News Liste Albion Online

Changelog: Rogue Frontier Update
Albion Online
03.02.25 13:15 Community Announcements
Zitat:
This update expands the Outlands with the introduction of Smuggler’s Dens, the Smuggler’s Network, and the Smuggler Faction, providing new tools and activities for solo and small group players. It also adds a Bank Overview, new Crystal Weapons, Kill Trophies, and brings adjustments to Guild Seasons and the economy.

Smuggler’s Dens



Smuggler’s Dens are new safe zones within the Outlands, offering certain city amenities and allowing solo and small-scale players to base themselves in the Outlands.
  • There are 35 Smuggler’s Dens in total[/*]
  • These contain a Repair Station, Artifact Foundry, Travel Planner, Bank, the new Smuggler Faction trader, and a Smuggler’s Marketplace (see ‘Smuggler’s Network’ below)[/*]
  • Outlands Banks have been removed [list]
  • Instead, Banks in the Outlands can be found within Smuggler’s Dens[/*]
  • Items stored within Outlands Banks have been moved to a Smuggler’s Den nearby, with bank tabs opened for these items[/*]
[/*] [*]Each Smuggler’s Den has two entrances, both located within the same Outlands region
  • These entrances are displayed on the minimap[/*]
  • Outlaws and players in combat cannot enter a Smuggler’s Den[/*]
  • Players can enter and exit while mounted, and can mount up within[/*]
  • Entering a Smuggler’s Den resets active S.A.F.E. Portal and Journey Back bindings[/*]
[/*] [*]Smuggler’s Dens can be set as a player’s home
  • Travel to a Smuggler’s Den is possible if set as home, and only without luggage[/*]
  • When a Smuggler’s Den is set as home, players receive a 2.5% buff to Combat and Gathering Fame in the Outlands[/*]
  • Having a Smuggler’s Den set as home significantly intensifies the effect of Disarray to disincentivize guilds from using them as a base for large-scale battles (see ‘Additional Changes and Improvements’ below for details)[/*]
[/*][/list]

Smugglers’ Network



The Smuggler’s Network is a new, Outlands-based Marketplace network, which operates independently of the Royal Continent Marketplaces. The Marketplaces in this network are connected, allowing players to buy from distant points in the Smuggler’s Network, albeit with distance fees applied. It gives players the ability to offload loot, and the choice to regear within the Outlands for a fee or do so from the Royal Continent at lower fees.
  • Smuggler’s Markets can be found within Smuggler’s Dens and Outlands Rests [list]
  • Unlike Marketplaces on the Royal Continent, these are all connected, essentially functioning as a single Marketplace with multiple access points[/*]
  • Active Buy and Sell Orders and unclaimed items on Outlands Rests Marketplaces will be moved to the new Smuggler’s Network[/*]
  • Buy and Sell Orders can be canceled from any location within the network, but editing orders or claiming items can only be done where the order was created[/*]
[/*] [*]Distance Fees are applied when completing orders remotely
  • These fees are determined by: [list]
  • The distance between where in the Outlands an item was sold and where it was purchased[/*]
  • The item price[/*]
[/*] [*]The greater the distance, the higher the fee[/*] [*]The fee is always paid by the player completing the transaction[/*] [*]Not subject to a Premium discount[/*] [*]The distance is displayed in a new column in the Marketplace UI[/*] [*]A ‘Max Distance’ filter can be applied[/*] [/list] [/*] [*]Displayed prices include fees by default
  • This can be toggled to display prices without fees, to make it possible to compare original listing prices and view their locations    [/*]
[/*] [*]Items must meet a minimum price threshold to be listed on this Marketplace[/*][/list]

Smuggler’s Activities



This update introduces a new, Outlands-based faction: the Smugglers. There are three new activities which players can perform in the Outlands to earn Standing with this faction, along with Might and Favor.

