News Liste Crossout

Crossout: Dronapocalypse
Crossout
21.03.24 06:30 Community Announcements

The Dronapocalypse is already knocking on the doors of your garages! This time, we’ll not only be fighting as tiny drones against big leviathans, but we’ll also get a new look at battles in the “At gunpoint” brawl! We can also expect to see the start of another event with a reward scale, a rework of ram damage and many other improvements and fixes.


April 1 brawls


This year you can expect two game modes at once, which will be replacing each other.
[previewyoutube=nA2iYRef68c;full][/previewyoutube]

New brawl “At gunpoint”


Attention! The mode will be available from March 21 to March 27 inclusive, and from April 4 to April 10 inclusive!
[expand type=details]
  • “At gunpoint” is a team PvP brawl with pre-determined armoured cars.
  • Look at the battles from a fresh perspective! The brawl’s main feature is its unusual viewing angle, which simulates a first-person view.
  • In this mode you can select an armoured car from several offered and enter the battle with it. A total of 15 different armoured vehicles are available in the mode.
  • The blueprints for display are randomly selected. If you don’t manage to choose a car in the allotted time, you will automatically be given one of the offered ones.
  • The mode has respawns. Before respawning, you again need to choose the armoured car you want to continue the battle on.
  • The team that scores more points in the allotted time wins. The points are rewarded for shooting off parts and destroying opponents.
  • Battles take place on the following locations:
  • [list]
  • East quarter;
  • Ravagers foothold;
  • Chemical plant;
  • Sand harbour.
[/list]

Special challenges


For the duration of the “At gunpoint” brawl, you will have a chain of tasks available to you every day:
  • Destroy 2 players in the brawl. Reward: 80 Engineer badges.
  • Win 3 battles in the brawl. Reward: container “Spotter’s container”. When you open the container, a random reward is issued from the list.

[/expand]

Dronapocalypse


Attention! The mode will be available from March 28 to April 3 inclusive, and from April 11 to April 17 inclusive!
[expand type=details]
  • Dronapocalypse is a team PvP brawl.
  • The team that inflicted more damage to an enemy leviathan or destroyed it wins the battle. If at the end of the battle, both leviathans have the same amount of durability, then the battle ends in a draw.
  • Battles are fought on pre-built drone vehicles.
  • This year, we have added new leviathans and drones with new weapons.
  • At the start of each battle, you are automatically given a drone with random weapons.
  • The mode has respawns. Before respawning, you again need to choose the drone you want to continue the battle on. The blueprints for display are randomly selected. If you don’t manage to choose a drone in the allotted time, you will automatically be given one of the offered ones.
  • Choose a drone wisely and take the current situation on the battlefield into account. The right choice will help you not only destroy the enemy leviathan faster, but also buy time by controlling your opponents and defending your leviathan.
  • From battle to battle, the leviathans of your or enemy team, as well as locations, may change. A total of 24 different Leviathans are prepared for the mode.
  • This year, the battles will take place at the following locations:
  • [list]
  • El Diablo Gorge;
  • City pond;
  • Defence line;
  • Power center;
  • Oasis.
[/list]

Special challenges


For the duration of the “Dronapocalypse” brawl, you will have a chain of tasks available to you every day:
  • Deal 2000 damage in the brawl. Reward: 80 Engineer badges.
  • Win 3 battles in the brawl. Reward: container “Reward for the joke”. When you open the container, a random reward is issued from the list.

[/expand]

New event “Hidden threat”


Attention! The event will be available from March 21 to April 24 inclusive!
[expand type=details]
  • The levels and corresponding rewards are unlocked as you complete special challenges and earn event experience points.
  • Event experience points are required to unlock levels and receive rewards.
  • As part of this event, you will be receiving new challenges: 1 main and 1 additional challenge.
  • New challenges appear every day. All uncompleted daily challenges are accumulated.
  • The base event rewards are available to all players without exception. They include:
  • [list]
  • Coupons for factional workbenches;
  • 50 in-game coins;
  • Structural parts of the “Syndicate” faction (please note that such parts are not issued in excess of the established limit. If you have previously received these parts during the “Syndicate” season or unlocked them with Engineer badges, then these parts will not be issued again);
  • A number of stickers;
  • “Hermit’s stash” container with a CK of your choice;
  • “Scout’s container” container with a random legendary, epic, or special part;
  • Containers with resources;
  • Engineer badges.

