
In this update, 3 brawls will be available to you one after another: “Crazy dash”, “Enemy in reflection” (with a rating system) and “Judgment night”. Moreover, we are adding an exhibition of brawls to the Game center and the best ones can get on the world map!

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New brawl “Crazy dash”
Attention! The brawl will be available from April 18 to April 24 inclusive!
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- “Crazy dash” is a team PvP brawl that follows the “Assault” scenario.
- The team that captures the enemy base or destroys all enemies wins the battle.
- Battles take place on all maps for the “Assault” scenario from regular PvP missions.
- To participate in the battle, you need to install special temporary modules “Left dash” and “Right dash” on your car; the modules are issued as a gift for the duration of the brawl. When the brawl is finished, the modules will be automatically destroyed.
- The modules allow you to make a sharp dash to the right or left, which can be used to dodge projectiles and approaching opponents or to quickly move to the nearest cover.
- Only armoured vehicles without rotors can participate in the brawl.
- Armoured vehicles with the “Left dash” and “Right dash” modules can only participate in the “Crazy dash” and “Bedlam”.
Special challenges
During the “Crazy dash” brawl, you will have access to a chain of 2 daily challenges:
- Destroy 10 parts in the “Crazy dash” brawl. Reward: 80 Engineer badges.
- Deal 2000 damage in the “Crazy dash” brawl. Reward: Spotter’s container.
“Enemy in reflection” brawl

Attention! The brawl will be available from April 25 to May 12 inclusive!
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- The “Enemy in reflection” is a team PvP brawl with preset vehicles, which continues the traditions of the “Spring mayhem” and “Confrontation”.
- Battles take place on the following maps: [list]
- Tank range.
- River lighthouse.
- Desolate town.
[*] At the beginning of each battle, you can choose the desired armoured car. If you do not have time to choose a car in the allotted time, the blueprint is randomly selected.
[*] A choice of 5 blueprints with different weapons, movement parts and, accordingly, roles:
- Scout: high-speed and lightly armoured APC with a radar detector. No radar or radio is installed on other vehicles;
- Tank: offensive armoured combat vehicle;
- Anti-aircraft gun: a good option for battles at medium and long distances, vulnerable to flank attacks. Good counter to armoured aircraft;
- Bomber: rocket APC with high damage and light armour;
- Armoured aircraft: aerial fire support. Vulnerable to precision anti-aircraft fire.
[*] The mode has respawns. Before respawning, you need to choose one of the 5 vehicles on which you want to continue the battle. If you do not have time to change the vehicle in the allotted time, you will automatically be given the same armoured car as before.
[*] Your objective in the battle: fill the point scale earlier than the opposing team, or score more points before the time runs out. Points are awarded for the destruction of opponents and for assists.
[*] A team is awarded a win if it scores 50 points and outscores the opponent’s team by at least 5 points.
[*] If the battle time is over, but the gap of 5 points between the teams is not reached, then the teams are given additional time. At the end of the additional time, the victory is awarded to the team that has more points at that moment.
[*] If at the end of the additional time the teams scored the same number of points, the battle ends in a draw.
[*] For the destruction of opponents, the team is awarded points according to the formula “1 + the number of bases captured at the time of destruction”. You can always check how many points your team will get for the opponent’s destruction at the moment by looking at the number of filled diamonds under the team points counter.
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Leaderboard
Attention!
- Quitting the battle before its completion is considered a defeat and leads to a loss of rating points, as in case of a defeat.
- If the player has not scored the minimum number of activity points in the mode (40), it is also considered a defeat.
- The rating cannot get lower than zero. The minimum possible value is 0 points.
- Iron: starting league, no rewards.
- Steel: 2 “Chainmail” decorations.
- Bronze: “Surface-decor” and the “Tankman” sticker.
- Silver: “Coif” decor and “Flora camo” paint.
- Gold: “Solduck” decor.
- Legend: [list]
- 1–3 places: 2 “Legendary merchant cases”.
- 4–10 places: 1 “Legendary merchant case”.
- 11–50 places: 2 “Epic merchant cases”.
- 51–500 places: 1 “Epic merchant case”.
Special challenges
During the “Enemy in reflection” brawl, you will have access to a chain of 2 daily challenges:
- Destroy 5 players in the brawl. Reward: 80 Engineer badges.
- Deal 15000 damage in the brawl. Reward: “Military reserve” container.
“Judgment night” brawl

