The “Jackpot” update features an event of the same name, new and familiar brawls with daily challenges and rewards, as well as a rework of weapons with hitscan mechanics and many other balance changes.
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New event “Jackpot”
Attention! The event will be available from November 21 to December 18 inclusive!
- Event levels and their corresponding rewards will be unlocked as you complete special challenges and earn event experience points.
- Event experience points are needed to unlock levels and receive rewards.
- As part of this event, you will receive new challenges: 1 main and 1 additional challenge.
- New challenges appear every day. All incomplete challenges accumulate.
- Basic event rewards are available to all players. These include: [list]
- Coupons for factions’ workbenches;
- 50 in-game coins;
- A number of stickers;
- “Outcast’s stash” container with a CK of your choice;
- “Scout’s container” with a random legendary, epic or special part.
- Resource containers;
- A temporary recipe for the production of the new “Hailduck”;
- Engineer badges.
- Certain already produced parts;
- Recipes for the production of certain upgraded parts on the event workbench;
- Additional in-game coins;
- 2 paints, a number of stickers, decors (“Alarm light”, “Kuwagata”, “Light bar”);
- Storage expansion;
- For each subsequent level, starting from 41, you will receive 120 in-game coins as a reward.
Attention! The “Jackpot” packs will be available on all platforms from November 21 (from 10:00 GMT on consoles) to December 18 inclusive!
“Legends of the exhibition” brawl
Attention! The mode will be available from November 21 to November 27 inclusive!
- “Legends of the exhibition” is a PvP brawl in the “Free for all” format, where your only goal is to destroy your opponents and earn the maximum number of points.
- Battles with preset player-created armoured cars.
- In the course of the battle, you can switch your armoured car to one of the proposed presets after each of your respawns.
- The reward for the battles of the mode is batteries.
Special challenges and rewards
- Day 1: deal 8000 damage in the “Legends of the exhibition” brawl. Reward: “Engineers Container”.
- Day 2: destroy 50 parts in the “Legends of the exhibition” brawl. Reward: “Military reserve” container.
- Day 3: destroy or help destroy 5 enemies in the “Legends of the exhibition” brawl. Reward: 2 “Gotcha!” stickers.
- Day 4: Complete 2 battles in the “Legends of the exhibition” brawl. Reward: 50 Engineer badges.
- Day 5: deal 4000 damage in the “Legends of the exhibition” brawl. Reward: “Humanitarian aid” container.
- Day 6: destroy or help destroy 10 enemies in the “Legends of the exhibition” brawl. Reward: 2 “Rare stabilizers”.
- Day 7: rank 8th or higher 3 times in the “Legends of the exhibition” brawl. Reward: “Discounduck” decor.
“Wheels of fortune” brawl
Attention! The mode will be available from November 28 to December 4 inclusive!
- Battles with preset armoured cars equipped with the “Fortune” minelayer and the “Dash” modules.
- The mode has respawns.
- The victory is awarded to the team that scored more points in the allotted time for destroying parts and opponents. The battle ends if one of the teams scores 6000 points.
- The reward for the battles of the mode is scrap metal.
Special challenges and rewards:
- Day 1: destroy or help destroy 10 enemies in the “Wheels of fortune” brawl. Reward: 2 “Headlight” decors.
- Day 2: complete 3 battles in the “Wheels of fortune” brawl. Reward: 80 Engineer badges.
- Day 3: earn 1500 points in the “Wheels of fortune” brawl. Reward: “Stickers package” container.
- Day 4: deal 6000 damage in the “Wheels of fortune” brawl. Reward: “Military reserve” container.
- Day 5: destroy or help destroy 12 enemies in the “Wheels of fortune” brawl. Reward: “Constructor’s container”.
- Day 6: complete 3 battles in the “Wheels of fortune” brawl. Reward: 80 Engineer badges.
- Day 7: earn 4000 points in the “Wheels of fortune” brawl. Reward: “Logistician’s container”.
New brawl “Ice and fire”
Attention! The mode will be available from December 5 to December 11 inclusive!
- Team PvP brawl with preset vehicles. One team’s armoured cars are equipped with cannons or flame weapons, while the other team’s armoured cars are equipped with cryogenic weapons.
- With the start of each battle, you can choose one of the proposed armoured cars to fight. Once destroyed, you can choose another armoured car to continue the battle.
- Bonuses occasionally appear on the map, picking them up will get you a boost: double damage (for 20 seconds), invulnerability (for 10 seconds) or ammo pack replenishment. You cannot pick up invulnerability while having the double damage bonus (and vice versa), but you can still pick up ammo pack replenishments.