Smuggler Crates
  • Smuggler Crates spawn in the open world [list]
  • They can be found within a broken Smuggler Wagon[/*]
  • Multiple Crates can spawn at one of these Wagons[/*]
  • Depending on the amount of crates in a Wagon, their broadcast range varies [list]
  • 1 crate: [list]
  • Visible in close proximity[/*]
  • Unlocked immediately[/*]
[/*] [*]5 crates:
  • Visible on the Region Map[/*]
  • Locked for 1 minute[/*]
[/*] [*]10 crates:
  • Visible on the Region Map[/*]
  • Locked for 3 minutes[/*]
[/*] [/list] [/*] [*]Crates have four rarity levels, indicated by a colored glow
  • Green: Common[/*]
  • Blue: Uncommon[/*]
  • Purple: Rare[/*]
  • Golden: Legendary[/*]
[/*] [/list] [/*] [*]Dismounted players can pick up and carry these Crates
  • A player can only carry one Crate at a time[/*]
  • The highest rarity level is automatically the first to be picked up[/*]
  • Players carrying Smuggler Crates are not displayed on the Region Map[/*]
[/*] [*]Once picked up, multiple drop-off locations, called Smuggler Stashes, appear on the Region Map[/*] [*]Successfully transporting a Crate to one of these Stashes rewards the player with Might, Favor, and Smuggler Standing[/*] [*]Crates can be dropped, though they cannot be returned to the Wagon[/*] [*]Dropped Crates disappear after 30 minutes[/*][/list]
Captured Smugglers
  • Captured Smugglers can be found in the open world, surrounded by Royal Guards[/*]
  • Players can free a Captured Smuggler after defeating the guards [list]
  • After a short channel, the Smuggler is freed and the player rewarded with Smuggler Standing, Might and Favor[/*]
[/*][/list]
Smuggler’s Coins
  • Smuggler’s Coins can be found as additional loot in Camp Caches, Coffers, and Hidden Treasures in the Outlands[/*]
  • These can be delivered to Maggy Slade in Smuggler’s Dens (see ‘Smuggler’s Rewards’ below) to increase your Smuggler Standing and earn a small amount of Favor[/*]

Smuggler’s Rewards



Smuggler’s Dens play host to a shadowy new NPC: Maggy Slade. Brand new Smuggler items can be purchased from her with Favor.

Smuggler Cape
  • A craftable Cape with a unique passive spell – Hidden Vial [list]
  • This spell activates upon using a potion, reducing the potion slot cooldown by 90 seconds[/*]
  • After activation, the spell enters a long cooldown[/*]
[/*] [*]Crafting a Smuggler Cape requires:
  • A Smuggler Crest (purchasable from Maggy Slade)[/*]
  • A Caerleon Heart[/*]
  • A base cape of Tier 4 to Tier 8[/*]
[/*][/list]
Smuggler Vanity Items
  • New, non-tradable vanity items can be purchased from Maggy Slade: [list]
  • Full Smuggler wardrobe set [list]
  • Smuggler’s Hat[/*]
  • Smuggler’s Coat[/*]
  • Smuggler’s Boots[/*]
  • Smuggler’s Cloak[/*]
[/*] [*]Smuggler Avatar[/*] [*]Smuggler Avatar Frame[/*] [/list] [/*][/list]