  • All additional rewards (marked with a lock icon on a blue background) are only available to those who have purchased the “Hidden threat” pack (standard or deluxe version). Purchasing the deluxe version immediately unlocks the following 10 levels and all the rewards of the unlocked levels.
  • Purchasing the pack gives you access to:
    • Certain already produced parts;
    • Recipes for the production of certain upgraded parts on the event workbench;
    • Additional in-game coins;
    • 3 paints, a number of stickers, “Sakura” decoration, “Titanic” car horn, and the “Fukigayeshi” decor;
    • Storage expansion;
    • For each subsequent level starting from 51, you will receive 120 in-game coins as reward.
    [/list]
    Attention! The “Hidden threat” packs will be available from March 21 to April 24 inclusive!
    [/expand]

    • A number of locations have been optimized for battles with armoured aircraft and added to the rotation:[list]
    • Founders Canyon;
    • Desert valley;
    • Ravagers foothold;
    • Broken arrow;
    • Fortress.

  • For the locations listed above, the maps with their image have been updated.
  • [/list]

    New ram damage mechanics


    You can read more about the changes in our announcement here.
    [expand type=details]

    Why were the previous mechanics changed?


    The implementation of the previous ram damage mechanics had a number of problems that caused it to be unstable in combat conditions. We won’t go into technical details, but here are a few examples:
    • when colliding at certain angles, enemy parts may not be recognized and the damage will “go nowhere”;
    • ramming at high speed may result in the colliding part not taking damage, while the parts behind it will take damage;
    • the calculation of damage value has an overly strong dependence on speed, which can cause damage to be massive when using boosters.

    Therefore, ramming is too often unpredictable for players and can either critically damage the enemy or not damage them at all (especially at high speeds).

    We would like to present you with an alternative mechanic, which should work much more consistently in terms of damage implementation (locating the parts) as well as having a narrower range of damage values.

    The essence of the new mechanics


    The new mechanics are very similar to how the “big” projectiles deal damage. Now we will simplistically describe how it works and what it depends on.

    Now, after ramming, an invisible “cylinder” is formed at the point of contact. Enemy parts within this cylinder are sorted as they get farther away from the point of contact, then damage is applied to them sequentially until it is spent or the parts in the queue run out. It works the same way on the enemy’s side as well. This search algorithm eliminates the first 2 problems described in the previous section.

    The diameter of the cylinder is individual for both players and depends on the masses of their armoured vehicles. The higher the mass, the larger the “area” of damage will be.

    The height of the cylinder and its direction are identical for both players and depend on the difference of their speed vectors (the values of the speeds and their directions relative to each other are taken into account).

    Here are a few examples. Let’s say the speed of the first player is 100 km/h and the speed of the second player is 50 km/h:
    • Players move towards each other in the same line. During collision, the “cylinders” will be directed along the same line, a speed value of 150 km/h (100+50) will go into the calculation of the heights.
    • Player 1 catches up with player 2. As in the first case, they move along the same line. The cylinders will again be directed along this line, but the height will be less, because the speed of 50 km/h (100-50) will go into its calculation.
    • The speeds of the players are directed at an angle relative to each other. Depending on the angle, the height calculation will range from 50 (the minimum possible when one player catches up with the other) to 150 (a “head-on” collision). The direction of the “cylinder” will also depend on the direction of both speeds.


    The final damage value is calculated depending on the mass of the vehicle and how much the speeds of the armoured cars have changed after the collision. For example, if the collision occurred tangentially and the speeds hardly changed, then the total damage will be minor. If the speed of at least one of the players has changed significantly after the collision, the damage will also increase significantly.

    Therefore, dealing and taking retaliatory damage will be unique for different vehicles and game situations. Due to the fact that when two players collide, both damage and possible depth of damage calculations the same resulting speed and mass of both players will be taken into account, slower and heavier vehicles will deal more damage, often dealing it in the outer area, while lighter and faster ones will deal less damage, but mostly “along the line” into the interior.

    Changes to parts


    Due to the changes described above, the parameters of the parts related to the new mechanics have been revised (as the parts with resistance to ram damage now block damage more effectively, and the bonuses to ram damage are more consistently implemented).

    Resistances


    Prior to the update, ramming and melee damage resistance used to be a single parameter. We have split them into 2 separate ones to allow for more flexible configuration.

