Here is another update that improves the game. Please read:
Minor Update v1.3.9.7
- Improved relations logic. When a nation signs a peace treaty with an enemy then it cannot enter war against this enemy in the next turn unless relations are to the minimum level and one year has passed. This fixes the issue of having signed a peace treaty with a nation then on the next turn you are dragged to war again, because your allies were at war with the enemy. Continuous wars could cause nations to dissolve too fast previously.
- Fixed issue of peace treaty diplomatic action not resetting, making it possible to end a war prematurely in the next turns and break current alliances.
- Fixed problem in power projection calculation of blockades, summing also power of allies that are not at war with a nation.
- Fixed a few part issues that were reported: one USA 8-inch gun did not scale properly with caliber increase, and some barbette caliber limitations were fixed. You may need to re-design a ship after these fixes.
- Fixed a rare crash issue that could be caused prior to the loading of a battle.
- Random Transport Losses per turn reduced -50%. They could become very excessive and make nations collapse too easily.
- Army cost balanced according to the new reduced army numbers.
- Improved further the ship acceleration/deceleration dynamics.
- Minor UI improvements in the research window and in the Transport Losses window.
- Weather can now switch to foggy or stormy weather with less probability in the campaign.
- Auto-Design algorithm improved so that AI ships better balance the demands between speed and others aspects of ship design. This improvement will make AI ships more effective and the auto-design much faster, resulting in less loading delays.
- Other minor fixes and improvements.
Enjoy!
The Game-Labs Team