24 10:00 Community Announcements
    Crossout: Crossout Day
    Crossout
    24.05.24 09:19 Community Announcements
    Treacherous Wasteland: places with highest destruction counts
    Crossout
    22.05.24 10:00 Community Announcements
    [Developer blog] Crossout turns 9!
    Crossout
    21.05.24 10:00 Community Announcements
    [Developer blog] New ravaging season in Crossout. Part 2
    Crossout
    16.05.24 10:02 Community Announcements
    Treacherous Wasteland: places with highest destruction counts
    Crossout
    15.05.24 10:51 Community Announcements
    [Announcement] Crossout Art — May 2054
    Crossout
    13.05.24 10:00 Community Announcements
    [Developer blog] New ravaging season in Crossout. Part 1
    Crossout
    08.05.24 11:00 Community Announcements
    [Sale] Premium subscriptions for 30 and 90 days are available with a discount!
    Crossout
    06.05.24 12:00 Community Announcements
    Free workbenches of factions!
    Crossout
    03.05.24 12:00 Community Announcements
    [Announcement] Clash of engineers: Cars for Foxy. Winners
    Crossout
    01.05.24 10:00 Community Announcements
    [Announcement] The “Foreshadowing” event has already begun!
    Crossout
    25.04.24 08:31 Community Announcements
    Results of “Find a treasure!” Contest
    Crossout
    24.04.24 12:00 Community Announcements
    Small update, 24.04.2024
    Crossout
    24.04.24 08:29 Community Announcements
    [Mass testing] Changes to the system of energy
    Crossout
    22.04.24 10:52 Community Announcements
    “Catch a treasure!” contest
    Crossout
    20.04.24 09:00 Community Announcements
    [Announcement] New photo mode with Nvidia Ansel support
    Crossout
    19.04.24 10:00 Community Announcements
    Clash of Engineers: Сars for Foxy
    Crossout
    18.04.24 14:27 Community Announcements
    Crossout: Enemy in reflection
    Crossout
    18.04.24 07:07 Community Announcements
    [Developer blog] What to expect in the upcoming April update
    Crossout
    12.04.24 10:00 Community Announcements
    [Announcement] New “Ronin” packs are now available on all platforms!
    Crossout
    11.04.24 09:02 Community Announcements
    [Announcement] Planned balance changes
    Crossout
    09.04.24 10:38 Community Announcements
    Free rental of the “Nomads,” “Lunatics” and “Dawn’s children” workbenches!
    Crossout
    05.04.24 12:00 Community Announcements
    Results of “What's this map?” Contest
    Crossout
    02.04.24 13:00 Community Announcements
    [Announcement] Crossout Art — April 2054
    Crossout
    02.04.24 10:00 Community Announcements
    [Update] Crossout: Firestarters strike back
    Crossout
    01.04.24 10:16 Community Announcements
    The “Wasteland of Wonders” promotion has begun!
    Crossout
    01.04.24 07:30 Community Announcements
    [Contest] “What's this map?”
    Crossout
    30.03.24 13:00 Community Announcements
    Easter in Crossout
    Crossout
    29.03.24 08:32 Community Announcements
    Small update, 27.03.2024
    Crossout
    27.03.24 06:16 Community Announcements
    [Stories] Following Lloyd’s trail
    Crossout
    26.03.24 10:00 Community Announcements
    Fix for Dragonfly (lite) pack
    Crossout
    25.03.24 11:14 Community Announcements
    Crossout: Dronapocalypse
    Crossout
    21.03.24 06:30 Community Announcements
    Results of “Catch a treasure!” Contest
    Crossout
    20.03.24 10:00 Community Announcements
    “Catch a treasure!” contest
    Crossout
    15.03.24 13:00 Community Announcements
    Spring packs sale
    Crossout
    14.03.24 17:01 Community Announcements
    [Special] Reduced upgrade cost for hardware and movement parts!
    Crossout
    13.03.24 12:15 Community Announcements
    [Announcement] Temporary pack “Polar explorer: Green expedition” is available
    Crossout
    11.03.24 12:11 Community Announcements
    [Special] Reduced upgrade cost for cabins!
    Crossout
    06.03.24 12:00 Community Announcements
    [Mass testing] Ram damage and changes to energy of parts.
    Crossout
    01.03.24 13:00 Community Announcements
    [Announcement] Crossout Art — March 2054
    Crossout
    29.02.24 10:00 Community Announcements
    Results of “What's this map?” Contest
    Crossout
    27.02.24 13:00 Community Announcements
    [Contest] “What's this map?”