Bank Overview



This is a much-requested new UI which allows players to see an overview of items they have stored in all banks across the game, including the new banks in Smuggler’s Dens. Players with the ‘Manage Guild Chests’ guild right can also view items stored in their guild’s shared bank tabs from the Bank Overview.
  • The Bank Overview can be opened from: [list]
  • The Player Menu (clicking or tapping your character avatar in the top-left of the screen)[/*]
  • The hotkey ‘K’[/*]
[/*] [*]There is now also a ‘Search in Bank Overview’ option in the Item Details UI
  • This allows you to see where you currently have items of that type stored[/*]
[/*] [*]Upon opening, players can see an overview of the number of items they have in each bank and their estimated market value
  • Clicking an item shows its details[/*]
[/*] [*]The contents of the selected bank tab are displayed in the right-hand side of the UI[/*] [*]Shared Bank contents are not updated in real time
  • The time since the information was last updated is displayed in the top right[/*]
[/*] [*]A dropdown menu allows players to switch between bank tabs
  • Recovered items from a destroyed Hideout have their own entry in this menu[/*]
[/*] [*]From this UI, items can be searched and filtered across all banks simultaneously
  • Items cannot be moved, stacked, or sorted – this is a view-only UI[/*]
[/*] [*]This feature also allows players to view and recover items from Guild Islands to which they have lost access
  • Recovered items are moved to a new tab in the nearest city or Smuggler’s Den bank from where they have been recovered[/*]
  • As long as a Recovered Items tab exists in a bank, more of these tabs cannot be created at the same bank until it is cleared[/*]
[/*][/list]

Kill Trophies



Kill Trophies are new, themed furniture items that serve as mementos of PvP combat victories. They allow you to admire a monument to your own triumph, and brag to your friends and foes about your combat prowess.
  • There is a chance for one of these to drop whenever you kill a player in full-loot PvP combat [list]
  • They come in three different sizes[/*]
  • The more valuable the victim, the greater the chance that a trophy will drop, and that it will be a larger trophy[/*]
[/*] [*]Knockdowns and self-kills do not grant Kill Trophies[/*] [*]There are three variants of Kill Trophies, called Mementos, depending on where the kill occurred
  • Open World Mementos drop in the Outlands and the Roads of Avalon[/*]
  • Hell Mementos drop in Corrupted Dungeons and Hellgates[/*]
  • Mists Mementos drop in the Mists and Knightfall Abbey[/*]
[/*] [*]Mementos can be placed in the open world or on islands[/*] [*]They display the kill details, including the victim’s name[/*] [*]They are tradable, but cannot be sold at the Marketplace[/*][/list]

Dynamic Resource Hotspot Additions



This update builds on the introduction of Dynamic Resource Hotspots in the Horizons update with three new variations, giving dedicated gatherers lucrative new objectives to pursue.

Medium Resource Hotspots
  • These are larger Resource Hotspots than the ones that currently exist[/*]
  • They can appear in open-world regions from Tier 5 to Tier 8, and are active for an entire day[/*]
  • They contain one resource type, and can also contain Resource Guardians (eg. Old White) [list]
  • Resource Guardians can spawn in any region where their matching resource can be found, regardless of the Hotspot's resource type[/*]
[/*] [*]In the open world, Resource Guardians now spawn exclusively in these areas[/*][/list]
Resource Mists
  • Resource Mists can be accessed by finding a Verdant Will o’ Wisp in a Dynamic Resource Hotspot[/*]
  • A Verdant Will o’  Wisp can be pursued until it opens a portal [list]
  • These portals lead to smaller, resource-rich Mists[/*]
  • The primary resource found within a Resource Mist is the same as that of the Resource Hotspot from which it was accessed[/*]
[/*] [*]These can range from Tier 6 to Tier 8, and exist in different rarities[/*] [*]There are Small Resource Mists for individual players, and Medium Resource Mists where you can encounter other players[/*] [*]Resource Mists close after a short time, with Medium Resource Mists lasting longer than Small ones[/*][/list]
Small Resource Mob Hotspots
    Small Resource Mob Hotspots spawn Resource Mobs of their biome’s primary type[/*]

New Albion Journal Category



This update introduces the eighth Albion Journal category: Creatures.
  • This challenges players to hunt every type of creature that can be found in the world of Albion[/*]
  • New, unique rewards, based around the theme of a beast hunter, are available as you progress through the category[/*]
In addition, a new subcategory – Smugglers – has been added to the Exploration category.