    Bumpers


    The parameters in brackets are the parameters that existed before and the parameters outside the brackets are the current ones.
    [expand type=details]

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    [/tr]
    Name PS Durability Mass Resistance to ram damage Resistance to melee damage Letting damage through Bonus to ram damage
    Air splitter 35 (28) 70 (72) 113 (110) 85 (80) 70 (80) 30 (0) 25 (10)
    “Bully” bumper 40 (35) 59 (68) 74 (72) 80 (80) 65 (80)   50 (10)
    Bumper “Catch” 21 (21) 45 (53) 67 (72) 85 (80) 70 (80)   25 (10)
    APC bumper (left and right) 52 (49) 148 (155) 314 (336) 90 (80) 75 (80)   10 (10)
    Offroader bumper 34 (56) 67 (139) 101 (192) 85 (80) 70 (80) 10 (0) 25 (20)
    Buggy bumper 69 (42) 91 (81) 114 (86) 80 (80) 65 (80) 15 (0) 50 (50)
    Pioneer's bumper 27 (28) 54 (70) 81 (96) 85 (80) 70 (80) 10 (0) 25 (20)
    Bumper Spike 44 (35) 65 (68) 81 (72) 80 (80) 65 (80)   50 (100)
    Backend 118 (53) 287 (155) 538 (288) 90 (80) 75 (80)   10 (50)
    Veil 48 (32) 131 (97) 262 (194) 90 (80) 75 (80)   10 (10)
    Gessan 169 (126) 363 (347) 612 (562) 85 (80) 70 (80)   25 (40)
    Shock absorber 44 (77) 94 (132) 165 (202) 85 (80) 70 (80) 25 (25) 25 (10)
    Flayer 48 (42) 84 (95) 116 (115) 80 (80) 65 (80)   50 (50)
    Nibbler 29 (32) 52 (71) 72 (86) 80 (80) 65 (80)   50 (40)
    Terribull bar 59 (102) 131 (161) 262 (324) 90 (80) 75 (80) 35 (0) 10 (20)
    Bullbar 74 (49) 90 (95) 113 (101) 80 (80) 65 (80) 30 (0) 50 (50)
    Icebreaker 288 (471) 639 (698) 1159 (1242) 90 (80) 75 (80)   10 (40)
    Mariposa 29 (28) 63 (75) 103 (115) 85 (80) 70 (80) 15 (0) 25 (10)
    Stranglehold 40 (35) 72 (79) 99 (96) 80 (80) 65 (80)   50 (50)
    Mengu 68 (68) 155 (183) 262 (296) 85 (80) 70 (80)   25 (40)
    Nostrils 40 (37) 76 (92) 114 (126) 85 (80) 70 (80) 15 (0) 25 (15)
    Defensive perimeter 40 (42) 116 (133) 246 (288) 90 (80) 75 (80)   10 (10)
    Small plow 76 (155) 166 (216) 269 (492) 85 (80) 70 (80)   25 (10)
    Train plow 161 (300) 403 (416) 806 (952) 90 (80) 75 (80)   10 (10)
    Freight train plow 337 (546) 807 (857) 1613 (1728) 90  (80) 75 (80)   10 (50)
    Pole position 44 (46) 65 (89) 81 (94) 80 (80) 65 (80)   50 (10)
    The Omen 29 (32) 52 (71) 72 (86) 80 (80) 65 (80)   50 (20)
    Frontal Protection System 20 (25) 26 (47) 33 (50) 80 (80) 65 (80) 30 (0) 50 (100)
    Screener 50 (83) 107 (141) 188 (216) 85 (80) 70 (80) 25 (25) 25 (10)
    Snow plow 186 (328) 426 (429) 773 (864) 90 (80) 75 (80)   10 (10)
    Snow cutter left/right 76 (137) 185 (203) 336 (360) 90 (80) 75 (80)   10 (40)
    Sentry line 44 (39) 127 (122) 269 (264) 90 (80) 75 (80)   10 (10)
    Puncher 101 (84) 140 (163) 175 (173) 80 (80) 65 (80)   50 (50)
    Impact bumper 40 (66) 91 (119) 160 (202) 80 (70) 65 (70) 15 (25) 50 (120)
    Defence line 29 (28) 84 (89) 179 (192) 90 (80) 75 (80)   10 (10)
    Fuselage 131 (98) 273 (262) 444 (403) 85 (80) 70 (80)   25 (50)
    Haraate 101 (77) 225 (212) 379 (343) 85 (80) 70 (80)   25 (40)
    Cranium 32 (28) 69 (55) 121 (58) 85 (80) 70 (80) 30 (0) 25 (10)