- The goal of the battle is to fill the score bar before the opposing team does, or to score more points before time runs out. Points are awarded for destroying opponents.
- A team wins if it scores 20 points.
- The reward for the battles of the mode is plastic.
Special challenges and rewards:
- Day 1: deal 8000 damage in the “Ice and fire” brawl. Reward: “Paratrooper’s container”.
- Day 2: earn 2000 points in the “Ice and fire” brawl. Reward: “Humanitarian aid” container.
- Day 3: complete 3 battles in the “Ice and fire” brawl. Reward: 80 Engineers badges.
- Day 4: destroy or help destroy 5 enemies in the “Ice and fire” brawl. Reward: “Oriax” sticker.
- Day 5: deal 8000 damage in the “Ice and fire” brawl. Reward: “Paratrooper’s container”.
- Day 6: earn 3000 points in the “Ice and fire” brawl. Reward: “Winter camo” paint.
- Day 7: destroy or help destroy 10 enemies in the “Ice and fire” brawl. Reward: “Trophy CK crate”.
Operation “Radiance”
Attention! The mode will be available from December 12 to December 18 inclusive!
- Operation “Radiance” is a PvP brawl where at first a small team of 2 “infected” players fight against a team of 10 regular players.
- The operation takes place on the map “Northern path” created specifically for this mode.
- The survivors start the battle on their own armoured vehicles. The first ravager-players and the “infected” players use the preset vehicles.
- Ravager visors are their weak point. Destroying the visor will temporarily disable the machine.
- Ravager vehicles are equipped with the “Argus” module, which will help them detect and destroy mines and other projectiles.
- The goal of the survivors is to reach the final point of the location, completing all the tasks.
- The Ravager team should prevent the second team from completing the tasks and “infect” as many players as possible by making direct contact with their vehicles.
- After being “infected”, the survivor joins the opposite team. Now his goal is to infect his former teammates.
- The total number of points you earn directly depends on how efficiently you played. For example, if you actively helped the team complete tasks for survivors, but at the end you were infected, you will still get a sufficient amount of points, and your efforts will not go unrewarded. Actions for both the team of survivors and the team of infected will be counted.
- The reward for the battles of the mode is wires.
Special challenges and rewards:
- Day 1: earn 800 points in the Operation “Radiance”. Reward: “Memories container”.
- Day 2: complete 2 battles in the Operation “Radiance”. Reward: 50 Engineer badges.
- Day 3: destroy or help destroy 2 enemies in the Operation “Radiance”. Reward: “Stickers package” container.
- Day 4: earn 500 points in the Operation “Radiance”. Reward: “Military reserve” container.
- Day 5: complete 2 battles in the Operation “Radiance”. Reward: 50 Engineer badges.
- Day 6: destroy or help destroy 3 enemies in the Operation “Radiance”. Reward: “Paints package” container.
- Day 7: earn 400 points in one battle in the Operation “Radiance”. Complete 2 times. Reward: “Logistician’s container”.
Changes to weapons with the “hitscan” mechanic (those that deal damage instantly, without launching a projectile)
Why?
We decided to remove instant damage dealing from weapons with this mechanic for the following reasons:
[olist]
For all other weapons, except for shotguns (because they would be minimally affected by the change due to the low range, which we do not plan to increase), we have added compensating changes related to maximum range and accuracy, which should improve the game experience while increasing the requirements for the player’s skills.
Changes
A number of the guns below have been switched from hitscan mechanic (instant damage dealing) to firing fast projectiles, and have undergone additional changes:
SM Hornet, LM-54 Chord, Vector, Sinus-0, Spectre-2, Aspect, Punisher
- Maximum range increased from 300 to 500 m.
- Min. spread reduced by 42%.
- Max. spread reduced by 45%.
- Rate of spread increase reduced by 43%.
- Added 70% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
- Maximum range increased from 200 to 350 m.
- Projectile speed increased by 9%.
- Min. spread reduced by 28%.
- Max. spread reduced by 44%.
- Rate of spread increase reduced by 43%.
- Added 60% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
- Maximum range increased from 400 to 450 m.
- Projectile speed increased by 8%.
- Min. spread reduced by 25%.
- Max. spread reduced by 12%.
- Rate of spread increase reduced by 25%.
- Added 60% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
- Maximum range increased from 350 to 550 m.
- Spread reduced by 40%.
- Added 80% penetration ability.
- Rotation speed upgrade replaced by projectile speed upgrade.
- Maximum range increased from 350 to 550 m.