New Crystal Weapons



With this update, three new Crystal Weapons are available to successful guilds, each with its own unique spell:
  • Rotcaller Staff (Cursed Staff): Plaguebringer summons a cursed spectre that spews a deadly mist[/*]
  • Skystrider Bow (Bow): Sky’s Fury allows you to jump into the air and fire powerful bolts down onto your opponents[/*]
  • Forcepulse Bracers (War Gloves): Unstoppable Rush infuses your attacks with magical damage as you dash towards your enemies[/*]

Gold Market Stabilization



With this update, we are introducing a self-regulating economic system to the game that will help stabilize the price of Gold and Premium when purchased with Silver. This system automatically makes minor adjustments on each server as needed, to gradually stabilize prices without the need for large-scale economic intervention.

As a result, players may notice changes in the amount of Silver received for some activities – such as killing mobs –, and in the Silver cost for certain actions. These changes will be quite subtle, however, and will slow down over the long term, thus avoiding any economic shocks.

Season Changes



Beginning with Season 26, Guild Seasons will be shortened to 59 days, in order to create a more dynamic and engaging experience:
  • Territories will reset three times during a season: [list]
  • Opening Day[/*]
  • Mid-Season Invasion Day[/*]
  • Final Weekend[/*]
[/*] [*]Double point scoring will begin on the mid-season Invasion Day, and cover half the season[/*] [*]Off-season length will alternate between the standard 12 days and a shorter 5-day break[/*][/list]Several balance adjustments accompany the shorter season:
  • Territories now generate 50% more Fortification Points each day[/*]
  • Conqueror's Challenge Chest values have been adjusted in proportion to the season length[/*]
  • The 90-day Fame buff reward (Knight's Vow) has been replaced with a shorter 60-day Fame buff[/*]
  • A new Guild Challenge has been added for Smuggler Activities[/*]
  • Basic Guild Challenge [list]
  • Requirements reduced by 50%[/*]
[/*] [*]Crystal Creatures
  • Might, Favor, and Loot rewards have been doubled[/*]
  • Crystal Creature respawn rate reduced by 50%[/*]
[/*] [*]Territory Energy Crystals
  • Requirements reduced by 44%[/*]
  • Season Points reduced by 20% to balance the impact of double scoring now applying to a larger portion of the season[/*]
[/*] [*]Hideout Power Cores
  • Requirements reduced by 30%[/*]
[/*] [*]Treasure Chests
  • Requirements reduced by 35%[/*]
[/*] [*]Castles
  • Requirements reduced by 33%[/*]
[/*] [*]PvE
  • Requirements reduced by 33%[/*]
  • Season Points increased by 100%[/*]
[/*] [*]Gathering
  • Requirements reduced by 30%[/*]
  • Season Points increased by 300%[/*]
[/*] [*]Corrupted Dungeons
  • Requirements reduced by 25%[/*]
  • Season Points increased by 25%[/*]
[/*] [*]2v2 Hellgates
  • Requirements reduced by 30%[/*]
[/*] [*]5v5 Hellgates
  • Requirements reduced by 33%[/*]
[/*] [*]10v10 Hellgates
  • Requirements reduced by 33%[/*]
[/*] [*]Arena
  • Promotion values have been adjusted to enable faster rank progression: [list]
  • Rank Iron 1: 250 → 150[/*]
  • Rank Iron 2: 500 → 300[/*]
  • Rank Iron 3: 750 → 450[/*]
  • Rank Iron 4: 1000 → 600[/*]
  • Rank Bronze 1: 1250 → 750[/*]
  • Rank Bronze 2: 1500 → 900[/*]
  • Rank Bronze 3: 1750 → 1050[/*]
  • Rank Bronze 4: 2000 → 1200[/*]
  • Rank Silver 1: 2250 → 1350[/*]
  • Rank Silver 2: 2500 → 1500[/*]
  • Rank Silver 3: 2750 → 1650[/*]
  • Rank Silver 4: 3000 → 1800[/*]
  • Rank Gold 1: 3250 → 1950[/*]
  • Rank Gold 2: 3500 → 2100[/*]
  • Rank Gold 3: 3750 → 2250[/*]
  • Rank Gold 4: 4000 → 2400[/*]
[/*] [*]Demotion values have been adjusted to 50 points below the promotion threshold for the previous rank (previously 100 points)
  • For example, you will drop from Bronze 1 to Iron 4 (promotion threshold: 600 points) if your points fall below 550[/*]
[/*] [/list] [/*] [*]Headquarters Hideout requirements have not changed for Season 26 due to the overall Season Point output remaining largely unchanged[/*][/list]

