Hello!
The next update in November will have a number of balance changes, and we would like to present them in advance and to invite you to test them on a special server and share your opinion.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can see all the planned changes in more detail on the special testing server!
Changes to weapons with the “hitscan” mechanic (those that deal damage instantly, without launching a projectile)
Why?
We decided to remove instant damage dealing from weapons with this mechanic for the following reasons:
[olist]
For all other weapons, except for shotguns (because they would be minimally affected by the change due to the low range, which we do not plan to increase), we have added compensating changes related to maximum range and accuracy, which should improve the game experience while increasing the requirements for the player’s skills.
Changes
A number of the guns below have been switched from hitscan mechanic (instant damage dealing) to firing fast projectiles, and have undergone additional changes:
SM Hornet, LM-54 Chord, Vector, Sinus-0, Spectre-2, Aspect, Punisher
- Maximum range increased from 300 to 500 m.
- Min. spread reduced by 42%.
- Max. spread reduced by 45%.
- Rate of spread increase reduced by 43%.
- Added 70% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
M-37 Piercer, M-38 Fidget, M-39 Imp
- Maximum range increased from 200 to 350 m.
- Min. spread reduced by 28%.
- Max. spread reduced by 44%.
- Rate of spread increase reduced by 43%.
- Added 60% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
MG13 Equalizer, MG14 Arbiter
- Maximum range increased from 400 to 450 m.
- Min. spread reduced by 40%.
- Max. spread reduced by 20%.
- Rate of spread increase reduced by 40%.
- Added 60% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
Gungnir
- Maximum range increased from 350 to 550 m.
- Spread reduced by 40%.
- Added 80% penetration ability.
- Rotation speed upgrade replaced by projectile speed upgrade.
Nothung
- Maximum range increased from 350 to 550 m.
- Min. spread reduced by 42%.
- Max. spread reduced by 40%.
- Rate of spread increase reduced by 40%.
- Added 80% penetration ability.
- Rotation speed upgrade replaced by projectile speed upgrade.
ST-M23 Defender, M-25 Guardian, M-29 Protector, M-32 Vindicator, ST-M26 Tackler
- Maximum range increased from 300 to 500 m.
- Min. spread reduced by 28%.
- Max. spread reduced by 46%.
- Rate of spread increase reduced by 38%.
- Added 70% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
Lupara, Sledgehammer, Mace, Thunderbolt, Hammerfall, Breaker
- Added 60% penetration ability.
Goblin, Gremlin
- Added 65% penetration ability.
Spitfire, Leech, Rupture
- Added 60% penetration ability.
Junkbow, Fafnir, Nidhogg, Jormungandr
- Added 80% penetration ability.
Parser
- Added 100% penetration ability.
- Rotation speed upgrade replaced by projectile speed upgrade.
Corvo
- Maximum range increased from 300 to 500 m.
- Added 65% penetration ability.
- Rotation speed upgrade replaced by projectile speed upgrade.
Caucasus
- Maximum range increased from 130 to 200 m.
- Min. spread reduced by 20%.
- Max. spread reduced by 20%.
- Rate of spread increase reduced by 43%.
- Added 60% penetration ability.
- Range upgrade replaced by projectile speed upgrade.
Limited ammo reserves
All weapons (except melee weapons and “Skinner”) now have limited ammo reserves.
Comment: currently some weapons have limited ammo reserves, and their owners have to control the consumption of projectiles and install additional modules to increase the reserve, while other players can shoot indefinitely without worrying about wasted damage. This difference is especially obvious in situations at the end of a battle, when two players are left one-on-one and one of them loses solely because they can’t shoot indefinitely, unlike the opponent. We think this is unfair and want to put all weapons on the same footing.
Cannons
Little Boy 6LB
- Reloading time increased from 4 to 6 sec.
- Damage increased by 45%.
- Spread increase while turning reduced by 2 times.
ZS-33 Hulk
- Reloading time increased from 4 to 6 sec.
- Damage increased by 50%.
- Spread increase while turning reduced by 2 times.
ZS-34 Fat Man
- Reloading time increased from 4.3 to 6 sec.
- Damage increased by 44%.
- Spread increase while turning reduced by 2 times.
ZS-46 Mammoth
- Spread increase while turning reduced by 2 times.
ZS-52 Mastodon
- Spread increase while turning reduced by 2 times.
Avenger 57mm
- Reloading time increased from 3.5 to 6 sec.
- Damage increased by 71%.
Judge 76mm
- Reloading time increased from 4 to 6 sec.
- Damage increased by 50%.
Prosecutor 76mm
- Reloading time increased from 5 to 6 sec.
- Damage increased by 12%.
Executioner 88mm
- Reloading time increased from 5.5 to 6 sec.
- Damage increased by 9%.
Other balance changes
Tempest
- Damage reduced by 8%.
- Cooling rate reduced by 9%.
Hot Rod
- The perk will now additionally increase spread stability by 25%.
Raijin
- Energy consumption increased from 22 to 23 pts.