    Crossout
    24.02.24 14:00 Community Announcements
    [Announcement] Ram damage and changes to energy of parts.
    Crossout
    22.02.24 13:00 Community Announcements
    [Announcement] Premium subscription as a gift!
    Crossout
    22.02.24 12:00 Community Announcements
    [Announcement] The “Following Lloyd’s trail” event has already begun!
    Crossout
    22.02.24 07:20 Community Announcements
    [Mass testing] Alternative ram damage mechanics and changes to energy of parts
    Crossout
    19.02.24 11:00 Community Announcements
    [Announcement] The “Dragonfly” packs are already available!
    Crossout
    15.02.24 07:00 Community Announcements
    [Announcement] A new temporary raid “Northern justice” is now available!
    Crossout
    15.02.24 06:00 Community Announcements
    [Update] Small update, 14.02.2024
    Crossout
    14.02.24 06:09 Community Announcements
    New track for the garage
    Crossout
    13.02.24 13:00 Community Announcements
    [Special] A new promotion “Wasteland of Wonders” has begun!
    Crossout
    12.02.24 08:19 Community Announcements
    [Announcement] Crossout: Frostbite Assault. Video
    Crossout
    10.02.24 11:00 Community Announcements
    New main theme for the game
    Crossout
    09.02.24 15:00 Community Announcements
    [Announcement] Frostbite Assault: new desktop wallpapers
    Crossout
    09.02.24 10:00 Community Announcements
    [Announcement] Twitch Drops are Back!
    Crossout
    08.02.24 15:00 Community Announcements
    [Update] Crossout: Frostbite Assault
    Crossout
    08.02.24 06:11 Community Announcements
    Crossout: Frostbite Assault. Changes in parameters of parts and co-drivers
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    08.02.24 06:10 Community Announcements
    Results of “Find a treasure!” Contest
    Crossout
    07.02.24 12:00 Community Announcements
    [Announcement] Temporary issues with the game's servers
    Crossout
    06.02.24 16:04 Community Announcements
    [Announcement] First Look Into Frostbite Assault!
    Crossout
    05.02.24 16:08 Community Announcements
    “Find a treasure!” contest
    Crossout
    02.02.24 15:01 Community Announcements
    [Special] Reduced upgrade cost for weapons!
    Crossout
    02.02.24 12:00 Community Announcements
    [Developer blog] Return of Hyperborea. Part 3
    Crossout
    01.02.24 10:00 Community Announcements
    [Announcement] The season “Sky Raiders” will end soon!
    Crossout
    31.01.24 13:00 Community Announcements
    [Announcement] Crossout Art — February 2054
    Crossout
    31.01.24 10:00 Community Announcements
    ❄️❄️
    Crossout
    31.01.24 09:00 Community Announcements
    ❄️
    Crossout
    30.01.24 10:06 Community Announcements
    Temporary problems with market access and in-game coin balances
    Crossout
    30.01.24 09:28 Community Announcements
    [Special] Reduced upgrade cost for cabins!
    Crossout
    29.01.24 12:00 Community Announcements
    [Announcement] Mass testing of balance changes has already begun!
    Crossout
    26.01.24 13:00 Community Announcements
    [Special] Reduced upgrade cost for hardware and movement parts!
    Crossout
    25.01.24 12:00 Community Announcements
    [Announcement] Planned balance changes
    Crossout
    22.01.24 10:00 Community Announcements
    [Special] 50% bonus to the reputation earned!
    Crossout
    19.01.24 12:00 Community Announcements
    [Announcement] The “In the grip of ice” event has already begun!
    Crossout
    18.01.24 07:30 Community Announcements
    [Developer blog] Return of Hyperborea. Part 2
    Crossout
    17.01.24 10:00 Community Announcements
    ????
    Crossout
    16.01.24 10:00 Community Announcements
    Results of “Find a treasure!” Contest
    Crossout
    14.01.24 17:00 Community Announcements
    [Announcement] Clash of Engineers: A vehicle for Gronch. Winners
    Crossout
    12.01.24 11:00 Community Announcements
    “Find a treasure!” contest
    Crossout
    11.01.24 13:00 Community Announcements
    [Developer blog] Return of Hyperborea. Part 1
    Crossout
    11.01.24 10:00 Community Announcements
    Results of «❓❗????» Contest
    Crossout
    08.01.24 13:00 Community Announcements
    [Contest] «❓❗????»
    Crossout
    06.01.24 13:00 Community Announcements