Additional Changes and Improvements



Home and Disarray Changes
  • Players entering the Outlands from a Portal Town no longer lose their home if it is set to a location there (Outlands Hideout, Rests, or Smuggler’s Den)[/*]
  • Instead, they now receive a new debuff, ‘Homesick’[/*]
  • When in groups of 21 or more players, Homesick significantly increases the effect of Disarray: [list]
  • Normal Disarray Level 1 reduces Damage & CC by 1%[/*]
  • Increased Disarray Level 1 reduces Damage & CC by 21%[/*]
  • Normal Disarray Level 2 reduces Damage & CC by 2%[/*]
  • Increased Disarray Level 2 reduces Damage & CC by 22%, etc.[/*]
[/*] [*]This debuff also applies when players have set home in a Smuggler’s Den[/*][/list]
Dynamic Encampment Changes
  • Since the Mob Fame Penalty was removed from Dynamic Encampments with Horizons Patch 1, the total amount of Fame from Group Dynamic Encampments has overperformed relative to other features[/*]
  • To bring Group Dynamic Encampments more in line with other features, the amount of non-tradable Tome Fame found in the Green (Common) Caches of open-world Encampments has been reduced[/*]
  • While open-world Solo Dynamic Encampments are also affected by this Fame reduction to a lesser extent, they were also found to be underperforming from a loot perspective, so they have received an increase of 10% to their loot[/*]
  • Both types of Encampments can now also drop Smuggler's Coins from their Green (Common) Cache variants[/*]
  • Neither of these changes affect the Mists, and mobs still yield their full Fame value[/*]

