Let us introduce you to the update 2.1.1.1 changelog and all the features it adds, fixes and updates:
Added
- Light sources switch on and off more randomly
- New animations and behaviour for Elric and some NPCs
- New chatters for Elric and some NPCs
- New NPC animations in orchards
Fixed
- Physics exploding on clients in some cases causing massive FPS drops or crashes
- Bandits ragdoll desync
- Inconsistent blueprint technology requirements in Herbalist Hut I
- Levitating lanterns in Barn, Resource and Food Storages
- Characters tripping on some decorative objects on the roads (logs, planks, etc.)
- Mount equipped items not changing correctly
- Dropping items from a mount not updating on screen
- An NPC being visible on the management list in both work buildings after changing the job
- Happy Wife, Happy Life Achievement not working in co-op
- Mothers holding infants, sometimes playing incorrect animations for clients
- Janek staying in the barrel after completing "A Curious Boy" quest
- Being able to sprint with no stamina while overloaded
- Well transport services - Teleporting to a well during handcrafting
- Reduced likelihood of sitting bandits not noticing projectiles
- Launching the game from activity, sometimes resulting in the save being loaded on the wrong map
- Taking quest from notice board not showing a quest giver on client's side
- The client joining the game not seeing the names of a quest giver and an NPC to talk to when a quest is already taken
- The host receiving a reward instead of the person returning the quest
- Ukrainian language fixes
- Russian language fixes
Updated
- Improvements in platform snapping
- Lighting optimisations
- More experience for Villagers: Hunting Meat
- Higher price: Flax Stalk, Lambs, Animal Feed, Oat, Rye, Poppy, Hop, Tin Bar, Bronze Bar, Iron Bar, Bucket with Water
- Lower price: Boots, Copper Bar
- Goats eating less food
- Higher chance for offspring: Cow
- Boots having shorter crafting time, changed recipe, no heat penalty and providing lower heat protection
- Total crafting time in the production window now refreshes more frequently and displays fractions of a second
- Optimized animals
- Increased display time of quest dialogues between NPCs
- Translations
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/