The new ravaging season begins in Crossout! It brings so many new things: a pass with Ravager parts, a whole trilogy of brawls against the Ravagers, battles for the uranium ore, a rework of energy supply and energy consumption system, and much more!
“Ravagers Ascension” season
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Attention! The season and Battle pass packs will be available until September 18 inclusive!
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- There are 75 “main” levels with rewards in the season. Leveling up in the event will unlock new rewards.
- Starting from level 76, the player can unlock bonus rewards of “additional” levels of the rewards scale.
- During the season, the player receives a special resource — “Lighters”. A player can exchange a certain amount of accumulated “Lighters” without additional expenses for a part from the list of available parts or for other available items.
- After reaching level 121 of the season, the player receives 15 “Lighters” for each subsequent level if the Battle pass is purchased.
- At the end of the season, all unused “Lighters” will be withdrawn from the game.
- All players without exception can unlock: [list]
- Recipes for the production of new parts during the season.
- 150 pcs. of “Lighters”.
- 100 in-game coins.
- A logo for banner customization.
- New structural parts.
- Resource containers.
- Repair kits.
- Workbench coupons.
- Engineer badges for the additional levels of the reward scale.
- New crafted and upgraded parts. Please note that such parts are issued with certain upgrades and cannot be sold or bought at the market.
- 2 new portraits.
- Additional in-game coins.
- 1 container with “special” parts of your choice (for an additional level of the reward scale).
- 1 container with epic parts of your choice for an additional level of the reward scale.
- Cosmetic items: paints, stickers, decor.
- 2 “Blueprint storages”.
- Additional “Lighters”: both for the levels of the main scale and for additional levels of the season.
- New elements for banner customization.
Season level up
- You can increase your level in the season by completing special daily and weekly challenges.
- At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
- Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
- Weekly challenges of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” challenges are issued.
- Try not to miss challenges to unlock all available rewards as soon as possible.
- When the event level is increased, the reward is issued automatically.
- You can still complete the regular daily and weekly challenges to gain badges and other resources.
New parts of the season
Please note that the power consumption and power supply system of the parts has been changed in this update. You can see the detailed information here.
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“Titan” heavy wheel
- Rarity: epic.
- PS: 250.
- Tonnage: +2900 kg (steering: +1950 kg).
- Cabin power: -10% (steering: -20%).
- Durability: 810 pts.
- Mass: 430 kg.
- Perk: if there is a wreck in the radius of 30 m from the movement part, the wheel accumulates charges, each of which restores 20% from the maximum durability of the “Titan”.
“Fatum” drone
- Rarity: epic.
- PS: 1215.
- Launches a ground combat drone that follows the armoured vehicle and attacks any targets within its attack radius. The drone is equipped with a combat laser.
- Launches: 6.
- Durability: 161 pts.
- Energy drain: 9 pts.
- Mass: 250 kg.
- Perk: if the enemy destroys the spider drone, the time until the next activation of the “Fatum” is reduced by half. The next launched drone will also deal 200% of the base damage and heat up enemy parts 2 times more efficiently.
“Aquilo” radiator
- Rarity: legendary.
- PS: 400.
- Increases time until weapon is overheated by 90%. For shotguns, the bonus is 49%. Cooling rate of all weapons increases by 20%. The effects stack.
- Durability: 121 pts.
- Energy drain: 2 pts.
- Mass: 120 kg.
- Perk: when shooting a weapon that overheats, it accumulates up to 5 charges, each of which additionally increases the cooling rate of all weapons by 6%. The time of accumulation of one charge depends on the average time before overheat for all weapons mounted on the armoured car. If all the weapons stop firing, 1 charge will disappear each 0.5 sec.
“Lucifer” rocket revolver
- Rarity: legendary.
- PS: 2600.
- Fires rockets that fly on a ballistic trajectory and explode on hit. There are 20 projectiles in a cylinder that can be fired one at a time or in a burst. After they are fired, the weapon is reloaded automatically.
- Ammo reserve (number of full cylinders): 5.
- Durability: 414 pts.
- Energy drain: 13 pts.