Mists Changes
  • Unstable Roads found within the Mists now have an increased chance to spawn: [list]
  • Unenchanted Mists: 10% → 25%[/*]
  • Enchanted Mists: 50% → 100%[/*]
[/*] [*]Unstable Roads found within Nonlethal Mists are now more likely to connect to the Royal Continent, while Unstable Roads within Lethal Mists are more likely to connect to the Outlands[/*] [*]Wisps now ignore mounted players[/*][/list]
UI Improvements
  • Knockdowns and Arena deaths are now included in the Player Stats UI (in the Deaths and Kills tabs) [list]
  • You can filter for knockdowns or kills via a dropdown menu[/*]
[/*] [*]UI windows now scale according to the aspect ratio of the display[/*] [*]Added an ‘S’ to the bottom of the minimap to indicate South[/*] [*]Marketplace UI now keeps filter settings separated per tab, except for Loadouts[/*] [*]Attacker’s equipment information is now included in the Death Recap[/*] [*]Death Recap entry in the Player Menu is now always visible, appearing in a disabled state when unavailable[/*] [*]The login screen now scales with the Window Scaling setting in the Interface menu
  • [DESKTOP] As the default scaling is set to 80%, the login screen will appear smaller after the update but can be adjusted by increasing Window Scaling[/*]
[/*] [*][DESKTOP] Added a server selection UI to match the existing mobile version[/*] [*][MOBILE] Icons for the buttons opening the game menu and party UIs in the combined tracker have been updated[/*][/list]
HUD Editor Changes
  • A click-through option is now available for some HUD elements: minimap (desktop only), spell buttons, and player frames [list]
  • Click-through means that items remain visible but are no longer interactable, allowing you to click behind them[/*]
  • Hidden and click-through elements are now marked for easier identification, and a warning message appears when applying or importing click-through elements[/*]
[/*] [*][CONTROLLER] Controller support added to the Manage Layouts UI[/*] [*][MOBILE] Minimap opacity now affects only the background texture, leaving labels and icons unchanged
  • Separate opacity settings are now available for minimap labels and icons[/*]
[/*][/list]
Other Changes
  • The amount of Boss Lair chests has been changed back down to 1 (from 3), but their loot multiplier has been increased back up to 3 (from 1) [list]
  • This should not affect the total value of Boss Lairs, but player feedback overwhelmingly preferred the older, one-chest version of Boss Lairs to the three-chest version[/*]
[/*] [*]Hideout bonus buffs now apply from Power Level 1, and the bonus Fame levels are as follows:
  • Level 1: +2.5% PvE and Gathering Fame[/*]
  • Level 2: +3% PvE and Gathering Fame[/*]
  • Level 3: +4% PvE and Gathering Fame[/*]
  • Level 4: +5% PvE and Gathering Fame[/*]
  • Level 5: +6% PvE and Gathering Fame[/*]
  • Level 6: +7% PvE and Gathering Fame[/*]
  • Level 7: +8% PvE and Gathering Fame[/*]
  • Level 8: +9% PvE and Gathering Fame[/*]
  • Level 9: +10% PvE and Gathering Fame[/*]
[/*] [*]The trash rate of equipable items has been increased slightly, while the trash rate of non-equipment items has been reduced slightly[/*] [*]City Banks can now be accessed from Personal Islands connected to that city[/*] [*]Kill messages in chat are now highlighted to show the killer and victim’s relation to you[/*] [*]Crystal Arena Avatar Ring items are now salvageable, allowing players to repurpose duplicate items:
  • Avatar Ring: Crystal Arena Silver Rank – Salvageable for 20 Arena Sigils[/*]
  • Avatar Ring: Crystal Arena Gold Rank – Salvageable for 40 Arena Sigils[/*]
  • Avatar Ring: Crystal Arena Crystal Rank – Salvageable for 60 Arena Sigils[/*]
[/*] [*]Tier 4, 6, and 8 versions of Resource Mobs have been added to their respective biomes
  • Just like their Tier 3, 5, and 7 brethren, they spawn fully charged with resources[/*]
[/*][/list]