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    Passive melee weapons


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    Name PS Durability Mass Resistance to ram damage Resistance to melee damage Letting damage through Bonus to ram damage
    Twin BladeWing 38 (34) 76 (56) 106 (86) 80 (90) 55 (90) 25 (25) 100 (200)
    Large thorn 32 (56) 51 (80) 60 (96) 75 (90) 50 (90) 25 (25) 150 (200)
    Small thorn 7 (14) 13 (20) 15 (24) 75 (90) 50 (90) 25 (25) 150 (200)
    Medium thorn 15 (28) 25 (40) 30 (48) 75 (90) 50 (90) 25 (25) 150 (200)
    BladeWing 18 (17) 38 (28) 53 (43) 80 (90) 55 (90) 25 (25) 100 (200)
    Cutter 10 (22) 20 (40) 35 (67) 75 (80) 50 (80) 25 (25) 150 (300)
    Incisor 24 (28) 53 (50) 79 (84) 80 (90) 55 (90) 25 (25) 100 (200)
    Hatchet 22 (12) 46 (31) 59 (42) 80 (90) 55 (90)   100 (200)
    Left/right flail 42 (24) 120 (76) 218 (165) 85 (90) 60 (90)   50 (200)
    Pipetooth 21 (19) 34 (44) 40 (53) 75 (90) 50 (90) 25 (0) 150 (200)
    King of birds 67 (84) 131 (209) 168 (288) 80 (90) 55 (90)   100 (200)

    [/expand]

    Changes in part parameters


    Cerberus, Bastion, Tracks, ML 200, Bigram, Shiv and Shiv (ST), Meat grinder:
    • Added 50% resistance to melee damage.

    Gerrida I:
    • Added 25% resistance to melee damage.

    Tusk:
    • bonus to ram damage reduced from 200 to 100%.
    • changed the collision of the front part of the cabin for more stable realization of the ram.
    • bonus from one charge of the perk reduced from 60 to 40%.
    • the distance for one perk charge reduced from 100 to 80 m.

    Frames:
    • resistance to ram damage increased from 25% to 35%.
    • Added 25% resistance to melee damage.

    Goblin:
    • added 60% resistance to melee damage.
    • bonus to ram damage reduced from 200 to 150%.

    Gremlin:
    • added 60% resistance to melee damage.
    • bonus to ram damage reduced from 250 to 150%.

    Draco:
    • added 60% resistance to melee damage.
    • bonus to ram damage reduced from 200 to 150%.

    Borer, Buzzsaw, Lacerator, Mauler, Harvester, Charybdis:
    • Added 50% resistance to melee damage.

    [/expand]

    • Added a special banner with a brief description of future planned events.
    • Added the ability to find a part in the storage by searching its type name (“revolver”, “nailgun”, etc.). The same feature is planned to be added for the in-game market in the future.
    • Added the ability to disable pop-up notifications about part production (“Settings” - “Interface” - “Notification center settings” - “Enable notifications about production operations”).
    • Reduced the confirmation key holding time when selling or disassembling a part from 1 sec. to 0.5 sec.
    • Now you can close pop-up notifications using the “Esc” key or the special button on the notification itself. The next notifications in the queue will also not be shown.
    • The unviewed notifications indicator now disappears when you open the notification center window.
    • Improved the switching between banners of current events in the garage.
    • Updated the covers for a number of armoured car packs.
    • Finalized the appearance of the window with the result of upgrading a part.


    • Added a new music track for the garage:[list]
    • Scream
    [/list]

    • Now, destroying a car horn mounted on a car doesn’t result in the loss of its unique sound signal.
    • Updated the appearance of the “ST-M23 Defender” machine gun.
    • Updated the visual appearance of the “RD-1 Listener” radar.
    • Improved the animations of the “Narwhal” cryo cannon, “Skadi” frost cannon and “Jotun” howitzer.
    • Added effects of hits from flamethrowers and “Skadi” on a number of surfaces.
    • Improved the firing effect of the “AA Gun-4 Starfall” autocannon.
    • Added new raider vehicles for battles at 14000+ PS levels.


