Hello, survivors! Halloween celebrations are over. While you’re enjoying your “Shaman’s cauldron” purchases, it’s time for us to share the latest information about the next update. It’ll bring the new “Ice and fire” brawl, the return of some familiar game modes, the reworked second part of the “Operation” brawl series, and a new event with a reward scale.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.
Brawls in the update
What happens when cars wielding fire weapons clash with vehicles armed with ice cannons? Let’s find out! The “Ice and fire” brawl features preset armoured vehicles in two teams that fight at a location packed with various useful boosters. May the strongest element win!
The “Legends of the exhibition” brawl will allow you to fight using the wildest player creations, which we have selected from the Exhibition to bring you the most exciting and fierce battles.
The update will also bring back the “Wheels of fortune” brawl and continue the release of reworked “Operation” brawls.
The “Jackpot” event with a reward scale
November will bring a new event with a reward scale, which will feature various useful prizes.
More and more strange things are happening in the Valley every day. Rumour is, the Syndicate has convinced the Khaganate to make a deal, and together they are now preparing to fight back against the Scavengers. Such tumultuous times are a real jackpot for Mary, Jane, and the survivors! While everyone is distracted, it’s mostly safe to “explore” an interesting storage facility near the Red rocks....
We would like to note that active development of the improved Blueprints tab is underway. Soon, we will launch a test server where you will be able to try out the new interface and share your impressions with us. We will publish details later. Stay tuned.
In addition, a number of other improvements are planned in the upcoming update, as well as fixing some known bugs and releasing balance changes.
That’s all for today. See you in future developer blog entries and other news!