- Mass: 322 kg.
- Perk: restores 6 projectiles in the cylinder of all “Lucifers” mounted on the armoured car for each 8 enemy parts destroyed.
“Cyclops” recharge booster
- Rarity: legendary.
- PS: 600.
- Boosts the reloading of weapons and rockets by 25%. You can install only 1 module that speeds up reloading.
- Durability: 391 pts.
- Energy drain: 3 pts.
- Mass: 372 kg.
- Perk: additionally speeds up the reloading of weapons as they lose their durability. The maximum boost of 20% is achieved at the total of 65% of durability lost.
“Morta” force cannon
- Rarity: legendary.
- PS: 4600.
- Shoots a force field that flies on a straight trajectory and absorbs damage from enemy projectiles, and then explodes.
- Ammo: 12 pcs.
- Durability: 1051 pts.
- Energy drain: 23 pts.
- Mass: 992 kg.
- Perk: the force field flies through the enemy parts, damaging them and gradually losing its durability. Damage bonuses boost one-time damage to parts.
“Mars” cabin
- Rarity: legendary.
- PS: 2100.
- Max. cabin speed: 63 km/h.
- Tonnage: 10000 kg.
- Mass limit: 22000 kg.
- Energy: 23 pts.
- Durability: 510 pts.
- Mass: 4100 kg.
- Perk: upon activation, increases the damage of all weapons by 30%. If there are allies nearby in line of sight at that time, it summons up to 3 drones, which increase the damage of allied weapons by 15%. Duration is 10 sec, cooldown is 20 sec.
Structural parts
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Battle for uranium
Attention! The event will take place from June 10 to June 16, 16:00 GMT!
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- “Battle for uranium: Master” and “Battle for uranium: Legend” are two temporary ranked PvP modes.[list]
- Armoured vehicles from 7000 to 8000 PS can take part in the “Battle for uranium: Master” mode.
- Armoured vehicles from 12000 to 13000 PS can take part in the “Battle for uranium: Legend” mode.
- In the “Master” mode, you gain Engineer badges for moving up the leagues from “Iron” to “Bronze”.
- In the “Master” and “Legend” modes, you get 10 pcs. of uranium ore for moving up into “Silver” and “Gold” leagues.
- Battle for uranium: Master[list]
- 1 place: 250 pcs. of uranium ore.
- 2–3 places: 150 pcs. of uranium ore.
- 4–6 places: 100 pcs. of uranium ore.
- 7–20 places: 80 pcs. of uranium ore.
- 21–60 places: 50 pcs. of uranium ore.
- 61–100 places: 40 pcs. of uranium ore.
- 101–250 places: 30 pcs. of uranium ore.
- 251–500 places: 20 pcs. of uranium ore.
- 1 place: 400 pcs. of uranium ore.
- 2–3 places: 300 pcs. of uranium ore.
- 4–6 places: 200 pcs. of uranium ore.
- 7–20 places: 150 pcs. of uranium ore.
- 21–60 places: 100 pcs. of uranium ore.
- 61–100 places: 80 pcs. of uranium ore.
- 101–250 places: 40 pcs. of uranium ore.
- 251–500 places: 20 pcs. of uranium ore.
A trilogy of brawls with the Ravagers: Operation “Red light”, Operation “Radiance” and Operation “Blackout”
Attention! The brawls will be available one after another. Operation “Red light” will be active from June 20 to June 26, Operation “Radiance” from June 27 to July 3, and Operation “Blackout” from July 4 to July 10.
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- All operations are PvP brawls, in which an initially small team of 2 “infected” players fights against a team of up to 10 regular players.
- The operations take place on specially designed maps. The locations for “Red light” and “Radiance” are updated versions of existing maps. Operation “Blackout” will take place on a newly created unique map “Waderkvarn” factory.
- A new music track has been recorded and added to the game especially for the new Operation “Blackout” brawl.
- The survivors start the battle on their own armoured vehicles. The initial Ravager players and the players “infected” by them use preset vehicles.
