Hello! The second half of July will bring a new update that will have a number of certain necessary balance changes. Today, we would like to share some details on those changes with you.
We would like to remind you that: all the balance changes described in this news are not final and may be changed before they are introduced into the game or may not be implemented into the game at all. Some additional changes could be made after the publishing of this announcement if needed.
Rotation speed is planned to be increased for a number of weapons:
- “MG13 Equalizer” and “MG14 Arbiter”: by 44%.
- “Miller”, “Reaper”, “Spike-1” and “Toadfish”: by 58%.
- “AC43 Rapier”, “AC50 Storm”, “AC72 Whirlwind”, “AC80 Stillwind” and “Yokai”: by 42%.
- “AC62 Therm” and “AC64 Joule”: by 17%.
- “Tempest”, “Whirl” and “Astraeus”: by 60%.
- “Cyclone”: by 36%.
- “Little Boy 6LB”, “ZS-33 Hulk” and “ZS-34 Fat Man”: by 71%.
- “Elephant”: by 50%.
- “ZS-46 Mammoth”, “ZS-52 Mastodon”, “Phoenix”, “Synthesis”, “Prometheus V” and “Helios”: by 100%.
- “Median” and “Varun”: by 40%.
- “Waltz” and “RL-9 Helicon”: by 47%.
- “Narwhal”: by 114%.
- “Jotun” and “Aurora”: by 25%.
- “Quasar” and “Pulsar”: by 75%.
- “Trigger”: by 18%.
- “Destructor”: by 12%.
- “Blockchain”: by 8%.
- “Assembler”: by 22%.
We understand that those changes may make the “Oppressor” less popular. We will rework its perk if it becomes too unpopular.
“Buggy wheel”, “Bigfoot” and “Sabbath”
- The perks of these wheels will now have reduced efficiency in combination with other movement parts.
For example, if half of the movement parts on a vehicle are “Buggy wheels”, their perk currently works at 50% of its maximum, meaning it reduces speed requirements by 20%. After the change, the perk in this situation will work at 35% of its maximum, i.e. reduce speed requirements by 14%.
“Bigfoot”, “Sleipnir”, “Tank track” and “Meat Grinder”
- Changed the group of those wheels in the tonnage calculation mechanic. Now, installing those parts will cause other lower movement parts to increase the tonnage and use their perks only if they make contact with the ground.
Now, with the increasing popularity of “Bigfoot”, there are cars with lower wheels that act as a source of tonnage and perks without touching the ground, which is unfair to builds with mechanical legs and hovers that don’t have the ability to do so.
“Yongwang”, “Fortune” and “Porcupine”
- The projectile trajectory no longer depends on the movement speed of the vehicle.
Cabins maximum speed upgrade
- Bonus changed from +3 km/h to +3%.
ZS-33 Hulk
- The perk now speeds up reloading by 10% instead of 0.3 seconds.
ZS-34 Fat Man
- The perk now speeds up reloading by 15% instead of 0.5 seconds.
Spike-1
- Added perk: “Increases the impulse of other installed “Spike-1” parts by 35%”.
Yongwang
- Previously, the perk increased damage for each energy point spent on modules by 6%. Now the bonus also depends on the rarity of modules: legendary — 6%, epic — 5%, special — 4%, rare — 3%, common — 2%.
Quantum
- Bonus to the energy weapons damage is now 25% instead of 20%.
Caucasus
- Dependence of spread on flight speed increased by 2 times.
Bigfoot ST
- Tonnage increased from 1250 kg to 1500 kg.
Gravastar
- Radiators now work with the “Gravastar” like with the other shotguns, meaning they give it a reduced bonus to time before overheat.
ST-M26 Tackler
- Energy consumption reduced from 6 to 5 pts.
- PS reduced from 810 to 675.
- Damage reduced by 19%.
Snowfall
- Energy consumption reduced from 10 to 9 pts.
- PS reduced from 1350 to 1215.
Nagual
- The increase in spread after a shot reduced from 2 degrees to 1.
Omnibox
- Perk now increases speed by 15% instead of 10% in the first mode, and power by 25% instead of 20%. In the second mode, it speeds up cooldown and reloading by 20% instead of 15%.
Steppe spider
- The perk no longer reduces rocket damage.
Arothron
- Projectile damage increased by 10%.
- Projectile impulse increased by 20%.
- Pellet damage increased by 10%.
- Pellet spread reduced by 10%.
Fin whale
- Speed bonus reduced from 25% to 23%
Omamori
- The module now absorbs 300 damage instead of 400.
- Durability reduced from 303 to 252 pts.
Comment: even with the increased energy consumption, the module remains too strong and, therefore, highly popular.
Yeti
- Recharge time increased from 16 sec. to 25 sec. (like that of “Chameleons”).
- Manually disabling the module now reduces recharge time by 68% (i.e. to 8 sec., as before).
- The manual disabling delay is now 2 sec. instead of 1 sec.
Mandrake
- Energy consumption reduced from 14 to 13 pts.
- PS reduced from 2800 to 2600.
Narwhal
- Energy consumption increased from 12 to 13 pts.
- PS increased from 2400 to 2600.
Pulsar
- Damage upon hit reduced by 9%.
- Damage bonus for hitting modules reduced from 30% to 20%.
Yokozuna
- The perk now increases the cabin’s power by 200% instead of 30% and speed by 10% instead of 20%. The bonus to allies’ power is now 50% and speed bonus for allies is now 10% (for any cabins, not just heavy cabins as before).
Hammerfall
- Energy consumption increased from 10 to 11 pts.
- PS increased from 2000 to 2200.
Nidhogg
- Damage reduced by 15%.
Spark III
- “Spark” now reduces the armoured vehicle’s power and speed by 5% instead of 4% when dealing damage, but the effect stacks up to 12 times instead of 15.
“BC-17 Tsunami” and “CC-18 Typhoon”
- Recoil reduced by 23%.
Breaker
- Energy consumption increased from 10 to 11 pts.
- PS increased from 3000 to 3300.
Jormungandr
- Damage increased by 33%.
- Heating from a pellet reduced from 12.5% to 5%.
Flash I
- “Flash” now reduces power and speed of the armoured vehicle upon dealing damage, and slows the reload speed and cooldown rate of weapons by 5% instead of 3.5%, but the effect stacks up to 12 times instead of 17.
These are all the balance changes that are planned for the next update at the moment, but we would like to remind you that the list may still change as a result of internal tests and additional study of statistics. Share your thoughts and ideas in the comments. See you soon!
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