    • Fixed a bug that allowed players to participate in the “Bedlam” mode on a leviathan.
    • Fixed a bug that caused damage dealt in the “Bedlam” mode to be counted as clan activity.
    • Fixed a number of bugs with incorrect display of graphical characteristics of some parts.
    • Fixed the physics model of the “Thyrsus I” weapon, improving its aiming angles.
    • Fixed a number of bugs with incorrectly placed environmental objects on maps.
    • Fixed the firing animation of the “Punisher” machine gun.
    • Fixed the brightness of the lighting on the “Wolf outpost” location.
    • Fixed a bug that caused the “Isolated systems” skill of the co-driver Yuki to incorrectly reduce the force of slowing effects.
    • Fixed a number of bugs related to environmental objects in the “Copperhead stadium” garage.
    • Fixed the bugs that allowed players to look through a number of objects at a certain camera position on the “East quarter” location.
    • Fixed a bug that caused the “Whaler” cabin’s perk accumulation to be reset by the “ST-M23 Defender” and “M-25 Guardian” machine guns.
    • Fixed a bug with excessive lighting in a number of places in the Syndicate garage.
    • Fixed a bug that caused the belts of the “Retcher” grenade launcher with the “Ragnarok” CK applied to not move when firing.
    • Fixed a bug that caused the “Total games” counter in the “Clan wars” window to always show “0”.
    • Fixed a bug where entering a “Game center” battle on an armoured aircraft might not be available due to an empty armoured car slot.
    • Fixed a bug with incorrectly positioned physical barrels of the “ZS-52 Mastodon” cannon, as well as a problem that could cause the cannon to fail to fire despite no visible obstacles.
    • Fixed a bug with an incorrectly working gamepad hotkey for navigating to the current season’s rewards from the event banner.
    • Fixed a bug with a stone in the driveway on the “Orbital station” map, hitting which could cause the car to slow down or flip over.
    • Fixed a bug with the non-tradable version of the “Bat” cabin in the lite edition of the “Dragonfly” pack.
    • Fixed a bug with a translucent building base on the “East quarter” map.
    • Improved a number of in-game texts, descriptions and icons.



