In this July update: lots of your favourite game modes, new event with a reward scale, the long-awaited relic minigun, balance changes and the updated “Crafting” tab
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The new “Rundown” event
Attention! The event will be available from July 25 to August 21 inclusive!
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- Event levels and their corresponding rewards will be unlocked as you complete special challenges and earn event experience points.
- Event experience points are needed to unlock levels and receive rewards.
- As part of this event, you will receive new challenges: 1 main and 1 additional challenge.
- New challenges appear every day. All incomplete challenges accumulate.
- Basic event rewards are available to all players. These include: [list]
- Coupons for factions’ workbenches;
- 50 in-game coins;
- A number of stickers;
- “Exile’s stash” container with a CK of your choice;
- “Scout’s container” with a random legendary, epic or special part.
- Resource containers;
- Engineer badges.
- Certain already produced parts;
- Recipes for the production of certain upgraded parts on the event workbench;
- Additional in-game coins;
- 3 paints, a number of stickers “Right dokyo”, “Left dokyo” and “Loader” decorations;
- Storage expansion;
- For each subsequent level, starting from 41, you will receive 120 in-game coins as a reward.
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Return of the “Big Black Scorpions” brawl
Attention! The mode will be available from July 18 to July 24 inclusive!
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- The “Big Black Scorpions” is a PvP brawl where players control the same preset armoured vehicles equipped with the “Scorpion” weapon, vertical boosters and “Right dash” and “Left dash” modules.
- The vertical boosters allow you to jump into the air for a short time, which is useful for confusing the enemy, evading fire, etc.
- Be careful: a direct hit from an enemy is practically guaranteed to destroy your vehicle.
- The goal is to destroy as many enemies as possible until the time runs out.
- The mode has respawns.
- The preset vehicle blueprint and its flight physics have been changed since the last iteration of the brawl.
- The reward for the battles of the mode is wires.
Special challenges and rewards:
- Day 1: destroy or help destroy 15 enemies in the “Big Black Scorpions” brawl. Reward: “Speeder’s container”.
- Day 2: complete 2 battles in the “Big Black Scorpions” brawl. Reward: 50 Engineer badges.
- Day 3: earn 2500 points in the “Big Black Scorpions” brawl. Reward: “Humanitarian aid” container.
- Day 4: destroy or help destroy 15 enemies in the “Big Black Scorpions” brawl. Reward: “Speeder’s container”.
- Day 5: earn 3 patches that are unique to the “Big Black Scorpions” brawl. Reward: 80 Engineer badges.
- Day 6: earn 2500 points in the “Big Black Scorpions” brawl. Reward: “Humanitarian aid” container.
- Day 7: destroy or help destroy 15 enemies in the “Big Black Scorpions” brawl. Reward: “Speeder’s container”.
“Taming the dragon” temporary raid
Attention! The raid will be available from July 25 to July 31 inclusive!
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- “Taming the dragon” is a raid for 4 players with a mechanics already familiar to many survivors, with confronting groups of enemies.
- A group of players is given a limited amount of time, which can be replenished by destroying enemies and avoiding the destruction of their car. Additional time is also granted for completing a wave.
- If one player’s vehicle gets destroyed, the teammates have the ability to restore the destroyed player back to the battle faster than waiting for the player to be automatically respawned. To do this, you need to get to the place where the player was destroyed and wait for the special recovery scale to fill up.
- Among your opponents, you will encounter enemies with a variety of roles. To win and survive as long as possible, you need to take into account their features: [list]
- Berserker — increased damage, but high vulnerability.
- Cryomancer — uses cryogenic and energy weapons. Leaves a puddle of refrigerant after being destroyed.
- Rocker — increases the damage of all allies in a certain radius around himself.
- Chief — after his destruction, all allies in this wave receive a permanent bonus to the damage they deal.
- Tank — has powerful armour due to increased damage resistance of his parts.
- Communicator — calls for reinforcements some time after the player enters the detection zone.
- Hunter — when dealing damage to players, he leaves a mark on them that increases the damage dealt to them. Destroying the Hunter removes the mark.
- Defender — creates an aura of invulnerability on all allies within a certain radius around himself.
Special challenges and rewards:
- Day 1: win 3 battles in the “Taming the dragon” raid. Reward: “Speeder’s container”.
- Day 2: destroy or help destroy 50 enemies in the “Taming the dragon” raid. Reward: “Military reserve” container.
- Day 3: destroy 200 parts in the “Taming the dragon” raid. Reward: 50 Engineer badges.
