Let us introduce you to the update 2.1.1.2 changelog and all the features it adds, fixes and updates:
Added
- Opening the Knowledge Tab on the last selected entry
- Ambience sounds at the Oxbow market: Crowd
- Sounds for a few quest NPC animations
- New sounds for NPCs working in orchards
Fixed
- Items causing crashes and freezes for clients in some cases
- NPC affection being moved to host on save load if console players were clients
- Certain achievements only unlocking for host: "A helping hand", "Let's break a stick!", "Village Manager", "I will pay next month, I swear" and all village development related achievements
- Skipping the childbirth cutscene sometimes skipping the child naming UI
- After loading the game, mount's carry weight might be lower than it should if the player has taken talent that increases that carry weight
- Child's affection dropping when father doesn't give his child a gift or doesn't talk with it every season
- Razer Chroma not being properly initialized when starting game
- Clients not hiding tools when using workbenches
- Interaction with fields and orchards not working if a player is on a mount
- Some interactions and radial menus not ending properly upon entering ragdoll
- Character not being able to move after entering ragdoll when selecting the number of items to craft
- People demand changes made by client, not always saving
- The intensity arrows in the building management window are now permanently visible but semi-transparent. Players can click them to activate the intensity change mode.
- Players being able to interact with an occupied chest if holding a building hammer
- Items not floating
- Character not being able to jump or crouch if a player goes to sleep while crouched
- Player automatically getting up from ragdoll when drunk
- Inputs not working if a controller was disconnected during gameplay
- NPCs playing push animations too often
- Client ragdoll when falling off a mount
- Possible fix for "sliding" NPCs
- NPCs choosing long paths over the potentially better ones in some places
Updated
- Removed foliage growing from under rocks
- Elric's behaviour
- Higher price: Salted Fish Meat, Meat with Gravy, Pies, Tarts, Breads, Juices, Mead, Beers, Wooden Dishes, Clay Dishes Flower Vases, Coif, Cap, Wooden Wheel, Daub, Iron Ore, Salt, Firewood, Roach, Pike
- Lower price: Potage, Stew, Porridge with Apple, Porridge with Berries, Vegetable Soup, Hood
- Higher productivity: Workshop II (Wooden Vial, Clay Cup), Workshop III (Wine Bottle)
- Lower productivity: Well, Hunting Lodge I (Leather), Hunting Lodge II, Workshop I, Workshop II, Workshop III (Mead Bottle)
- More experience gained: Waterskin with Water, Leather, Salted Meat, Animal Feed, Flour (Barn), Simple Torch
- Less experience gained: Meat, Bucket, Wooden dishes, Torch, Hand Lantern, Wicker baskets, Wooden Wheel, Flower Vases, Clay dishes
- Lower weight: Wheat Grain
- Double-clicking on the map now changes the position of the marker instead of removing it
- Replaced winter key arts with summer ones for consoles and gamepass PC
- Optimized items
- Optimized furniture for clients
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/