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    29.08.24 06:56 Community Announcements
    What awaits us this week 26.08 — 1.09
    Crossout
    26.08.24 09:25 Community Announcements
    Crossout: Echoes of war
    Crossout
    22.08.24 06:20 Community Announcements
    Crossout Art
    Crossout
    21.08.24 10:00 Community Announcements
    Clash of engineers: Crown jewel. Winners
    Crossout
    20.08.24 10:00 Community Announcements
    50% bonus to the reputation earned!
    Crossout
    16.08.24 12:00 Community Announcements
    What to expect in the upcoming August update
    Crossout
    15.08.24 11:00 Community Announcements
    The “At gunpoint” brawl is now available!
    Crossout
    15.08.24 08:04 Community Announcements
    Free workbenches of selected factions!
    Crossout
    09.08.24 12:00 Community Announcements
    The “Speed demon” packs and the “Wheels of fortune” brawl are already available!
    Crossout
    08.08.24 09:29 Community Announcements
    Treacherous Wasteland: places with highest destruction counts
    Crossout
    06.08.24 10:00 Community Announcements
    Free workbenches of selected factions!
    Crossout
    02.08.24 12:00 Community Announcements
    The “Impulsiveness” brawls is already available!
    Crossout
    01.08.24 10:00 Community Announcements
    The “Rundown” event and the “Taming the dragon” raid are already available!
    Crossout
    25.07.24 08:37 Community Announcements
    Results of “Find a treasure!” Contest
    Crossout
    24.07.24 12:01 Community Announcements
    [Developer blog] Legs? Legs!
    Crossout
    24.07.24 10:00 Community Announcements
    Small update, July 24, 2024
    Crossout
    24.07.24 07:36 Community Announcements
    [Announcement] QA with the developers. July 2024
    Crossout
    23.07.24 10:00 Community Announcements
    [Contest] Clash of engineers: Crown jewel
    Crossout
    22.07.24 12:00 Community Announcements
    “Catch a treasure!” contest
    Crossout
    19.07.24 15:00 Community Announcements
    Last chance to purchase the “The Patron” and “The Keeper” at a 60% discount
    Crossout
    18.07.24 13:00 Community Announcements
    Crossout: Rundown
    Crossout
    18.07.24 07:50 Community Announcements
    What to expect in the upcoming July update
    Crossout
    10.07.24 10:00 Community Announcements
    Weapons upgrades at a reduced cost!
    Crossout
    04.07.24 12:00 Community Announcements
    Treacherous Wasteland: places with highest destruction counts
    Crossout
    03.07.24 10:00 Community Announcements
    Balance changes planned for the upcoming update
    Crossout
    02.07.24 12:27 Community Announcements
    Cabins upgrades at a reduced cost!
    Crossout
    01.07.24 12:00 Community Announcements
    Crossout Art — July 2054
    Crossout
    01.07.24 10:00 Community Announcements
    Hardware and movement parts upgrades at a reduced cost!
    Crossout
    28.06.24 12:00 Community Announcements
    Packs summer sale on PC
    Crossout
    27.06.24 17:00 Community Announcements
    Operation “Radiance” starts soon!
    Crossout
    26.06.24 13:00 Community Announcements
    50% bonus to the reputation earned!
    Crossout
    21.06.24 12:00 Community Announcements
    The operations against the Ravagers and the new “Mind hunt” event
    Crossout
    20.06.24 09:12 Community Announcements
    Small update, 20.06.2024
    Crossout
    20.06.24 07:43 Community Announcements
    Results of “Billiardball Candlestick” Contest
    Crossout
    17.06.24 14:20 Community Announcements
    Mini Contest “Billiardball Candlestick”
    Crossout
    15.06.24 15:00 Community Announcements
    Results of “❓❗????” Contest
    Crossout
    15.06.24 14:00 Community Announcements
    Treacherous Wasteland: places with highest destruction counts
    Crossout
    14.06.24 10:00 Community Announcements
    Mini Contest «❓❗????»
    Crossout
    13.06.24 14:00 Community Announcements
    Results of “Right or wrong?” Contest
    Crossout
    13.06.24 12:35 Community Announcements
    Small update 13.06.2024
    Crossout
    13.06.24 06:52 Community Announcements
    Brotherhood stronghold: location panorama
    Crossout
    11.06.24 10:53 Community Announcements
    Mini Contest “Right or wrong?”
    Crossout
    10.06.24 15:00 Community Announcements
    Results of “What's this part?” Contest
    Crossout
    10.06.24 11:37 Community Announcements
    Exhibition optimization and deleting certain blueprints
    Crossout
    10.06.24 10:00 Community Announcements
    The “Lucifer” rocket launcher is temporarily blocked in PvP-modes
    Crossout
    10.06.24 07:01 Community Announcements
    Mini Contest “What's this part?”
    Crossout
    08.06.24 15:00 Community Announcements
    Results of “Who?” Contest
    Crossout
    07.06.24 12:00 Community Announcements
    Ravagers Ascension: desktop wallpapers
    Crossout
    07.06.24 10:00 Community Announcements
    [Announcement] Twitch Drops are Back!
    Crossout
    06.06.24 15:00 Community Announcements