- Day 4: win 3 battles in the “Taming the dragon” raid. Reward: “Speeder’s container”.
- Day 5: deal 25000 damage in the “Taming the dragon” raid. Reward: “Paints package” container.
- Day 6: destroy or help destroy 50 enemies in the “Taming the dragon” raid. Reward: “Military reserve” container.
- Day 7: earn 10000 points in the “Taming the dragon” raid. Reward: “Storage expansion”.
“Impulsiveness” brawl
Attention! The mode will be available from August 1 to August 7 inclusive!
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- Fight with your own armoured car.
- The impulse from shooting and hits is greatly increased.
- The mode has respawns.
- The victory is awarded to the team that scored more points in the allotted time for shooting off parts and destroying opponents. The battle ends if one of the teams scores 4000 points.
- The reward for the battles of the mode is plastic.
Special challenges and rewards:
- Day 1: destroy or help destroy 20 enemies in the “Impulsiveness” brawl. Reward: “Speeder’s container”.
- Day 2: deal 10000 damage in the “Impulsiveness” brawl. Reward: 50 Engineer badges.
- Day 3: complete 3 battles in the “Impulsiveness” brawl. Reward: “Military reserve” container.
- Day 4: destroy or help destroy 20 enemies in the “Impulsiveness” brawl. Reward: “Speeder’s container”.
- Day 5: complete 3 battles in the “Impulsiveness” brawl. Reward: “Military reserve” container.
- Day 6: deal 10000 damage in the “Impulsiveness” brawl. Reward: 50 Engineer badges.
- Day 7: earn 3000 points in the “Impulsiveness” brawl. Reward: 2 “Special stabilizers”.
“Wheels of fortune” brawl
Attention! The mode will be available from August 8 to August 14 inclusive!
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- Battles with preset armoured cars equipped with the “Fortune” minelayer.
- The mode has respawns.
- The victory is awarded to the team that scored more points in the allotted time for destroying parts and opponents. The battle ends if one of the teams scores 6000 points.
- The reward for the battles of the mode is scrap metal.
Special challenges and rewards:
- Day 1: deal 12000 damage in the “Wheels of fortune” brawl. Reward: “Speeder’s container”.
- Day 2: complete 2 battles in the “Wheels of fortune” brawl. Reward: “Constructor’s container”.
- Day 3: destroy or help destroy 10 enemies in the “Wheels of fortune” brawl. Reward: “Paints package” container.
- Day 4: deal 12000 damage in the “Wheels of fortune” brawl. Reward: “Speeder’s container”.
- Day 5: complete 2 battles in the “Wheels of fortune” brawl. Reward: “Constructor’s container”.
- Day 6: deal 12000 damage in the “Wheels of fortune” brawl. Reward: “Speeder’s container”.
- Day 7: earn 6000 points in the “Wheels of fortune” brawl. Complete 4 times. Reward: “Trophy CK crate” container.
“At gunpoint” brawl
Attention! The mode will be available from August 15 to August 21 inclusive!
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- “At gunpoint” is a team PvP brawl with preset armoured cars.
- The brawl’s main feature is its unusual viewing angle, which simulates a first-person view.
- In this mode, you can select an armoured car from several offered and enter the battle with it. A total of 15 different armoured vehicles are available in the mode.
- The blueprints provided for selection are random. If you don’t manage to choose a car in the allotted time, you will automatically be given one of the offered ones.
- The mode has respawns. Before respawning, you again need to choose an armoured car you want to continue the battle with.
- The team that scores more points in the allotted time wins. The points are rewarded for destroying parts and opponents.
- The reward for the battles of the mode is wires.
Special challenges and rewards:
- Day 1: earn 5000 points in the “At gunpoint” brawl. Reward: “Speeder’s container”.
- Day 2: complete 2 battles in the “At gunpoint” brawl. Reward: “Military reserve” container.
- Day 3: destroy 200 parts in the “At gunpoint” brawl. Reward: 80 Engineer badges.
- Day 4: earn 5000 points in the “At gunpoint” brawl. Reward: “Speeder’s container”.
- Day 5: complete 2 battles in the “At gunpoint” brawl. Reward: “Military reserve” container.
- Day 6: deal 35000 damage in the “At gunpoint” brawl. Reward: 20 in-game coins.
- Day 7: destroy or help destroy 25 enemies in the “At gunpoint” brawl. Reward: 2 “Rare stabilizers”.
New relic weapon: “Devourer” minigun
- Shoots a continuous burst of 48 fast projectiles and then reloads. Needs time to spin up barrels.
