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Ready to paint your town?????????
After decorating your village with crests, we take it one step further and introduce an update 2.3.0.0 that, among other features, allows you to add some colour and patterns to your walls.
But that’s not all!
Other new features include, but are not limited to:
- the economy tab,
- remote storage,
- “take all” option.
We also fixed problems such as animals leaving their pens. As always, a number of updates were introduced, e.g., item prices now take into account their condition, building costs are now visible in the crafting menu, and more.
Read the complete update 2.3.0.0 changelog and see everything it adds, fixes, and updates:
Added
- Remote Storages - A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
- Economy summary tab - contains data from different time periods on items created and consumed in the village
- Painting the walls of buildings with colours and patterns
- House presets with sticks / logs / stones
- Item stacks with different conditions
- Option to take all items from containers and bandit corpses
- Memorial Stone on the Oxbow map
- New hit and swipe sounds for battle axe
- Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
- New footsteps sounds for NPCs and players - metal armour
- Season switch sounds (different sounds for each season)
- Projectiles spawning particles when breaking
Fixed
- Husbandry animals leaving their pens
- The map opening with the player marker in the centre
- Centering on a player on a map
- Inability to turn in side quests to Derwan during main story while on a horse
- Broken vase given as a quest reward
- Wrong bucket counting for event restrictions
- Fixed reward for quest Flowertelling
- Fixed weight of simple torch
- Events not taking storages into account
- Some events
- Head shape of a player resetting after loading the game
- Character's ears sticking closely to the head even if the helmet's visibility is turned off
- Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
- Melee weapons not having any reverb inside buildings and caves
- Range weapons getting stuck preventing bandits from shooting
Updated
- Player can hide unavailable items in People's Demand Control tab in Management
- Buildings costs are now visible in crafting menu
- Item prices now take into account their condition
- The total animal feed demand is now visible in the building details
- Number of dye slots is now visible in the item description
- Less poison reduction: Cherry Wine
- Higher productivity: Bucket with Milk
- Changed technology gain from crafting most items
- Changed experience gain from crafting most items
- Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
- Reduced temperature of the hottest summer weather
- Women with infants go for a walk outside their house
- Building walls colorations for story villages
- Mixed special audio effects: stagger and block break
- New sounds of sword hitting snow
- Slight network optimizations for Fields and Orchards
- Reduced memory usage when a great number of NPCs is present
- Tweaked projectile hit effects
- All Languages updated
- Skill Handyman has been removed. From now on, everyone can insulate their homes.
- Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/