    Crossout: Ravagers Ascension
    Crossout
    06.06.24 07:12 Community Announcements
    Crossout: Ravagers Ascension. Energy System Changes
    Crossout
    06.06.24 06:19 Community Announcements
    Mini Contest “Who?”
    Crossout
    05.06.24 15:00 Community Announcements
    [Announcement] Livestream with the developers. A closer look at the new season
    Crossout
    04.06.24 12:00 Community Announcements
    Crossout Art — June 2054
    Crossout
    03.06.24 10:59 Community Announcements
    Results of “PDM” Contest
    Crossout
    02.06.24 14:25 Community Announcements
    Removing upgrades from parts
    Crossout
    31.05.24 12:00 Community Announcements
    Results of “What's this trial?” mini-contest
    Crossout
    30.05.24 15:00 Community Announcements
    Gift for every player in honor of the 9th anniversary of Crossout!
    Crossout
    30.05.24 12:00 Community Announcements
    [Announcement] Battle for uranium
    Crossout
    30.05.24 10:00 Community Announcements
    [Contest] “What's this trial?”
    Crossout
    28.05.24 15:00 Community Announcements
    Results of “What's this map?” mini-contest
    Crossout
    28.05.24 11:00 Community Announcements
    [Announcement] Balance changes and other changes in the new season
    Crossout
    27.05.24 12:19 Community Announcements
    Mini Contest “What's this map?”
    Crossout
    26.05.24 10:39 Community Announcements
    [Developer blog] New ravaging season in Crossout. Part 3
    Crossout
    24.05.24 10:00 Community Announcements
    Crossout: Crossout Day
    Crossout
    24.05.24 09:19 Community Announcements
    Treacherous Wasteland: places with highest destruction counts
    Crossout
    22.05.24 10:00 Community Announcements
    [Developer blog] Crossout turns 9!
    Crossout
    21.05.24 10:00 Community Announcements
    [Developer blog] New ravaging season in Crossout. Part 2
    Crossout
    16.05.24 10:02 Community Announcements
    Treacherous Wasteland: places with highest destruction counts
    Crossout
    15.05.24 10:51 Community Announcements
    [Announcement] Crossout Art — May 2054
    Crossout
    13.05.24 10:00 Community Announcements
    [Developer blog] New ravaging season in Crossout. Part 1
    Crossout
    08.05.24 11:00 Community Announcements
    [Sale] Premium subscriptions for 30 and 90 days are available with a discount!
    Crossout
    06.05.24 12:00 Community Announcements
    Free workbenches of factions!
    Crossout
    03.05.24 12:00 Community Announcements
    [Announcement] Clash of engineers: Cars for Foxy. Winners
    Crossout
    01.05.24 10:00 Community Announcements
    [Announcement] The “Foreshadowing” event has already begun!
    Crossout
    25.04.24 08:31 Community Announcements
    Results of “Find a treasure!” Contest
    Crossout
    24.04.24 12:00 Community Announcements
    Small update, 24.04.2024
    Crossout
    24.04.24 08:29 Community Announcements
    [Mass testing] Changes to the system of energy
    Crossout
    22.04.24 10:52 Community Announcements
    “Catch a treasure!” contest
    Crossout
    20.04.24 09:00 Community Announcements
    [Announcement] New photo mode with Nvidia Ansel support
    Crossout
    19.04.24 10:00 Community Announcements
    Clash of Engineers: Сars for Foxy
    Crossout
    18.04.24 14:27 Community Announcements
    Crossout: Enemy in reflection
    Crossout
    18.04.24 07:07 Community Announcements
    [Developer blog] What to expect in the upcoming April update
    Crossout
    12.04.24 10:00 Community Announcements
    [Announcement] New “Ronin” packs are now available on all platforms!
    Crossout
    11.04.24 09:02 Community Announcements
    [Announcement] Planned balance changes
    Crossout
    09.04.24 10:38 Community Announcements
    Free rental of the “Nomads,” “Lunatics” and “Dawn’s children” workbenches!
    Crossout
    05.04.24 12:00 Community Announcements
    Results of “What's this map?” Contest
    Crossout
    02.04.24 13:00 Community Announcements
    [Announcement] Crossout Art — April 2054
    Crossout
    02.04.24 10:00 Community Announcements
    [Update] Crossout: Firestarters strike back
    Crossout
    01.04.24 10:16 Community Announcements
    The “Wasteland of Wonders” promotion has begun!
    Crossout
    01.04.24 07:30 Community Announcements
    [Contest] “What's this map?”
    Crossout
    30.03.24 13:00 Community Announcements
    Easter in Crossout
    Crossout
    29.03.24 08:32 Community Announcements
    Small update, 27.03.2024
    Crossout
    27.03.24 06:16 Community Announcements
    [Stories] Following Lloyd’s trail
    Crossout
    26.03.24 10:00 Community Announcements
    Fix for Dragonfly (lite) pack
    Crossout
    25.03.24 11:14 Community Announcements
    Crossout: Dronapocalypse
    Crossout
    21.03.24 06:30 Community Announcements
    Results of “Catch a treasure!” Contest
    Crossout
    20.03.24 10:00 Community Announcements
    “Catch a treasure!” contest
    Crossout
    15.03.24 13:00 Community Announcements
    Spring packs sale