- PS increased from 2970 to 3105.
- Reloading time increased from 2 to 3.3 sec.
- Base bullet damage increased from 25.5 to 82.
- Base blast damage increased from 51 to 61.
- Maximum accuracy is now achieved when fully charged.
Varun
- Energy consumption reduced from 14 to 13 pts.
- PS reduced from 1890 to 1755.
Astraeus
- Damage increased by 11%.
- Penetration ability increased from 55 to 70%.
Phoenix
- Added bullet damage (50) and 100% penetration ability.
- Added a perk that increases crossbow stability by 15% for each hit. Stacks up to 3 times, but completely resets on a miss.
Yongwang
- Slightly increased the height of the collision model.
MG13 Equalizer
- Enlarged collision model.
Torero
- The perk now additionally increases spread stability by 50%.
Steppe Spider
- The perk now affects all weapons from the “rocket launchers” category, except: RA-1 Heather, Clarinet TOW and ATGM Flute.
- Also, the perk now increases the maneuverability of homing rockets.
Dusk
- The perk now affects all weapons from the “rocket launchers” category, except: RA-1 Heather, Clarinet TOW and ATGM Flute.
- The perk now gives +25% to damage, but instead increases spread and reduces projectile speed. Homing rockets have reduced maneuverability.
Buggy wheel
- The perk now reduces speed requirements to 30% instead of 40%.
Oppressor
- The perk now additionally increases the speed of projectiles. Max. bonus is 15% at the speed of 80 km/h and above.
Swarm
- Blast damage now does not decrease with the distance from the center of the explosion.
- The rocket launcher now increases the enemy detection radius up to 150 m.
Slaughterer
- Explosive projectile damage increased by 10%.
- Piercing projectile damage increased by 20%.
- Perk now increases damage by 3% for every 2 parts hit instead of 4%. Maximum bonus reduced from 32% to 21%.
- Durability increased from 525 to 629 pts.
Lucifer
- Durability increased from 414 to 455 pts.
- Perk now gives 3 projectiles for every 4 destroyed parts (instead of 6 projectiles for 8 parts before).
Destructor
- Base damage increased by 20%.
- Perk damage bonus reduced from 800% to 400%.
- Heat bonus from perk reduced from 10% to 5%.
BC-17 Tsunami
- Durability increased from 821 to 903 pts.
Mars
- Mass limit reduced from 22000 to 21000 kg.
- Bonus to own damage reduced from 30 to 20%, to allied damage increased from 15 to 20%.
- Perk recharge time increased from 20 to 25 sec.
Griffon
- Perk active radius increased from 25 to 40 m.
Co-driver Grizzly
- The talent is now activated after 3 hits on the armoured vehicle (instead of 2 on the cabin before).
- At least 3 seconds must now elapse between hits from one enemy (instead of 1 second previously).
- Talent charge starts to decrease 5 sec. after the last hit (instead of 10 sec. before).
- The passive skill that reduces the penalty to the power of movement parts has been replaced by a 5% increase in their durability.
The co-driver greatly increases the overall durability of armoured vehicles while also giving a bonus to mobility, which is redundant. Replacing the passive skill should remedy the situation by focusing all skills on increasing survivability.
Co-driver Yuki
- The distance for talent activation has been increased from 35 to 50 m.
- The passive skill that increases the durability of movement parts has been replaced by a 15% reduction in the penalty to movement parts power.
Co-driver Billie
- The talent now additionally reduces spread by 20% and no longer increases the damage received by the weapon.
- The passive skill that increases self-destruct damage has been replaced by a 10% increase in time to overheat.
- The “Directional fury” passive skill now reduces the spread increase rate by 20% (instead of 10% previously).
Co-driver Phobos
- The passive skill that increases the speed of an armoured vehicle now also affects the maximum speed of movement parts.
Co-driver Atitlan
- Active skill now increases damage by 15% (instead of 10% previously).
- The passive skill that increases the radius of fire puddles has been replaced by a 25% increase in the speed of heating up parts with thermal damage.
- The “Compact mixtures” passive skill now works with all ammo types, and the bonus value has been increased from 15% to 25%.
After you test the changes, please share your extended feedback and your thoughts on the changes you liked or disliked in the comments to this news, and don’t forget to include the reasons why. Thank you!
How to get on the test server?
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If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
- Create a new folder for the game on your hard drive.
- Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
- Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
- After the installation is complete, start the Launcher and enter the game with your username and password.
- The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
- After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
- Please note the schedule of the test server: [list]
- Friday, October 25, 2024: from 13:00 to 19:00 (GMT)
- Saturday, October 26, 2024: from 13:00 to 19:00 (GMT)
- Sunday, October 27, 2024: from 13:00 to 19:00 (GMT)
- Friday, November 1, 2024: from 13:00 to 19:00 (GMT)
- Saturday, November 2, 2024: from 13:00 to 19:00 (GMT)
- Sunday, November 3, 2024: from 13:00 to 19:00 (GMT)
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.