Combat Balance Changes



Arcane Staffs
Zitat:
Chain Missile’s bounce damage has received a boost to help solo Arcane Staff players clear packs of enemies in PvE.
  • Chain Missile (all Arcane Staffs) [list]
  • Bounce damage: 25 → 40[/*]
[/*][/list]
Axes
Zitat:
Bear Paws have been very successful as a ganking weapon, especially in catching opponents, but their fighting abilities have been somewhat lacking. To make them less one-dimensional, their fighting strength has been improved, but their catch potential toned down.
  • Razor Cut (Bear Paws) [list]
  • Added 10% life steal buff for 4s on cast start[/*]
  • Removed Damage over Time effect[/*]
  • Base Cooldown: 30s → 20s[/*]
  • Cooldown Reduction on hit: 40% → 25%[/*]
  • Damage: 140 → 180[/*]
  • Decreased hitbox size[/*]
  • Jump can no longer be interrupted[/*]
  • Jump Range: 10m → 8m[/*]
  • Jump Speed: 22 → 18[/*]
[/*][/list]
Zitat:
Rending Strike’s damage has fallen behind Rending Rage, even on single targets. For this reason, Rending Strike’s damage has been increased.
  • Rending Strike (all Axes) [list]
  • Damage: 54 → 59[/*]
[/*][/list]
Cursed Staffs
  • Cursed Tar (all Cursed Staffs) [list]
  • Improved area hit detection on initial tick[/*]
  • Maximum area duration: 4s → 4.2s[/*]
[/*][/list]
Zitat:
Inner Shadow’s effect on Leather Armor offered too much sustain in PvE situations. Therefore, its sustain has been reduced against mobs, and increased against players. Its total area damage in PvP has been increased, while its duration has been reduced.
  • Shadowcaller (Inner Shadow, Leather) [list]
  • Maximum duration: 3.2s → 2s[/*]
  • Maximum ticks: 5 → 4[/*]
  • Damage per tick (vs players): 24 → 33[/*]
  • Damage per tick (vs mobs): 24 → 16.5[/*]
[/*][/list]
Daggers
Zitat:
Due to Deathgivers consuming Q Stacks before dealing damage, having two stacks dealt more damage than having max stacks. To fix this, it now consumes stacks after dealing damage. Since this increases the damage output of an already very strong item, its base damage has been reduced to compensate.
  • Ghost Strike (Deathgivers) [list]
  • Now deals damage before Sunder Armor’s pierce is removed[/*]
  • Damage: 167.5 → 159[/*]
[/*][/list]
Zitat:
Due to its long range and cone angle, Throwing Blades could often hit unintended targets. For this reason, its range has been reduced and damage increased. In addition, its buff no longer requires a unique target, making it more reliable.
  • Throwing Blades (all Daggers) [list]
  • Reduced Range: 18m → 12m[/*]
  • Damage: 45 → 60[/*]
  • Damage type: Magical → Physical[/*]
  • Blade radius: 1m → 1.2m[/*]
  • Standtime: 0.4 → 0.2[/*]
[/*][/list]
Hammers
Zitat:
The one-handed Hammer is the introductory Hammer for players who prefer tank playstyles, so Earth Shatter now has a taunt against mobs to help new tanks and their allies in group PvE.
  • Earth Shatter (Hammers) [list]
  • Now makes you the highest priority target for all mobs hit[/*]
[/*][/list]
Zitat:
Powerful Swing’s bonus damage against crowd-controlled targets was too unreliable, so it has been simplified and this conditional strength added to its baseline damage instead.
  • Powerful Swing (Hammers) [list]
  • Damage: 113 → 169[/*]
  • Removed: 56 bonus damage to CC’d targets[/*]
[/*][/list]
Holy Staffs
Zitat:
Fallen Staff has been underused recently. To make it more attractive and to give it a more unique role, it now removes damage-over-time effects.
  • Salvation (Fallen Staff) [list]
  • Now cleanses damage-over-time effects[/*]
[/*][/list]
Maces
Zitat:
Defensive Slam has received a significant cooldown reduction. While its damage has also been reduced, these changes give it greater damage-over-time potential, making it a more viable option.
  • Defensive Slam (all Maces) [list]
  • Damage: 77.81 → 60[/*]
  • Cooldown: 3s → 2s[/*]
[/*][/list]
Zitat:
Threatening Smash’s cooldown has been significantly reduced to make it more viable in a brawling playstyle. This slightly reduces Caerleon Cape’s burst damage.
  • Threatening Smash (all Maces) [list]
  • Cooldown: 6s → 4s[/*]
  • Damage: 146 → 135[/*]
[/*][/list]
Nature Staffs
Zitat:
Thorn Growth is one of the strongest Q-slot damage abilities against multiple enemies in PvE, on a weapon line that also offers very high sustain. Its area damage has therefore been reduced against mobs, while its damage output and usability has been increased in PvP.
  • Thorn Growth (all Nature Staffs) [list]
  • Damage vs mobs: 30 → 24[/*]
  • Damage vs players: 25 → 30[/*]
[/*][/list]
Quarterstaffs
Zitat:
Forceful Swing had been able to shut down builds that rely on auto-attacks, but otherwise unreliable. Its duration has therefore been reduced, but the power of its debuff increased significantly to allow Quarterstaff tank players to better protect their allies.
  • Forceful Swing (all Quarterstaffs) [list]
  • Damage reduction: 20% → 50%[/*]
  • Duration 8s → 5s[/*]
[/*][/list]
Zitat:
Mystic Rocks no longer removes healing-over-time effects as a separate mechanic. Instead, it now properly negates all healing received by the caster, which includes healing-over-time.
  • Mystic Rocks (Staff of Balance) [list]
  • No longer removes healing-over-time effects on the caster[/*]
  • Instead, healing-over-time effects will simply not heal the caster while the effect is active[/*]
[/*][/list]
Shapeshifter Staffs
Zitat:
Adapting Matter’s energy cost has been reduced to make it more similar to the other Shapeshifter Q abilities.
  • Adapting Matter (all Shapeshifter Staffs) [list]
  • Energy cost: 16 → 10[/*]
[/*][/list]
Zitat:
Tether Shift’s shield duration has been extended to give its users a longer protection window.
  • Tether Shift (all Shapeshifter Staffs) [list]
  • Shield Duration: 1.5s → 2s[/*]
[/*][/list]
Swords
Zitat:
Blade Cyclone’s Heroic Stack removal creates a significant cost, so its damage output has been increased to justify this.
  • Blade Cyclone (all Swords) [list]
  • 1 stack damage: 60 → 70[/*]
[/*][/list]
Zitat:
Swords have high mobility, and Limitbreaker adds another unconditional move speed buff that can be used to engage and disengage. This made its overall mobility somewhat too effective in the Mists, so that buff has been reduced.
  • Limitbreaker (Infinity Blade) [list]
  • Move speed buff while channeling: 40% → 30%[/*]
[/*][/list]
Zitat:
Heroic Cleave has had its hit delay reduced to improve its feel and hit more reliably.
  • Heroic Cleave (all Swords) [list]
  • Hit delay: 0.3s → 0.2s[/*]
[/*][/list]
Potions
Zitat:
To ensure Poison Potions are not too powerful as ganking tools in combination with the new Smuggler Cape, their damage against mounted players has been halved.
  • Poison Potions [list]
  • Damage against mounted players reduced by 50%[/*]
[/*][/list]
Mounts
    Spectral Bat, Spectral Direboar, Divine Owl, and Saddled Terrorbird spells no longer interrupt their gallops[/*]