    Crossout
    14.03.24 17:01 Community Announcements
    [Special] Reduced upgrade cost for hardware and movement parts!
    Crossout
    13.03.24 12:15 Community Announcements
    [Announcement] Temporary pack “Polar explorer: Green expedition” is available
    Crossout
    11.03.24 12:11 Community Announcements
    [Special] Reduced upgrade cost for cabins!
    Crossout
    06.03.24 12:00 Community Announcements
    [Mass testing] Ram damage and changes to energy of parts.
    Crossout
    01.03.24 13:00 Community Announcements
    [Announcement] Crossout Art — March 2054
    Crossout
    29.02.24 10:00 Community Announcements
    Results of “What's this map?” Contest
    Crossout
    27.02.24 13:00 Community Announcements
    [Contest] “What's this map?”
    Crossout
    24.02.24 14:00 Community Announcements
    [Announcement] Ram damage and changes to energy of parts.
    Crossout
    22.02.24 13:00 Community Announcements
    [Announcement] Premium subscription as a gift!
    Crossout
    22.02.24 12:00 Community Announcements
    [Announcement] The “Following Lloyd’s trail” event has already begun!
    Crossout
    22.02.24 07:20 Community Announcements
    [Mass testing] Alternative ram damage mechanics and changes to energy of parts
    Crossout
    19.02.24 11:00 Community Announcements
    [Announcement] The “Dragonfly” packs are already available!
    Crossout
    15.02.24 07:00 Community Announcements
    [Announcement] A new temporary raid “Northern justice” is now available!
    Crossout
    15.02.24 06:00 Community Announcements
    [Update] Small update, 14.02.2024
    Crossout
    14.02.24 06:09 Community Announcements
    New track for the garage
    Crossout
    13.02.24 13:00 Community Announcements
    [Special] A new promotion “Wasteland of Wonders” has begun!
    Crossout
    12.02.24 08:19 Community Announcements
    [Announcement] Crossout: Frostbite Assault. Video
    Crossout
    10.02.24 11:00 Community Announcements
    New main theme for the game
    Crossout
    09.02.24 15:00 Community Announcements
    [Announcement] Frostbite Assault: new desktop wallpapers
    Crossout
    09.02.24 10:00 Community Announcements
    [Announcement] Twitch Drops are Back!
    Crossout
    08.02.24 15:00 Community Announcements
    [Update] Crossout: Frostbite Assault
    Crossout
    08.02.24 06:11 Community Announcements
    Crossout: Frostbite Assault. Changes in parameters of parts and co-drivers
    Crossout
    08.02.24 06:10 Community Announcements
    Results of “Find a treasure!” Contest
    Crossout
    07.02.24 12:00 Community Announcements
    [Announcement] Temporary issues with the game's servers
    Crossout
    06.02.24 16:04 Community Announcements
    [Announcement] First Look Into Frostbite Assault!
    Crossout
    05.02.24 16:08 Community Announcements
    “Find a treasure!” contest
    Crossout
    02.02.24 15:01 Community Announcements
    [Special] Reduced upgrade cost for weapons!
    Crossout
    02.02.24 12:00 Community Announcements
    [Developer blog] Return of Hyperborea. Part 3
    Crossout
    01.02.24 10:00 Community Announcements
    [Announcement] The season “Sky Raiders” will end soon!
    Crossout
    31.01.24 13:00 Community Announcements
    [Announcement] Crossout Art — February 2054
    Crossout
    31.01.24 10:00 Community Announcements
    ❄️❄️
    Crossout
    31.01.24 09:00 Community Announcements
    ❄️
    Crossout
    30.01.24 10:06 Community Announcements
    Temporary problems with market access and in-game coin balances
    Crossout
    30.01.24 09:28 Community Announcements
    [Special] Reduced upgrade cost for cabins!
    Crossout
    29.01.24 12:00 Community Announcements
    [Announcement] Mass testing of balance changes has already begun!
    Crossout
    26.01.24 13:00 Community Announcements
    [Special] Reduced upgrade cost for hardware and movement parts!
    Crossout
    25.01.24 12:00 Community Announcements
    [Announcement] Planned balance changes
    Crossout
    22.01.24 10:00 Community Announcements
    [Special] 50% bonus to the reputation earned!
    Crossout
    19.01.24 12:00 Community Announcements
    [Announcement] The “In the grip of ice” event has already begun!
    Crossout
    18.01.24 07:30 Community Announcements
    [Developer blog] Return of Hyperborea. Part 2
    Crossout
    17.01.24 10:00 Community Announcements
    ????
    Crossout
    16.01.24 10:00 Community Announcements
    Results of “Find a treasure!” Contest
    Crossout
    14.01.24 17:00 Community Announcements
    [Announcement] Clash of Engineers: A vehicle for Gronch. Winners
    Crossout
    12.01.24 11:00 Community Announcements
    “Find a treasure!” contest
    Crossout
    11.01.24 13:00 Community Announcements
    [Developer blog] Return of Hyperborea. Part 1
    Crossout
    11.01.24 10:00 Community Announcements
    Results of «❓❗????» Contest
    Crossout
    08.01.24 13:00 Community Announcements
    [Contest] «❓❗????»
    Crossout
    06.01.24 13:00 Community Announcements