News Liste Ultimate Admiral: Dreadnoughts
You can check the latest small update which we have just deployed:
*v1.6.0.3*
- Balanced the cost of torpedoes/torpedo propulsion. Electric torpedoes now are lighter but more expensive. The oxygen torpedoes are much more expensive. Speed of torpedoes according to propulsion has been re-adjusted.
- Gun accuracy balanced further towards realism.
- Shell ballistics balanced further.
- Long-barreled guns fire rate vs Short barreled has received slight re-balance.
- Crew losses Surrender threshold increased to 80%.
- Fire spread chance increases further according to structural damage.
- Fixed 7-inch damage error (it was lower than it should be).
- AI screen/scout logic improved to send ships in more effective attacking positions.
- Tension will increase and be more dynamic (as it was requested by several players, due to recent economic changes, tension calculations were too mild and it took too long to trigger a war).
- Ship turning rate, acceleration, maneuverability balances. Ships could turn too fast before.
- Improved auto-design to use guns of longer barrel length.
- Fixed a memory leak caused by successive battle starts.