- Min. spread reduced by 42%.
- Max. spread reduced by 40%.
- Rate of spread increase reduced by 40%.
- Added 80% penetration ability.
- Rotation speed upgrade replaced by projectile speed upgrade.
- Maximum range increased from 300 to 500 m.
- Min. spread reduced by 16%.
- Max. spread reduced by 27%.
- Rate of spread increase reduced by 23%.
- Added 70% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
- Added 60% penetration ability.
- Added 65% penetration ability.
- Added 60% penetration ability.
- Added 80% penetration ability.
- Added 100% penetration ability.
- Rotation speed upgrade replaced by projectile speed upgrade.
- Maximum range increased from 300 to 500 m.
- Added 65% penetration ability.
- Rotation speed upgrade replaced by projectile speed upgrade.
- Min. spread reduced by 20%.
- Max. spread reduced by 20%.
- Rate of spread increase reduced by 43%.
- Added 60% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
Limited ammo reserves
- All weapons (except melee weapons and “Skinner”) now have limited ammo reserves.
Cannons
Little Boy 6LB
- Reloading time increased from 4 to 6 sec.
- Damage increased by 45%.
- Spread increase while turning reduced by 2 times.
- Reloading time increased from 4 to 6 sec.
- Damage increased by 50%.
- Spread increase while turning reduced by 2 times.
- Reloading time increased from 4.3 to 6 sec.
- Damage increased by 44%.
- Spread increase while turning reduced by 2 times.
- Spread increase while turning reduced by 2 times.
- Spread increase while turning reduced by 2 times.
- Reloading time increased from 3.5 to 6 sec.
- Damage increased by 71%.
- Reloading time increased from 4 to 6 sec.
- Damage increased by 50%.
- Reloading time increased from 5 to 6 sec.
- Damage increased by 12%.
- Reloading time increased from 5.5 to 6 sec.
- Damage increased by 9%.
Other balance changes
Ammo pack
- Bonus to max ammo of weapons increased from 30% to 40%.
Tempest
- Damage reduced by 8%.
- Cooling rate reduced by 9%.
Hot Rod
- The perk will now additionally increase spread stability by 25%.
Raijin
- Energy consumption increased from 22 to 23 pts.
- Ammo reserve reduced from 13 to 10 pcs.
- PS increased from 2970 to 3105.
- Reloading time increased from 2 to 3.3 sec.
- Maximum accuracy is now achieved when fully charged.
- Perk bonuses reduced from 12% to 10%.
Varun
- Energy consumption reduced from 14 to 13 pts.
- PS reduced from 1890 to 1755.
Astraeus
- Damage increased by 11%.
- Penetration ability increased from 55% to 70%.
Phoenix
- Added bullet damage (50) and 100% penetration ability.
- Blast radius reduced by 29%.
- Added a perk that increases crossbow stability by 10% for each hit. Stacks up to 3 times, but completely resets on a miss.
Yongwang
- Slightly increased the height of the collision model.
- The projectile amount penalty now applies to weapons positioned sideways as well.
- Added a check to prevent the weapon from firing through an opening smaller than its projectile.
MG13 Equalizer
- Enlarged collision model.
Torero
- The perk now additionally increases spread stability by 50%.
Steppe Spider
- The perk now affects all weapons from the “rocket launchers” category, except: RA-1 Heather, Clarinet TOW and ATGM Flute.
- Also, the perk now increases the maneuverability of homing rockets.
Dusk
- The perk now affects all weapons from the “rocket launchers” category, except: RA-1 Heather, Clarinet TOW and ATGM Flute.
- The perk now gives +25% to damage, but instead increases spread and reduces projectile speed. Homing rockets have reduced maneuverability.
Buggy wheel
- The perk now reduces speed requirements to 30% instead of 40%.
Oppressor
- The perk now additionally increases the speed of projectiles. Max. bonus is 15% at the speed of 80 km/h and above.
- Bonus to speed reduced from 22% to 20%.
Meat Grinder
- PS increased from 600 to 850.
Swarm
- Blast damage now does not decrease with the distance from the center of the explosion.
- The rocket launcher now increases the enemy detection radius up to 150 m.
Slaughterer
- Explosive projectile damage increased by 10%.
- Piercing projectile damage increased by 20%.
- Perk now increases damage by 3% for every 2 parts hit instead of 4%. Maximum bonus reduced from 32% to 21%.
- Durability increased from 525 to 629 pts.
Lucifer
- Durability increased from 414 to 455 pts.
- Perk now gives 3 projectiles for every 4 destroyed parts (instead of 6 projectiles for 8 parts before).