Attention! The brawl will be available from May 13 to May 22 inclusive!
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- “Judgment night” is a PvP mode. The battles take place on the legendary armoured vehicles of the past.
- Did the enemy destroy you? Find them and take revenge: there are respawns in the brawl!
- At the start of the battle and each time after death, the player is offered a choice of 3 armoured vehicles to use.
- Mr. Twister has placed bonuses on the map that will help you destroy enemies non-stop: [list]
- powered-up ammunition for the main weapon of the selected vehicle;
- a kit of mines and rockets, which also depends on the selected vehicle. But be careful: you can only use one or the other!
- fuel replenishment for the booster;
- partial restoration of the vehicle’s durability.
[*] You can also find small cars in battle. Who they are and where they come from is a mystery, but such easy targets will be very useful for filling the superweapon scale.
[*] In the brawl, all cars can dash to the right and left. To make a dash, use the key binds for strafing left and right.
[*] Battles take place on a specially prepared “Dead city” map.
[*] The victory will go to the player who scored the most points in the allotted time.
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Special challenges
During the “Judgment night” brawl, you will have access to a chain of 2 daily challenges:
- Deal 10000 damage in the brawl. Reward: 80 Engineer badges.
- Destroy 20 opponents in the brawl. Reward: “Military reserve” container.

Game center
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- Launched a temporary event for the Game center: now it’s possible to post your brawls at a special exhibition, view the works of other players, and also get a chance for your brawl to be featured on the game world map. [list]
- In order to share the brawl you created, you need to go to the “My brawls” section and click the “To the Exhibition” button. You will be asked to configure who will receive a link to the brawl (subscribers or friends only), as well as to make a name for it from the tags that fit it best.
- After clicking the “Publish” button, your brawl will be included in the brawls exhibition list (“Brawls” tab in the “Game center”). At the exhibition, you can search for the brawls you are interested in by using the available filters and the search bar.
- You can subscribe to authors you are interested in, as well as vote for the brawls that you liked. You can vote several times for the same brawl, but not more than once a day.
- Every day, one of the most highly rated brawls from the exhibition will be added to the brawl rotation on the world map. Important: the same brawl cannot be featured on the world map twice in a row, even if it is consistently at the top of the voting list.
- If the player deletes a brawl that has already been added to the world map, it is removed only from the exhibition, but not from the list of available brawls on the world map.
- If an automatically selected brawl violates the rules of the game in any way, it can be removed from both the exhibition and the world map. In that case, another brawl from the exhibition will be selected for the world map.
- Likes for brawls are saved in the player’s profile and are summed up with likes for vehicle blueprints. You can see the detailed information on likes by hovering the cursor over the total amount of likes.
- The leaderboard for the number of subscribers is joint and is not divided into subscribers from the “Game center” and from the general exhibition of blueprints.
- Added in-game notifications for the most significant events related to the brawl exhibition (a brawl is available on the world map / the creator you’re subscribed to has posted a new brawl / a brawl by the creator you’re subscribed to was added to the rotation on the world map / your brawl was liked by players / your brawl was active on the world map).
[*] Added additional settings and features to the brawl editor (depending on the selected mode):
- Setting the number of bases in the “Domination” mode.
- Enabling / disabling respawns.
- Adjusting the number of players
- Enabling / disabling the indestructibility of vehicles.
- Added the “Chemical plant” and “Ravagers foothold” maps to the “Slaughter” mode.
- Added the following maps to the “Storm warning” mode: “Sandy gulf”, “Powerplant”, “Ship graveyard”, “Rock City” and “Founders Canyon”.
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Miscellaneous
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Changed the weekly challenge “Earn 10000 points for battles in brawls” (100 Engineer badges). Now it is a chain of challenges:
- Earn 8000 points for battles in brawls, including the active brawls of the Game center. Reward: 100 Engineer badges.
- Earn 10000 points for battles in brawls, including the active brawls of the Game center. Reward: 150 Engineer badges.
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New event “Foreshadowing”
Attention! The event will be available from April 25 to May 22 inclusive!
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- Event levels and their corresponding rewards will be unlocked as you complete special missions and earn event experience points.
- Event experience points are needed to unlock levels and receive rewards.
- As part of this event, you will receive new challenges: 1 main and 1 additional challenge.
- New challenges appear every day. All incomplete challenges accumulate.
- Basic event rewards are available to all players. These include: [list]
- Coupons for factions’ workbenches;
- 50 in-game coins;
- A number of stickers;
- “Exile’s stash” container with a CK of your choice;
- “Scout’s container” with a random legendary, epic or special part.
- Resource containers;
- Access to the rotor blueprints for armoured aircraft;
- Engineer badges.
[*] Purchasing the pack gives you access to:
- Certain already produced parts;
- Recipes for the production of certain upgraded parts on the event workbench;
- Additional in-game coins;
- 3 paints, a number of stickers, “Military spare” and “Long orange lamp” decorations;
- Storage expansion;
- For each subsequent level, starting from 41, you will receive 120 in-game coins as a reward.
Attention! The “Foreshadowing” packs will be available on all platforms from April 25 to May 22 inclusive!
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- Improved the landscape of the “Bridge” map: removed rocks in the passageways, which could previously lead to vehicles frequently flipping over.
- Optimized a number of maps and added them to battles involving armoured aircraft: [list]
- Naukograd;
- Clean island;
- Nameless tower.
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Kapkan
- Made the physics of the mine cable more simple: now, at the moment of stretching the cable, only the momentum of the vehicle is taken into account (the momentum depends on the mass of the vehicle and its current speed) and there are 3 possible outcomes: [list]
- if the vehicle’s momentum is below the minimum value, the cable will not break.
- if the momentum is higher than the minimum value, but below the maximum value, the cable will break with a delay.
- if the momentum is higher than the maximum value, the cable will break immediately.
Now, for example, a vehicle with a mass of 10 tonnes needs to reach a speed of 100 km/h to break the cable with a delay or 160 km/h to break it instantly. A 20 tonne armoured car would need the speed of 50 and 80 km/h, respectively.
Jotun
- The damage from the projectile explosion increased by 50%.
- The puddle applies the freezing effect 33% faster.
Tormentor
- With more than one module activated simultaneously, the effectiveness of each subsequent module will now amount to 80% of the previous one.
GL-55 Impulse
- The size of the projectile decreased.
- The perk now requires 8 hits on the enemy instead of 5. The damage bonus of the next projectile is now 40% instead of 50%.
- Cooling rate reduced by 40%.
- Ammunition reduced from 150 to 75 pcs.
Mauler
- Base damage reduced by 22%.
- Perk damage bonus increased from 10% to 20%.
Lacerator
- Damage reduced by 16%.
Rebalancing of the “Mauler” perk is required in order to weaken builds with a small number of these chainsaws (with 4 installed “Maulers” the damage will be identical to what it used to be).
Narwhal
- The projectile’s explosion now freezes parts by 35% instead of 20% previously.
Fortune
- Fire rate reduced by 20%.
AM-5 Avalanche
- Blast damage increased by 30%.
- Penetration ability increased from 40% to 70%.
- Projectile flight speed increased by 24%.
- Durability increased from 1592 to 2418 pts.
- Mass increased from 3510 to 5333 kg.
- The projectile impulse upon hit and recoil increased.
Miscellaneous
- Now the projectiles that have their own physics (those of “Fortune”, “Yongwang” and “Porcupine”) explode upon contact with teammates but do not deal damage to them.
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- Added the ability to find parts of a specific size in the storage via the search bar. To do this, you need to enter the desired dimensions of the part (length, width, height) in pins (the number of cells in the build mode), separating them with any symbols except numbers.
- Now, the parts of the factions that appeared during seasons can be found in storage by entering the name of the faction.
- Updated the background for promotional banners.
- Added the ability to open a context menu for stabilizers in the window for removing upgrades from parts. It allows you to buy or sell stabilizers, as well as quickly get to the Engineer workbench to produce them.