- There are certain conditions for survivor vehicles. The PS of your armoured vehicle must not be lower than 2000 and must not exceed 10000, and it must not have any: [list]
- boosters;
- fuel barrels or fuel tanks;
- explosives (like “Boom” or “Lancelot”);
- “Skinner” harpoons;
- “Rune-1” reactors;
- “Werewolf” cabins.
Special challenges and rewards
Throughout the time that the brawls are active, you will have access to special daily challenges, and you can get rewards for completing them. The challenges and rewards change depending on which brawl is active.
Operation “Red light”
- Take part in the brawl 2 times. Reward: 80 Engineer badges.
- Destroy 5 enemies in the brawl. Reward: “Military reserve” container.
Operation “Radiance”
- Take part in the brawl 2 times. Reward: 80 Engineer badges.
- Earn 400 points in the brawl twice. Reward: “Humanitarian aid” container.
Operation “Blackout”
- Destroy 5 enemies in the brawl. Reward: “Military reserve” container.
- Earn 2000 points in the brawl. Reward: “Memories container”.
Return of the “Firefight” brawl
Attention! The brawl will be available from July 11, 06:00 GMT to July 17 inclusive!
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- Team brawl. Players take part in the battle on preset vehicles.
- Objective: destroy the armoured vehicles of the opposing team within the allotted time.
- If a team destroys the opposing team before the allotted time expires, this team wins. Otherwise, it’s a draw.
- Each player is given an armoured vehicle on hovers, which has a number of vulnerable points, as well as a number of places that are completely invulnerable.
- To destroy the enemy, you need to accurately shoot at the vulnerable points and manage to defend your vehicle by using your invulnerable points.
- Players will receive wires as a reward for this brawl.
- A special daily challenge will be available during the time that the brawl is active. For dealing 6000 damage in the “Firefight” brawl, you will get the “Humanitarian aid” container.
New PvP map “Brotherhood stronghold”
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The map is available for the “Encounter” battles.
Welcome to the new “Brotherhood stronghold” location!
The location tells a story of the epic battles between survivors and the Ravagers. The key element of the map is a great impenetrable wall that protects the survivors’ homes and the place where they are trying to build a future for themselves, hoping for the restoration of humanity. The Ravagers took survivors by surprise and destroyed a number of their equipment and buildings, but the humans blocked the entrance and managed to repel the attack for a while. The confrontation between humans and AI has created a front line where the central part is occupied by construction cranes and tall covers, giving armoured aircraft a height advantage and allowing them to support ground allies. Ground armoured vehicles also thrive here: the paths form a loop, allowing players to maneuver between obstacles and show off their vehicle control skills without being distracted from shooting.
The map has many covers and wide paths, creating small local arenas, where vehicles designed for short and mid-range combat have the most advantages. At the same time, the location is quite open, which makes the gameplay interesting for long-range builds as well. Symmetrical and small, the location provides equal opportunities for fighting on different PS levels.
The main goal of each team is to capture and hold a single base in the center of the map. This area is surrounded by various covers, but they do not allow you to hide completely. Thanks to the numerous paths to the center, players face off in intense battles until the number of opponents decreases and capturing the base becomes possible.
Join the battle for the “Brotherhood stronghold” and help your allies stand strong in this epic confrontation![/expand]
You can read about changes to the energy consumption and energy supply system of parts here.
- Updated the interface of the “Challenges” tab. Now you can see all available challenges at once or filter them by category.
- Added a new “Enhanced” option to the settings of aim assist for controllers.
- A new music track has been recorded and added to the game (main theme of the major update)
- Improved the shooting effect for the “Gravastar” shotgun.
- Improved the effects of burning wrecks.
- Improved visual effects that indicate the level of durability of the cabin.
- Changed a number of armoured vehicles featured in the game in accordance with the new energy consumption and energy supply system for parts.
- Fixed a bug that caused high instability of armoured vehicles that use mechanical legs.
- Fixed a bug that caused duplication of brawls at the exhibition in the “Game center”.
- Fixed a bug that could cause the game to crash when buying a repair kit during battle.
- Improved a number of in-game texts and icons.
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