- PS: 3900.
- 85% penetration ability.
- Ammo: 7 pcs.
- Durability: 1076 pts.
- Energy drain: 13 pts.
- Mass: 1507 kg.
- Perk: if 30 projectiles from the burst hit an enemy, the next burst will consist of common, cooling, armour-piercing and explosive projectiles fired alternatingly. The armour-piercing projectile penetrates up to 4 pins of structure without losing damage.
Balance changes
Armour slab
- The side with the hole on the reinforced half of the part with resistances now has no resistances.
Rotation speed increased for a number of weapons:
- “MG13 Equalizer” and “MG14 Arbiter”: by 44%.
- “Miller”, “Reaper”, “Spike-1” and “Toadfish”: by 58%.
- “AC43 Rapier”, “AC50 Storm”, “AC72 Whirlwind”, “AC80 Stillwind” and “Yokai”: by 42%.
- “AC62 Therm” and “AC64 Joule”: by 17%.
- “Tempest”, “Whirl” and “Astraeus”: by 60%.
- “Cyclone”: by 36%.
- “Little Boy 6LB”, “ZS-33 Hulk” and “ZS-34 Fat Man”: by 71%.
- “Elephant”: by 50%.
- “ZS-46 Mammoth”, “ZS-52 Mastodon”, “Phoenix”, “Synthesis”, “Prometheus V” and “Helios”: by 100%.
- “Median” and “Varun”: by 40%.
- “Waltz” and “RL-9 Helicon”: by 47%.
- “Narwhal”: by 114%.
- “Jotun” and “Aurora”: by 25%.
- “Quasar” and “Pulsar”: by 75%.
- “Trigger”: by 18%.
- “Destructor”: by 12%.
- “Blockchain”: by 8%.
- “Assembler”: by 22%.
We understand that those changes may make the “Oppressor” less popular. We will rework its perk if it becomes too unpopular.
“Buggy wheel”, “Bigfoot” and “Sabbath”
- The perks of these wheels will now have reduced efficiency in combination with other movement parts.
For example, if half of the movement parts on a vehicle are “Buggy wheels”, their perk currently works at 50% of its maximum, meaning it reduces speed requirements by 20%. After the change, the perk in this situation will work at 35% of its maximum, i.e. reduce speed requirements by 14%.
“Bigfoot”, “Sleipnir”, “Tank track” and “Meat Grinder”
- Changed the group of those wheels in the tonnage calculation mechanic. Now, installing those parts will cause other lower movement parts to increase the tonnage and use their perks only if they make contact with the ground.
Now, with the increasing popularity of “Bigfoot”, there are cars with lower wheels that act as a source of tonnage and perks without touching the ground, which is unfair to builds with mechanical legs and hovers that don’t have the ability to do so.
“Yongwang”, “Fortune” and “Porcupine”
Attention! This update WILL NOT include the previously announced change (the projectile trajectory no longer depends on the movement speed of the vehicle). We plan to first give the players an opportunity to test this change out at the testing server and provide their feedback on it. Only after that we will make a decision on the further implementation of this change.
Cabins maximum speed upgrade
- Bonus changed from +3 km/h to +3%.
Tempura
- The length of the damage zone reduced by 24%.
- Damage reduced by 30%.
ZS-33 Hulk
- The perk now speeds up reloading by 10% instead of 0.3 seconds.
ZS-34 Fat Man
- The perk now speeds up reloading by 15% instead of 0.5 seconds.
Spike-1
- Added perk: “Increases the impulse of other installed “Spike-1” parts by 25%”.
Yongwang
- Previously, the perk increased damage for each energy point spent on modules by 6%. Now the bonus also depends on the rarity of modules: legendary — 6%, epic — 5%, special — 4%, rare — 3%, common — 2%.
Quantum
- Bonus to the energy weapons damage is now 25% instead of 20%.
Caucasus
- Dependence of spread on flight speed increased by 2 times.
Bigfoot ST
- Tonnage increased from 1250 kg to 1500 kg.
Gravastar
- Radiators now work with the “Gravastar” like with the other shotguns, meaning they give it a reduced bonus to time before overheat.
ST-M26 Tackler
- Energy consumption reduced from 6 to 5 pts.
- PS reduced from 810 to 675.
- Damage reduced by 19%.
Snowfall
- Energy consumption reduced from 10 to 9 pts.
- PS reduced from 1350 to 1215.
Nagual
- The increase in spread after a shot reduced from 2 degrees to 1.
