News Liste Ultimate Admiral: Dreadnoughts

Beta Update v1.5
Ultimate Admiral: Dreadnoughts
29.02.24 15:30 Community Announcements
Adimirals,

We are glad to announce the next upgrade of Ultimate Admiral: Dreadnoughts in beta state. The main content of the patch is considered released and should be not having any critical bugs. You may test the Beta v1.5 for as long as we keep it in beta state. If all is ok, we will fully release, probably within the next week.

You may easily switch to the beta mode by following those instructions:
https://steamcommunity.com/app/1069660/discussions/3/3191362449922656706/

Please read below what the new update includes:

***WARNING***


*Old campaign saves and old ship designs are incompatible. It is mandatory to clean up shared designs manually.. You will anticipate loading delays or bugs, if you choose to use Shared Designs of previous game versions*



Beta Major Update v1.5



28x NEW HULLS
  • USA “Modern Light Cruiser II”' which is a very close recreation of the Brooklyn-class, as a special new detailed hull. It can be found in the light cruiser hulls from 1925 and has a displacement between 9,900 and 13,900 tons.
  • USA “Modern Light Cruiser III”' is a hull offering cruisers quite similar to the Cleveland-class. It can be found in the light cruiser hulls from 1939 and has a displacement between 11,250 and 15,200 tons.
  • USA “Modern Heavy Cruiser II”' occupies the previous place of Modern Heavy Cruiser II and the previous hull is renamed to “Modern Heavy Cruiser III”. The new hull offers cruisers quite similar to the Whichita-class. It can be found in the heavy cruiser hulls from 1935 and has a displacement between 11,500 and 15,900 tons.
  • Austro-Hungarian “Advanced Compact Cruiser”' which is a very close recreation of the HNLMS De Ruyter. This Dutch cruiser, which was made on a tight budget is speculatively offered as an alternative hull for Austria-Hungary, producing cruisers which could fit their ship arsenal if the nation had survived World War I. It can be found in the light cruiser hulls from 1925 and has a displacement between 6,900 and 8,900 tons.
  • Austro-Hungarian “Advanced Armored Cruiser”' is a speculative hull of a wide and robust construction that can be something between a small battleship and a cruiser. It can be found in the heavy cruiser hulls from 1926 and has a displacement between 12,000 and 19,000 tons.
  • Austro-Hungarian “Large Armored Cruiser”' is another speculative hull of a wide and robust construction that produces very durable warships but not very fast. It can be found in the battlecruiser hulls from 1929 and has a displacement between 22,000 and 29,000 tons.
  • Austro-Hungarian “Advanced Small Battleship”' is another speculative hull of a wide and robust construction that produces very durable battleships but rather slow. It can be found in the battleship hulls from 1929 and has a displacement between 32,000 and 39,000 tons.
  • Austro-Hungarian “Modernized Dreadnought I”' is a strong hull for battleships that focus more on resilience than on speed. It can be found in the battleship hulls from 1927 and has a displacement between 44,000 and 60,500 tons.
  • Italian “Advanced Fast Cruiser”' producing cruisers very similar to the Montecuccoli-class. It can be found in the light cruiser hulls from 1935 and has a displacement between 8,500 and 10,900 tons.
  • Italian “Large Fast Cruiser”' producing cruisers very similar to the larger ships of the Condottieri-class. It can be found in the light cruiser hulls from 1939 and has a displacement between 10,350 and 12,900 tons.
  • Italian “Small Modernized Dreadnought”' is a hull which produces modernized battleships similar to the Julio Cesare battleship. It can be found in the battleship hulls from 1929 and has a displacement between 24,000 and 29,000 tons.
  • Italian “Hybrid Destroyer II”' is basically the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,050 and 6,250 tons.
  • Spanish “Advanced Compact Cruiser”' producing cost-effective cruisers. It can be found in the light cruiser hulls from 1925 and has a displacement between 5,900 and 8,200 tons.
  • Spanish “Advanced Small Cruiser”' producing cruisers similar to the size of the Navarra-class cruiser. It can be found in the light cruiser hulls from 1925 and has a displacement between 4,500 and 6,300 tons.
  • Spanish and Chinese “Large Cruiser I”' is a speculative hull that produces cost-effective large warships. It can be found in the battlecruiser hulls (the previous hull was renamed to “Large Cruiser II) from 1929 and has a displacement between 22,500 and 28,000 tons.
  • Spanish and Chinese “Advanced Small Battleship”' is another speculative hull that produces cost-effective battleships. It can be found in the battleship hulls from 1929 and has a displacement between 23,500 and 32,000 tons.
  • Spanish and Chinese “Hybrid Destroyer”' is a hull that is very big for a destroyer and small for a cruiser but can be useful for nations with a tight budget. It can be found in the destroyer hulls from 1935 and has a displacement between 4,750 and 5,950 tons.
  • Chinese “Large Torpedo Warship”'can offer experimental large ships which can fulfill a role that have never existed, to cover the sea with swarms of torpedoes against the enemy at the expense of smaller protection and gun firepower. It can be found in the battleship hulls from 1936 and has a displacement between 31,000 and 43,000 tons.
  • Japanese “Experimental Torpedo Cruiser II”' producing fast cruisers with the ability to host many side torpedoes. It can be found in the light cruiser hulls from 1930 and has a displacement between 7,100 and 12,000 tons.
  • Japanese “Modern Light Cruiser III”' producing capable all-around cruisers. It can be found in the light cruiser hulls from 1935 and has a displacement between 10,900 and 14,900 tons.
  • Japanese “Modern Heavy Cruiser V”' producing cruisers with advantages and disadvantages similar to the Atago-class. It can be found in the heavy cruiser hulls from 1939 and has a displacement between 11,400 and 18,900 tons.
  • French “Modern Light Cruiser II”' is a speculative hull that can produce fast and reliable cruisers which though are expensive. It can be found in the light cruiser hulls from 1935 and has a displacement between 9,500 and 12,500 tons.
  • French “Modern Heavy Cruiser III”' is a speculative hull that produces powerful and expensive cruisers. It can be found in the heavy cruiser hulls from 1937 and has a displacement between 15,500 and 18,500 tons.
  • French “Advanced Modernized Battleship”' offers a good compromise for producing a battleship that is powerful but not overly expensive that uses superior fire control. It can be found in the battleship hulls from 1929 and has a displacement between 30,000 and 54,000 tons.
  • French “Flotilla Leader”' is basically the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,250 and 6,550 tons.
  • Russian “Modernized Dreadnought I”' is a new hull which offers cost effective battleships. The previous hull took the name “Modernized Dreadnought II” and was enhanced with new parts and different scaling. The new hull can be found in the battleship hulls from 1919 and has a displacement between 27,500 and 35,000 tons.
  • Russian “Flotilla Leader”' is the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,350 and 6,650 tons.
  • British “G3 Battlecruiser”' offers the possibility to create similar gun and tower layout as the historical British design of the G3-Battlecruiser (the previous N3/G3 Battleship, has been renamed to “N3 Battleship and received some new towers).. It can be found in the battleship hulls from 1923 and has a displacement between 42,500 and 55,500 tons.
  • New parts and improvements for various other older hulls.


