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Outlands Changes
Horizons makes the Outlands more accessible and rewarding for solo and small group players, while keeping them worthy of guild conquest.
S.A.F.E. Portal:
- New solo teleport system located in Portal Towns, offering instant access to random Outlands regions within a certain range[/*]
- The portal charges a Silver fee based on weight[/*]
- The player can return through the portal for a limited time [list]
- Certain actions, like collecting items from containers or performing trades, will cause the return portal to close[/*]
Crystal Creatures:
- New creatures: Crystal Beetle and Crystal Cobra[/*]
- Higher spawn rates for all Crystal Creatures[/*]
- Now marked only in proximity to players[/*]
- Their rewards have been adjusted, but increased availability makes them a reliable income option for groups[/*]
Other Outlands Changes:
- Region Quality Scaling will increase the rewards and difficulty of Outlands regions as you get closer to the center[/*]
- A new Player Count Indicator shows a range of active players in a particular region to help players assess PvP risk and find fights of their desired scale[/*]
PvE Changes and New Challenges
Dynamic Solo & Veteran Mob Camps:
- Camps shift location periodically and are only available for a limited time[/*]
- Players must earn Fame by killing mobs protecting the camp to unlock a personal chest[/*]
- They can only be cleared once, encouraging open world exploration[/*]
Mob Power Rebalancing:
- Mob power has been adjusted, with damage and health increases from T5 (+9%) to T8 (+42%) [list]
- These adjustments don’t apply to: [list]
- Elite enemies[/*]
- Avalonians[/*]
- Corrupted Dungeons[/*]
- Hellgates[/*]
- Veteran Dungeons rewards have been rebalanced to suit their intended group size[/*]
- Completing these dungeons in a group grants bonus rewards[/*]
- Dungeon entrances will close shortly after entry, allowing players to focus on PvE[/*]
Other Changes
Royal Continent Changes:
- Some T5 Yellow Zones have been upgraded to T6, and some T4 Blue Zones to T5[/*]
- T5 and T6 resource output from these regions will remain negligible in comparison to more dangerous zones[/*]
- This expands the content available in safe zones, without diminishing the appeal of full-loot PvP zones[/*]
- Resource Hotspots offer large amounts of resources for a limited time in random locations[/*]
Stay tuned for more Dev Talks soon, where we'll dive into the new Journal categories and groundbreaking QoL features coming with the Horizons update!