This is an update which aims to be stable and enjoyable enough before the major update which will become available first as a beta, at sometime in late August or Early September. We will of course offer any required hotfixes if they are needed. Please read what this update includes:
Minor Update v1.3.9.9
- Refactoring of the Task Force and mission generation system: You should notice battles to happen more consistently according to task force positions on the map. Missions generated from ships stationed in ports will also be generated closer, as they should, to those ports. Another important change is that the ships stationed in a port which participate in a battle (generated mission) will not be eligible to use for an independent movement in the same turn. Previously this was wrongly possible and could cause confusion to players, which saw their ships to vanish from their task forces, only because they might have been sunk or heavily damaged in a played mission of the current turn. More improvements will follow on the planned v1.4 Major Update.
- Some repairs on hulls and parts: scale issues on some American and Chinese guns, New York style hulls have more freedom to place main guns, better funnel flexibility for some Bismarck style towers etc. You may need to redesign those ships if they have problems in their fire arcs.
- Fixed USA “Modern Heavy Cruiser II” to become available on the proper technology that supports its displacement.
- Fixed a barbette bug that did not allow placing barbettes consistently in refit mode.
- Fixed a critical bug that could make ships freeze their movement during a campaign battle.
- Fixed issue which allowed, wrongly, to receive orders from allies for refit designs. The refit designs can already be sold as used refitted ships.
- Fixed bug that could sometimes cause a nation to blockade itself.
- Auto-Design further optimizations to be more effective and faster.
***We kindly ask you again to stop reporting bugs if you know you use a previous version of the game or you have modified the game in any way (cheats, mods, save edits). The reason is that a bug you created may seriously delay our work as we try to fix something that is not needed and may cause other bugs.***
Enjoy!
The Game-Labs Team
Uploaded repaired version including the following:
- Balanced the bombardment (after the latest improvements it happens much more often when you are close to enemy ports) and fixed the auto-resolve to not cause damaged when you face only TR in port strike missions.
- Fixed a rare crash issue that could happen before a battle, a bug related with victory conditions.
- Fixes and fine tunings of the auto-design logic.
Please restart Steam to get this update fast
Uploaded repaired version x2 including the following:
- The Strike missions which include only Transport ships for opponents will now be only auto-resolved.
- Victory Points gained from Transport sinking rebalanced according to latest improvements in the mission generation system.
- Fixed rare UI bug which could show a port strike mission against own port.
Please restart Steam to get this update fast