News Liste Ultimate Admiral: Dreadnoughts
We offer another update which should further improve your gameplay experience. Here is what it includes:
*Optimization Update v1.4.0.9*
- Further Battle AI optimizations.
- 3D battles fps optimizations.
- Auto-Design further optimizations to be faster and even more effective.
- Balanced ASW to matter more in Submarine battles' autoresolve.
- Improved Campaign AI in finance and research management.
- Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack.
- Fixed a potential freeze issue during “Battles..” loading.
Enjoy!
The Game-Labs Team
Uploaded optimized version including the following:
- More 3D battles fps optimization.
- Fine tuned Submarine auto-resolved battles.
- Fixed "Task Force Failed to escape" mechanic which made Task Forces to not trigger all meeting battles consistently.
- AI Task Force pathfinding optimizations.
- Fixed double geared steam turbine engines having a double maintenance cost.
- Other minor fixes.
You must restart Steam to receive this update with no problems
Uploaded optimized x2 version including the following:
- Fixed issues that could cause inconsistent Task Force interaction. In the next turn you should always get battles between Task Forces which intersect, unless the enemy was able to retreat.
- Shell Ballistics and Ship Movement mechanics optimizations. Some slight related balances for a smoother 3D battle experience were needed for compensation and were done.
- Further Battle AI optimizations. The Battle AI should not approach so much at an ineffective range, as before.
- Adjusted Friendly Fire mechanics so that they do not cause issues, as before, in torpedo launching.
- Other minor fixes and improvements in localization and UI.
You must restart Steam to receive this update with no problems
Uploaded optimized x3 version including the following:
- Further optimizations in auto-design and saves processes. There should be a noticeable increase in the speed of loading for everything. If you notice a very short windows process freeze when you click buttons during campaign's generation "Creating World" just ignore it. We will try to optimize further with parallel cpu threads processing.
- Reduced the tension caused by enemies of ally. If diplomatic relations are good, then very small or no extra tension will be caused.
- Reduced Torpedo Arm time from 3 sec to 2 sec to fix rare issues of no torpedo firing at very close distance.
- Minor UI and localization issues fixed.
You must restart Steam to receive this update with no problems
Uploaded optimized x4 version including the following:
- Further optimizations in the Battle AI. The Battle AI should be more balanced, not overly aggressive to move so close as before in cases it should not.
- Further Auto-Design optimizations.
You must restart Steam to receive this update with no problems
Uploaded optimized x5 version including the following:
- Fixed old rare issue which could cause guns to not fire, thanks to the dedication of kind players that reported to us very useful information. At modders: please be extra careful when you edit the values "shootDelayMin" and "shootDelayMax". We made hard coded changes to lessen the chance to get a bug but still, you need to not increase too much these values.
- Minor Battle UI fps optimization.
You must restart Steam to receive this update with no problems