Crystal Raiders is here! This update introduces major new additions and improvements to guild warfare in Albion, with Territory Raiding, Crystal Weapons, Guild Season updates, and much more.
To mark the occasion, we’ve produced a new trailer:
[previewyoutube=th9a8Mu6FWM;full][/previewyoutube]
Guild Warfare Re-Envisioned
Crystal Raiders introduces a new Territory Raiding system that brings thrilling new dimensions to territory control, while allowing smaller guilds more opportunities to strike. Hideouts are rebalanced to offer more stability the longer they are held, with reworked crafting bonuses based on Power level. And Might and Might Levels have been updated to give smaller guilds more ways to earn Season Points, while increasing the challenge for larger guilds focused on bigger objectives such as Castles.
New Weapons, Improved Rewards
Crystal Raiders introduces Crystal Weapons, powerful weapons with unique abilities crafted from Artifacts gained as season rewards. The first three weapons fill out the Sword, Spear, and Arcane Staff lines, with three new weapons coming each subsequent season. A daily Might Bonus rewards players for territories held by their guild, and a reworked Conqueror's Challenge rewards both individual and guild progress.
Additional Improvements
- Rare Tracking Targets that drop valuable loot[/*]
- Combat balance changes[/*]
- Region quality overlay for the world map[/*]
- Numerous optimizations and improvements[/*]
- …and much more[/*]
For the complete list of changes, see the patchnotes, and for more info, check out the official update page:
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