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This patch adds further polish to the Rogue Frontier update, along with several combat balance changes and additional fixes.
Season Winner Statues Added
The statues to honor the winners of Season 25 are now viewable in each servers’ Conqueror’s Hall. Congratulations to the triumphant guilds – PIVAS, Upper Class, and Take Care!
Changes
- Portal Towns can now be set as Home [list]
- Players now receive a warning when leaving a Portal Town for the Outlands if the Homesick debuff will be triggered[/*]
- Guilds which have already used their Booster this season will find its current cooldown also reduced by 30 days after this patch[/*]
Combat Balance Changes
Arcane Staffs
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Astral Staff had been too powerful in group fights, so Starfall’s damage output has been reduced to bring it more in line with other AoE pressure weapons.
- Starfall (Astral Staff) [list]
- Damage per tick: 66 → 63[/*]
Axes
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Razor Cut’s lifesteal effect has been significantly buffed to increase its impact.
- Razor Cut (Bear Paws) [list]
- Lifesteal: 10% → 20%[/*]
Bows
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Bows had fallen out of the meta following previous nerfs, so a portion of their power has been restored.
- Enchanted Quiver (Bow) [list]
- Attack damage increase: 220% → 230%[/*]
Daggers
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Twin Slayers have been performing well, but since it never feels good to be unable to recall your daggers due to a lack of energy, the entire energy cost is now paid up front.
- Ring of Death (Twin Slayers) [list]
- Cast energy cost: 6 → 12[/*]
- Recast energy cost: 6 → 0[/*]
Fire Staffs
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Infernal Staff has struggled to find its place in the meta. As a result, its fear duration has been increased to allow more set-up time on the primary target, and require enemies to pay more attention to its fiery trail.
- Combustion (Infernal Staff) [list]
- Fear duration: 0.75s → 1.25s[/*]
Shapeshifter Staffs
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Fireflash Orb’s damage bonus has been increased to further reward Hellfire Imp players for hitting targets from greater distances.
- Fireflash Orb (Hellspawn Staff) [list]
- Bonus damage per tick: 30 → 33[/*]
Swords
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Clarent Blade had been affected by multiple tangential nerfs, so in order to revitalize it, the value of its secondary effect has been increased across all stack counts.
- Crescent Slash (Clarent Blade) [list]
- 1 stack slow duration: 2s → 2.25s[/*]
- 2 stack silence duration: 2s → 2.25s[/*]
- 3 stack damage: 155 → 160[/*]
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Soulless Stream’s long casting time has struggled in modern Albion. It has now been reduced slightly, but not so much that it loses its identity.
- Soulless Stream (Galatine Pair) [list]
- Cast time: 1.1s → 0.9s[/*]
War Gloves
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Earth Crusher’s knock-up duration has been extended to further highlight its utility.
- Earth Crusher (Ravenstrike Cestus) [list]
- Knock-up duration: 1s → 1.2s[/*]
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In addition to some hitbox and hit detection improvements, Shockwave's damage has been significantly increased to better accommodate mid-range fighting builds.
- Shockwave (all Gloves) [list]
- Damage: 106 → 122[/*]
Helmets
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While Firebreath is a popular solo PvE item, its damage has been increased to improve its success in PvP encounters.
- Firebreath (Mage Cowl) [list]
- Damage per tick: 33 → 36[/*]
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All Gathering Caps now have the Emergency Shield spell to help gatherers remove lingering DoTs before consuming an Invisibility Potion or mounting up.
- All Gathering Caps [list]
- Additional ability: Emergency Shield (same as the Guardian Helmet ability)[/*]
Shoes
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While the adoption of Demon Boots following its previous buffs has been satisfying, they now offer too much mobility at higher health percentages. Therefore, their buff duration and move speed bonus per stack have been reduced slightly.
- Vengeful Sprint (Demon Boots) [list]
- Move speed bonus per stack: 25% → 22%[/*]
- Duration: 6s → 5s[/*]
Mounts
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Toxic Reaction has been removed, as it had the potential to put the mount's rider into combat unintentionally, hindering their ability to flee.
- Toxic Reaction (Pest Lizard) has been removed[/*]
Fixes
Spell Fixes
- Dodge (all T4+ Shoes): Fixed issue where immunity could be purged[/*]
- Interrupt (Swords): Fixed issue where the buff icon did not match the spell icon[/*]
- Toxic Cloud (Pest Lizard), Energy Cloud (Tower Chariot), Boulder Crash (Earthrune Staff), Sky’s Fury (Skystrider Bow), and Infernal Boulder (Hellfire Hands) now have more accurate spell indication areas[/*]
- Fixed several spell tooltips with more accurate descriptions[/*]
UI Fixes
- Fixed issue where sorting options in the Guild Rights Management UI behaved incorrectly[/*]
- Fixed issue where filtering the Bank Overview by all tiers would filter out all tiers, rather than including them[/*]
- Fixed issue where several categories in the Rankings UI were not displaying in the correct order[/*]
- Fixed issue where some T3 weapons had their abilities displayed in the wrong order on the Item Details UI[/*]
- Fixed issue where Hellion Hood spells were displayed in the wrong order on the Item Details UI[/*]
- Fixed issue where hovering over an item’s Average Price or Market History at the Marketplace would not display the exact amount[/*]
- Fixed issue where different travel costs could be displayed for the same journey, depending on the UI[/*]
- Fixed issue where the region map would not display City Plot details if opened while changing regions[/*]
- Fixed issue where the Arena Match invitation pop-up could be closed with the ESC key without canceling the match, preventing entry[/*]
- [CONTROLLER] Fixed issue where Marketplace category filters could not be changed[/*]
Albion Journal Fixes
- Fixed issue where missions to free Captured Smugglers would not grant progress to party members[/*]
- Fixed issue where missions to defeat Ghouls and Brawlers did not count all types[/*]
- Fixed issue where defeating Archers within Avalonian Dungeons counted towards the wrong Albion Journal mission[/*]
Other Fixes
- Fixed issue where items recovered to a city bank could not be accessed from a corresponding island bank[/*]
- Fixed issue where the Smuggler’s Den and Hideout Fame buffs could stack[/*]
- Fixed issue where having an Awakened Item in equipment or inventory would trigger spell cooldowns when changing regions[/*]
- Various additional graphical, animation, terrain, audio, UI, and localization fixes[/*]