NEW GUNS
  • New Mark 3 USA guns for calibers 16-inch guns.
  • New Mark 4 USA guns for calibers 6-inch up to 16-inch guns.
  • New Mark 5 USA guns for calibers 6-inch up to 9-inch guns.
  • New Mark 4, 5 quad USA guns for calibers 6-inch up to 20-inch guns.
  • New Mark 4 and Mark 5 British guns for calibers 4-inch up to 7-inch guns. (offering the more realistic style of guns of that time for the British).
  • New Mark 4 and Mark 5 Austro-Hungarian guns for calibers 3-inch up to 12-inch guns.
  • Changes in the late tech Japanese gun models of calibers 8-inch up to 13-inch.
  • Full Update of almost all Italian guns for all Mark tech levels.
  • 3D model improvements for various other guns.


BALANCES AND GAMEPLAY IMPROVEMENTS
  • Faster and even more effective Auto-Design procedures.
  • Balances on ship weights and maneuverability properties.
  • Battle AI adjustments.
  • Rebalanced base accuracy of big guns and improved the mechanics so that the final applied accuracy does not reach insanely high numbers when range is found but is closer to the inherited base accuracy of the gun. These changes also fix the issue of having overpowered medium guns of caliber 15-inch or lower and very underpowered larger guns due their previous very inconsistent accuracy and low fire rate.
  • The Screen Mechanics have been reworked to function similarly as the Scout mechanics. Ships will no longer be separated from their divisions but will operate within their division. This change should fix cases where the ships often had to move to many different directions and sometimes cause chaos in formations, when players gave many movement orders.
  • Added a new button which allows the player to disable the automatic change of Division leader due to being damaged and slowed down. By default this function is enabled but players can set it as they want for their divisions. This was a feature widely requested by players.
  • Some improvements on the UI functionality of the campaign, for example. showing the sum of ports of a nation, the occupied port tonnage when selecting a port to send your ship etc.
  • Average initial distance of enemy ships in campaign battles have been increased so that the AI which wants to fight at effective high ranges does not seem that it wants to retreat.


FIXES
  • Fixed an alliance condition which could wrongly create tension at sea regions where there were no enemies of the alliance.
  • Fixed some issues which could cause formation inconsistencies.
  • Fixed issue on campaign which caused the evaluation of Minor/Major Defeat/Victory text messages to be inconsistent.


LANGUAGE SUPPORT
  • Greek language localization support.
  • Korean language localization support.


*==============================*

You may share your feedback here:

Steam Forum:
https://steamcommunity.com/app/1069660/discussions/3/4299319719339285740/

Official Forum:
https://forum.game-labs.net/topic/43855-beta-v15-feedback/
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Release:10.12.2021 Genre: Strategie Entwickler: Game-Labs Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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