News Liste Ultimate Admiral: Dreadnoughts
We hope you are having happy holidays with your family and friends. We present another optimization update that offers improvements and fixes based on your recent feedback. Here is what it includes:
*Optimization Update v1.4.1.0*
- Some further optimizations on the auto-design processes to speed up campaign generation and campaign turns.
- Difficulty level of campaign now impacts the research and AI income bonuses have been re-balanced. The goal is to offer a more comfortable gameplay experience according to the difficulty rate of the game.
- Improved the Campaign AI scrap logic so that it does not mass-scrap its fleet.
- Improved the Campaign AI delete design logic so that it is less often to have many nations delete and design new ships at the same turn.
- Auto-Resolve balanced to be more consistent. Sometimes a single DD can do some unwanted damage, but this can happen in live combat too.
- Fixed an old rare issue causing shells to pass through hulls without registering a hit.
- Fixed some old issues with the gun weights, for example 7 inch guns being heavier than 8 inch guns on some techs. This change may affect your saved designs to make them either overweight or gain some extra weight space.
- Fixed various minor issues on hulls and gun models that were reported.
- Minor other optimizations affecting various aspects of the game.
Due to the necessary changes in the weights of the guns that was mentioned in the list, your saved designs will be affected and some of them may become overweight and they will need a refit. The AI will also attempt to refit those designs in your campaigns, resulting in some of the beginning turns of your saved games to be slower.
If you do not want to update, then you can switch to the older version v1.4.0.9 Optx5 using the new Steam's branch "Previous stable version" as shown in the image:
We wish to everyone a happy new year with health and happiness,
The Game-Labs Team
Uploaded Optimized version including the following:
- Further optimization in the auto-design process making it faster and more effective than never before. Campaign generation in 1890 should take less than 2 minutes in fast machines.
- Further battle optimizations for a faster fps performance during combat.
- Some fixes for minor issues that were reported recently.
You need to restart Steam to get this update with no problems
Uploaded Optimized x2 version including the following:
- Further optimization in the Battle AI logic affecting fps performance and, also, addressing issues where the AI could desire to fight too far away, even beyond its main guns' firing range.
- Fixed issue of the torpedo friendly fire mechanics, making torpedoes unreliable in shooting, in several cases.
- Fixed a tower issue which could result in some ships not having available a tower to design the ship, if they haven't progressed in the tower technology. This problem could cause random turn delays as ships could not be auto-designed in several tries.
- A few other minor issues solved, in UI and localization.
You need to restart Steam to get this update with no problems