News Liste Ultimate Admiral: Dreadnoughts
The game continues to receive optimizations and fixes based on your recent feedback. Here is what we got for you now.
*Minor Update v1.4.0.6*
- Fixed issue that could cause multiple mission instances for ship task forces or submarine groups at the same turn, even for ships that were sunk.
- Land Army distribution is now more effective at realizing where to send troops for attack or defense.
- Further optimizations related to AI shipbuilding processes, resulting in faster campaign generation time, campaign turn times, and AI fleet generation time.
- Campaign AI is further improved in managing the economy and shipbuilding priorities.
- Improved campaign AI on how it sends low fuel to ports for refueling.
- Improved campaign’s diplomacy mechanics and now enemies of an ally will cause extra tension and will not be able to create positive relations with other members of the alliance. This new mechanic will bring to war against members of an alliance in a faster and more consistent way.
- Other minor fixes and improvements.
Enjoy!
The Game-Labs Team
Uploaded optimized version including the following:
- Optimized the auto-design processes, reducing significantly the loading times of the campaign and the AI fleet generation time. This functionality works the best so far compared to all previous versions of the game, producing capable AI generated ships at the fastest time possible.
- Increased the cost of turrets/barrels affecting the cost of ships accordingly. This change also makes their combat value evaluation more accurate for AI and auto-resolve purposes.
- Fixed minor issues of the Ship damage window that appears during combat on the top right corner.
- Fixed minor issue causing deselection of ships when a ship was sunk.
You have to restart Steam to get this update fast
Uploaded optimized x2 version including the following:
- Fixed issue which could cause peace treaty to never become triggered and reset the relations to zero, resulting in never-ending wars. Please report if this issue is completely solved. Needs to be tested in several turns.
- Reduced the tension modifier for enemies of ally, giving the chance to delay a war.
- Tension events now show up always if they trigger.
You have to restart Steam to get this update fast