Destructor
- Base damage increased by 20%.
- Perk damage bonus reduced from 800% to 400%.
- Heat bonus from perk reduced from 10% to 5%.
BC-17 Tsunami
- Durability increased from 821 to 903 pts.
Mars
- Mass limit reduced from 22000 to 21000 kg.
- Bonus to own damage reduced from 30 to 20%, to allied damage increased from 15 to 20%.
- Perk recharge time increased from 20 to 25 sec.
Griffon
- Perk active radius increased from 25 to 40 m.
Fin whale
- Speed bonus reduced from 23% to 21%.
Jackie
- Reduced perk bonuses:[list]
- to damage from 20% to 15%
- to speed from 7% to 4%
- to power from 20% to 15%
CC-18 Typhoon
- Increased upward aiming angles.
- The talent is now activated after 3 hits on the armoured vehicle (instead of 2 on the cabin before).
- At least 3 seconds must now elapse between hits from one enemy (instead of 1 second previously).
- Talent charge starts to decrease 5 sec. after the last hit (instead of 10 sec. before).
- The passive skill that reduces the penalty to the power of movement parts has been replaced by a 5% increase in their durability.
The co-driver greatly increased the overall durability of armoured vehicles while also giving a bonus to mobility, which is redundant. Replacing the passive skill should remedy the situation by focusing all skills on increasing survivability.
Co-driver Yuki
- The distance for talent activation has been increased from 35 to 50 m.
- The passive skill that increases the durability of movement parts has been replaced by a 15% reduction in the penalty to movement parts power.
Co-driver Billie
- The talent now additionally reduces spread by 20% and no longer increases the damage received by the weapon.
- The passive skill that increases self-destruct damage has been replaced by a 10% increase in time to overheat.
- The “Directional fury” passive skill now reduces the spread increase rate by 20% (instead of 10% previously).
Co-driver Phobos
- The passive skill that increases the speed of an armoured vehicle now also affects the maximum speed of movement parts.
Co-driver Atitlan
- Active skill now increases damage by 15% (instead of 10% previously).
- The passive skill that increases the radius of fire puddles has been replaced by a 25% increase in the speed of heating up parts with thermal damage.
- The “Compact mixtures” passive skill now works with all ammo types, and the bonus value has been increased from 15% to 25%.
- The “Dead Highway” and “Lost coast” maps were adapted for battle walkers.
- Updated the images of the “Dead Highway” and “Lost coast” maps.
- Removed the “Terminal-45” map from rotation. It is still available in the “Game center”.
- You can now see the number of “Likes” your brawl has by selecting it in the list. The number is displayed in the bottom right corner of the screen.
- Improved page switching area of the current season/event.
- Improved the displaying of announcements in the “Coming Soon!” banner.
- Improved the sounds of “Vector” and “Sinus-0” machine guns.
- Improved the speed of machine guns sounds. Now it is close to the real rate of fire. Earlier, due to a number of reasons, the number of sound effects and real shots could be unaligned.
- Improved the sounds of machine guns at a distance.
- Fixed the balance of sound volume between different weapon groups.
- Improved the sound volume of music tracks in the game.
- Improved aiming of weapons when firing at a certain area around armoured aircraft.
- Updated bullet flight effects for machine guns and shotguns.
- Added unique patches for helping a developer in combat or destroying them.
- Fixed a bug that caused the “Goliath” perk to continue to be active even when the track was in the air and not touching the ground.
- Increased the active time of the upgraded “Tachi” and “Tempura” melee weapons. This fixes a bug that caused the upgraded versions of these weapons to not deal more damage despite the increased active time.
- Fixed a number of bugs that caused incorrect display and scrolling of nicknames.
- Fixed a bug that caused the “Epic workbench coupons” to not be taken into account when crafting “CR-2 Petrel” and “Hummingbird” rotors on the Engineers workbench.
- Augers are no longer affected by damage bonuses from modules, cabins and co-drivers.
- Fixed a bug that caused the “Jackie” module to increase the damage of the “ZS-52 Mastodon” by only 10%.
- Fixed a bug that caused “Fortuna” projectiles to sometimes disappear without exploding and dealing damage after hitting an enemy.
- Fixed a bug that caused armoured aircraft to not be able to descend after using stabilisation mode.
- Fixed a bug where accuracy modifiers did not work with the reduced spread of the “Breaker” perk.
- Fixed a bug that caused the “Muninn” perk and “R-Type 52” bonuses to not affect the “Fatum” drone.
- Improved a number of in-game texts and icons.