Diminishing Return Changes
Zitat:
Increased Diminishing Returns have helped solo players against multiple enemies, but in large-scale battles where cleanses are widely available, this change nerfed crowd control-focused tank builds more than intended. To make these tanks more viable in large-scale fights, cleanses now significantly reduce Diminishing Returns, resulting in longer crowd control durations, especially in fights with multiple cleanses available.
    Cleansing Crowd Control now partially resets the Diminishing Returns value of the removed CC effect, setting it to 0.3[/*]

Fixes



Spell Fixes
  • Requite (Armor of Valor): Channel effects can no longer be purged[/*]
  • Intoxicating Breath (Venom Basilisk): Fixed issue where defense debuff was not removed by debuff cleanses[/*]
  • Fear Aura (Fiend Robe): Affected targets now display an icon to show their immunity to further Fear Aura[/*]
  • Enigma Blade (Arcane Staff): Fixed issue where its effect did not match the size of its indicator[/*]
  • Crescent Slash (Clarent Blade): Fixed issue where its effect did not match the size of its indicator[/*]

UI Fixes
  • Fixed issue where the Completed Transactions tab would reset to default when a buy order was fulfilled during a search[/*]
  • Fixed issue where freshly spawned treasures and resources would not display on an already opened Travel Mode map[/*]
  • Fixed issue where the Upgrade UI would not reopen if closed by clicking the X icon while stationary[/*]
  • Fixed issue where HUD elements were not clickable with the Albion Journal open[/*]
  • Fixed issue where the Kill Details UI displayed incorrect item salvage values[/*]
  • Fixed issue where the Rankings UI would display incorrect values[/*]
  • Fixed issues where duplicate entries appeared in some Albion Journal mission checklists[/*]
  • Fixed a regression where the default sorting for resources (and some other item types) would handle enchantment levels incorrectly[/*]


For the complete list of changes, see our website: https://albiononline.com/changelog
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Release:17.07.2017 Genre: Online-Strategie Entwickler: Sandbox Interactive Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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