Paths to Glory Patch 1 - Version 26.010.1 - August 7, 2024
Zitat:
This is a small patch that primarily addresses issues introduced by the Paths to Glory update that were not critical enough to be included in previous hotfixes.
Changes
Albion Journal
The following mission rewards have been changed:
- ‘Visit all six Royal Cities’ [list]
- Monk's Hood → Monk's Sandals[/*]
- Blue Bard's Hat → Blue Bard's Shoes[/*]
- 5 Tomes of Learning → 1 Tome of Learning[/*]
- Innkeeper's Hat → Master's Tome of Insight[/*]
- 500 Community Tokens → Expert's Tome of Learning[/*]
- 5x Elder's Bag of Silver → Elder's Tome of Insight[/*]
Territory Raiding
The percentage of stored energy that is destroyed when unlocking Raw Energy Cores has been increased from 1% to 5%.
Other
Randomized Dungeons shown on the Minimap in the Roads of Avalon now continue to display enchantment VFX after a player has entered.
- This does not apply to randomly spawned dungeons in Hideout regions[/*]
UI Improvements
- Added pop-up notifications for the completion of individual Journal missions[/*]
- Entries in the drop-down list in the Island Merchant UI now display visual cues to reflect the player's ownership and Guild permission status[/*]
Combat Balance Changes
Axes
- Relentless Assault (Crystal Reaper) [list]
- Damage: 82.5 → 90[/*]
Bows
- Deadly Shot (all Bows) [list]
- Range: 18m → 20m[/*]
Cursed Staffs
- Enfeeble Blades (Lifecurse Staff) [list]
- Removed: Damage debuff[/*]
- Damage per tick: 55 → 70[/*]
Daggers
- Dash (all Daggers) [list]
- Energy Cost: 5% → 8%[/*]
Fire Staffs
- Combustion (Infernal Staff) [list]
- Damage per tick: 13 → 16[/*]
- Damage: 190 → 200[/*]
Frost Staffs
- Arctic Volley (Arctic Staff) [list]
- Range: 18m → 22m[/*]
Nature Staffs
- Well of Life (Wild Staff) [list]
- Cast time: 1s → 0.7s[/*]
- Duration: 5s → 4s[/*]
- Total ticks: 5 → 4[/*]
- Healing per tick: 55.2 → 69[/*]
Quarterstaffs
- Phantom Twin (Phantom Twinblade) [list]
- Damage per tick: 33 → 36[/*]
Shoes
- Spectral Run (Specter Shoes) [list]
- Previously: auto-attacks disabled for 3 seconds after moving more than 15m (after invisibility ends)[/*]
- Now: damage reduced by 50% for 3 seconds after moving more than 15m (after invisibility ends)[/*]
Fixes
Zitat:
A number of progression and reward issues in the Albion Journal have been addressed. These changes will take effect with this patch and will not retroactively change existing progression unless otherwise noted.
Albion Journal fixes:
- Fixed issue where the ‘Loot Baby Animals’ missions could be completed by looting the item from a player’s corpse[/*]
- Fixed issue where the same vanity item reward could be obtained from two missions (see updated mission rewards above)[/*]
- Fixed issue where the mission ’Own 3 plots in the same city simultaneously’ rewarded a Snow Leopard Cape item instead of the untradeable Snow Leopard Cape unlock item [/*][list]
- Unintended Snow Leopard Cape items that have already been claimed have been converted into the untradeable Snow Leopard Cape unlock item[/*]
- As a result of this fix, the amount of hide mobs required to complete the mission ‘Skin every type of Hide Animal’ has increased significantly. To offset this increase, two additional steps in the mission chain have been added: [list]
- ‘Skin 52 types of Hide Animal’[/*]
- ‘Skin 65 types of Hide Animal’[/*]
- Unfortunately, these missions have to be started from scratch as, for technical reasons, they are considered new missions[/*]
- Percentages now include one decimal number[/*]
UI fixes:
- Fixed issue where speech bubbles could obscure important UI elements. The display priority now functions correctly, in this order: [list]
- Player's own nametag[/*]
- Selected nametags[/*]
- Nametags with an icon[/*]
- Spellcasting bars[/*]
- Speech bubbles[/*]
- Other nametags[/*]
Other fixes:
- Fixed various mob spawning issues in Randomized Dungeons: [list]
- Fixed issue where boss encounters could spawn twice[/*]
- Fixed issue where elite mobs could spawn in solo dungeons[/*]
- Fixed issue where veteran mobs could spawn in groups in solo dungeons[/*]
- Fixed issue where multiple groups of mobs could spawn at once[/*]