Hello, survivors! Once again, let’s have a look at the thermal maps that show the places where your armoured vehicles get destroyed most frequently in the fierce battles in the Wasteland. This time, we’ll analyse the “Marble quarry”, “Crater” and “Rock City” maps.
Only real players are marked on the heat maps with no PS limits. AI activity is not reflected on the maps.
The “Marble quarry” map and the never-ending mining
The good thing about the marble quarry is that there is a lot of white. There’s not much dust from mining the glittering rocks, and it’s easy to spot the careless (and brightly coloured) survivors!
This compact map was created for the “Encounter” mode. The survivors are rushing at full speed to the centre of the location on the deep level of the quarry. Interestingly, unlike many maps where we’ve seen heated battles (and piles of red dots) in the centre, player activity is spread evenly across the lower level here.
Although quite a few players prefer not to descend from the advantageous heights of the quarry rim and remain there to wreak havoc from above.
The “Crater” map and the artillery heaven
Speaking of a bunch of red dots in the centre of the map, another battlefield of the “Encounter” mode is the “Crater” location. It invites survivors to look at the crash site of a space shuttle. Although the Nomads doubt that the crater was formed due to the crash of the ship. In any case, the forgotten technology has attracted everyone’s attention.
We can see that not many survivors like to drive around the crater and stay away from it. Most of them are racing towards the centre. The battlefield is as open as possible, making it a paradise for artillery weapons like “Mandrake”. The only place to hide from the fire from the sky is in the southeast of the map, under a bridge. Anywhere else, you can only hope for the best.
The “Rock City” map and the ones who love jumping the gun
Finally, we have another one of the “Encounter” mode maps. Have you ever experienced that on this map, instead of the seemingly logical path to the capture point in the foothills of an abandoned military base, the survivors start moving in a different direction and go straight to the enemy spawn point nearby? Judging by the activity markers, this happens too often. Relatable.
However, the former military facility, now a settlement of sun worshippers who like to trade charged batteries, attracts more survivors than the opportunity to enter the battle and finish the match in 20 a few minutes.
That is all for now. We have many more interesting thermal maps that we will share with you next time. Good luck in battles!