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Kill Trophies
Kill Trophies are new furniture items that immortalize your PvP victories.
- When you kill another player, a Kill Trophy may drop[/*]
- They display stats about about the encounter, such as: [list]
- Who you killed[/*]
- Their equipment[/*]
- When and where the kill occurred[/*]
- Open world: a triumphant standard[/*]
- Hellgates and Corrupted Dungeons: a demonic monument[/*]
- The Mists: a knightly statue[/*]
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New Crystal Weapons
Three brand-new Crystal Weapons become available when Rogue Frontier launches.
- Rotcaller Staff (Cursed Staff): Summon a cursed spectre which spews deadly a mist[/*]
- Skystrider Bow (Bow): Jump into the air and fire up to three shots onto your enemies below[/*]
- Forcepulse Bracers (War Gloves): Dash towards a target, infusing your auto-attacks and Q and W abilities with additional magical damage[/*]
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New Journal Category
Rogue Frontier introduces a new Albion Journal category: Creatures.
- A bestiary containing most of Albion’s enemies[/*]
- Shows their appearance and describes where to find them[/*]
- Offers unique rewards, such as [list]
- Hunting-themed wardrobe skins[/*]
- The Emerald Basilisk Swamp Dragon mount skin[/*]
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Dynamic Resource Hotspots
Three new types of Dynamic Resource Hotspot are coming.
- Medium Resource Hotspots [list]
- Larger gathering zones with a single resource type[/*]
- Found in Tier 5 to Tier 8 regions[/*]
- Open-world Resource Guardians are now exclusively found in these[/*]
- Accessed via a new type of Wisp[/*]
- Temporary regions rich in one resource type[/*]
- Coming in two variants [list]
- Small Resource Mists are for solo players[/*]
- Medium Resource Mists allow multiplayer encounters[/*]
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Additionally, small Dynamic Resource Templates can now spawn Resource Mobs.
Season Changes
Changes are coming to the Guild Season structure from Season 26.
- Guild Seasons will now last roughly two months, rather than three[/*]
- A content update will be released every other season [list]
- This extends the production cycle, for more impactful updates[/*]
For more on the Season 26 changes, click here.
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Gold Market Stabilization
A new self-balancing economic mechanism will soon be introduced to help stabilize the prices of Gold and Premium when purchased with Silver, ensuring a healthy economy over the long run.
- This makes daily adjustments to the prices of certain ingame services, and the amount of Silver generated ingame[/*]
- The rate of change will be slow, and decrease further over time[/*]
- Prices will gradually stabilize at a reasonable level for each server[/*]
- Slow, gradual adjustments prevent economic shocks and overreaction to temporary trends[/*]
We can’t wait to see all of Rogue Frontier’s new features in action when the update launches on February 3, and we hope to see you ingame then!