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This patch brings important refinements and bug fixes but primarily focuses on combat balance changes.
Changes
Destiny Board Changes
- The Reaver line bonus has been reworked to prevent unintended interactions with spells and other effects [list]
- Bonus defense/damage vs mobs should now work as intended for higher-tier enemies[/*]
- Armor and magic resistance reduction effects are now more effective against higher-tier enemies[/*]
- Aside from these interactions, there should be no noticeable difference when fighting mobs[/*]
Corrupted and Solo Randomized Dungeon Changes
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With the introduction of the Gold Market Stabilization system, Common Chests that typically dropped a single Bag of Silver could sometimes be empty. To prevent this without altering the stabilization system, we have moved Silver from Common Chests to higher-value chests, and replaced them with Tomes of Insight to ensure a guaranteed reward.
- Common Chests now drop Beginner’s Tomes of Insight instead of Bags of Silver[/*]
- Uncommon, Rare, and Legendary Chests now contain more Bags of Silver [/*]
UI Changes
- To standardize Cast Time and Cooldown Rate modification values, they now always display a positive value to indicate longer durations and a negative value to indicate reductions [list]
- The item stat 'Cast Time Reduction' has been renamed to 'Cast Time' to align with this system[/*]
Combat Balance Changes
Arcane Staffs
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Evensong has offered powerful offensive utility but is almost always used with plate armor. Its base damage has been increased to help players who want to lean more into being a DPS threat.
- Dark Sphere (Evensong) [list]
- Damage: 100 → 112[/*]
Axes
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Axe players in ZvZs have been overperforming, frequently hitting more than 10 enemies. To address this, the damage and complexity of Raging Blades have been reduced.
- Raging Blades (all Axes) [list]
- Removed: Targets within 2 meters take no damage[/*]
- Damage per tick: 26 → 22[/*]
Hammers
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Giant Steps has been far from its previously overwhelming state. A portion of its slowing aura has been restored to reinforce Forge Hammers as a tanky disruptor.
- Giant Steps (Forge Hammers) [list]
- Slow: 20% → 35%[/*]
Holy Staffs
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Great Holy Staff has been underperforming, so part of its resistance increase has been restored.
- Holy Explosion (Great Holy Staff) [list]
- Resistance increase: 0.12 → 0.16[/*]
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To give Lifetouch Staff a unique role, Holy Touch’s target is now immune to Crowd Control for the channel's duration (unless self-targeting). In addition, its range has been increased to improve its reliability in modern Albion.
- Holy Touch (Lifetouch Staff) [list]
- Added: Target is immune to all crowd-control (unless self-targeting)[/*]
- Range: 6m → 9m[/*]
Spears
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Fling has struggled to find success. To improve its effectiveness, its stand time and cooldown have been reduced, making it easier to confirm an Impaler hit.
- Fling (Glaive) [list]
- Standtime: 0.85s → 0.6s[/*]
- Cooldown: 20s → 18s[/*]
Swords
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Swords already have strong chase potential due to their passive movement speed bonuses. To balance this, Heroic Strike’s above-average range has been reduced.
- Heroic Strike (all Swords) [list]
- Range: 4m → 3.5m[/*]
War Gloves
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Fleet Footwork has provided War Gloves users with a solid mobility option while also serving as an exceptional DPS tool. Its damage output has been reduced to bring it more in line with alternatives.
- Fleet Footwork (all War Gloves) [list]
- Auto-attack damage buff: 150% → 125%[/*]
Armors
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Ambush has remained a top-tier damage boost while also offering great defensive capabilities. Its maximum damage bonus has been reduced to allow other aggressive chest armors to be more competitive.
- Ambush (Assassin Jacket) [list]
- Damage buff per stack: 4% → 5%[/*]
- Max buff stacks: 10 → 6 (max damage bonus 40% → 30%)[/*]
- Stack rate: 0.5s → 1s (time to max stacks: unchanged)[/*]
Shoes
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A few underused shoe abilities with restrictive conditions and mobility trade-offs have been improved.
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Giant’s cooldown and uptime have been adjusted to make Guardian Boots a more available defensive option.
- Giant (Guardian Boots) [list]
- Cooldown: 60s → 40s[/*]
- Duration: 8s → 6s[/*]
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Mark of Sacrifice, Shield Charge, and Swift Cut have been standardized to a 15m range with below-average cooldowns, as their target requirements have been too limiting.
- Mark of Sacrifice (Hellion Shoes) [list]
- Range: 12m → 15m[/*]
- Cooldown: 20s → 18s[/*]
- Range: 11m → 15m[/*]
Fixes
Spell Fixes
- Holy Beam (Holy Staffs) no longer adds a spell effect icon to the target’s buff bar[/*]
- Hamstring (Swords): Fixed issue where the tooltip displayed an incorrect cooldown[/*]
- Ambush (Assassin Jacket): The damage buff can now be purged and no longer persists if the caster does not deal damage within the first 7 seconds[/*]
UI Fixes
- Fixed issue where icons on the Region Map could duplicate over time[/*]
- Fixed issue where some tooltips would remain visible and follow the cursor[/*]
- Fixed issue where Medium Treasure Chests were not visible on the map for players in a neighboring region[/*]
Other Fixes
- Fixed issue where Elite Cursed Harvester did not count towards the Albion Journal mission ‘Defeat any Reaper or Harvester’[/*]
- Various additional graphical, animation, terrain, audio, UI, and localization fixes[/*]