Omnibox
- Perk now increases speed by 15% instead of 10% in the first mode, and power by 25% instead of 20%. In the second mode, it speeds up cooldown and reloading by 20% instead of 15%.
Steppe spider
- The perk no longer reduces rocket damage, but the bonus to projectile speed and accuracy is reduced from 50% to 35%.
Arothron
- Projectile damage increased by 10%.
- Projectile impulse increased by 20%.
- Pellet damage increased by 10%.
- Pellet spread reduced by 10%.
Fin whale
- Speed bonus reduced from 25% to 23%.
Omamori
- The module now absorbs 300 damage instead of 400.
- Durability reduced from 303 to 252 pts.
Yeti
- Recharge time increased from 16 sec. to 25 sec. (like that of “Chameleons”).
- Manually disabling the module now reduces recharge time by 68% (i.e. to 8 sec., as before).
- The manual disabling delay is now 2 sec. instead of 1 sec.
Mandrake
- Energy consumption reduced from 14 to 13 pts.
- PS reduced from 2800 to 2600.
Narwhal
- Energy consumption increased from 12 to 13 pts.
- PS increased from 2400 to 2600.
- The spread increase is now significantly greater during strafing.
Pulsar
- Damage upon hit reduced by 9%.
- Damage bonus for hitting modules reduced from 30% to 20%.
Yokozuna
- The perk now increases the cabin’s power by 200% instead of 30% and speed by 10% instead of 20%. The bonus to allies’ power is now 50% and speed bonus for allies is now 10% (for any cabins, not just heavy cabins as before).
Hammerfall
- Energy consumption increased from 10 to 11 pts.
- PS increased from 2000 to 2200.
Nidhogg
- Damage reduced by 15%.
Spark III
- “Spark” now reduces the armoured vehicle’s power and speed by 5% instead of 4% when dealing damage, but the effect stacks up to 12 times instead of 15.
“BC-17 Tsunami” and “CC-18 Typhoon”
- Recoil reduced by 23%.
Breaker
- Energy consumption increased from 10 to 11 pts.
- PS increased from 3000 to 3300.
Jormungandr
- Damage increased by 33%.
- Reloading time increased from 2 sec. to 2.5 sec.
- Heating from a pellet reduced from 12.5% to 5%.
Flash I
- “Flash” now reduces power and speed of the armoured vehicle upon dealing damage, and slows the reload speed and cooldown rate of weapons by 5% instead of 3.5%, but the effect stacks up to 12 times instead of 17.
- The following locations have been adapted for battles with armoured aircraft and added to the rotation:[list]
- Powerplant;
- Chemical plant;
- Factory;
- Sector EX;
- Volcano.
- Updated the “Crafting” tab interface:[list]
- All fraction part recipes are now displayed at a common faction workbench.
- Part production time is reduced for each of the rarities: [list]
- Rare: from 15 minutes to 5 minutes;
- Special: from 2 hours to 1.5 hours;
- Epic: from 6 hours to 5 hours;
- Legendary: from 12 hours to 8 hours;
- Relic: from 21 hours to 14 hours.
- Updated visual effect of energy shields.
- Optimized the effects of refrigerant puddles and exploding refrigerant projectiles.
- Fixed a bug with vehicles being heavily illuminated when using the “Neutrino” scope.
- Fixed a bug when a music track was not being heard correctly from the parking lot roof in the Syndicate garage.
- Fixed a bug that caused the “Trending” filter in the Game center to not work properly.
- Fixed a bug that caused “SD-15 Vulture” drone explosion damage to not increase from cabin perks and co-driver bonuses.
- Fixed a bug that caused “Catalina’s” perk to accumulate when a “Morta” projectile passes through allies and armoured car wrecks.
- Fixed a bug that caused “Catalina’s” perk to accumulate when its own drones got destroyed.
- Synchronized the “Yongwang” grenade launcher animation with its reloading sound.
- The “Yeti” invisibility module added to the list of parts that can be used while obtaining the “Backstab” patch.
- Fixed the location of some environment objects on the “Fortress” map.
- Fixed the “Jawbreaker” cabin paint mask.
- Improved the suspension of the “Small wheel”.
- Battle search is now automatically canceled after accepting or sending an invitation to a group.
- Fixed a bug that caused vehicles that use hovers to not be destroyed when falling down on the “Air harbour” map.
- Fixed a bug that caused “Bigfoot” and “CR-2 Petrel” perks to not work properly.
- Fixed a bug when approaching certain walls on the “Clean island” map was counted as being outside the battle zone.
- Improved a number of in-game texts and icons.
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