- Improved support for NVIDIA Ansel service. Now, the NVIDIA GPU owners have the opportunity to take in-game screenshots in a special photo mode using various filters and other settings. The mode is enabled by keyboard shortcut ALT-F2 (default).
- Improved the behavior of AI opponents in battles against players on armoured aircraft.
- Updated the visual effects of all flares.

- Now, the perk of the “Whaler” cabin that increases the speed of projectiles does not work with projectiles that fly on a plunging trajectory (artillery).
- Fixed a bug with the incorrect spawning of teams on the “East quarter” map in the “Clan confrontation” mode. The map has been returned to the mode’s rotation.
- Fixed a bug where movement parts did not interact with destructible objects.
- Fixed a bug with an extra invisible wall on the “Bridge” map.
- Fixed a bug where the setting bar for the desired frame rate did not appear in the graphics settings immediately after enabling the adaptive resolution mode, but only after re-entering the settings menu.
- Fixed a number of bugs with environmental objects on the following maps: [list]
- “Copperhead” stadium;
- Ship graveyard;
- Ashen ring;
- Naukograd;
- Cursed mines;
- Eastern Array;
- Chemical plant;
- Founders Canyon;
- “Control-17” station;
- Powerplant;
- Crater;
- Sandy gulf;
- Old Town;
- Dead Highway;
- Orbital station;
- Lost coast;
- The Nomads’ camp.
[*] Fixed a bug with incorrect sorting of the “Armour slab” part when selecting the “By type” filter.
[*] Fixed the physical model of the “Armored track” (with and without the “Snow Worm” CK). Now, it is impossible to mount a weapon in such a way that the barrel clips through the track and the weapon is still able to fire.
[*] Fixed a bug where raiders could not return to the game zone of the “Wolf outpost” map if they got outside of it.
[*] Fixed the animation of holding the charge of the “Kaiju” weapon.
[*] Fixed a bug where the mounting of “Nostrils” and “Tempura” parts close to each other could lead to the blocking of the latter.
[*] Improved a number of in-game texts and icons.
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