Changelog - Patch 2.0.0.3a Test Branch
>>>How to enable the play_testing version<<<
Added
- Sounds for taking items to bag
Fixed
- Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
- Effects not updating correctly for host and client on day skip - like drunkess, potions etc
- An issue that would cause camera shakes to be played for host even if he was far away
- More than one player being able to interact with skinned animal
- Possibility for client to interact with body of skinned animal that is being removed
- Network error messages sometimes not showing up (fix for bug from 2.0.0.3)
- Killed animals don't count for quests (fix for bug from 2.0.0.3)
- Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
- On client join host's tracked quest is no longer tracked by client by default (fix for bug from 2.0.0.3)
- Money not updating on trader side when buying items as a host
- Fast building with stolen items may lead to having negative count in inventory
- Client doesn't use resources serwer wise when building a gate
- Gates are always red on client even if he can place it for building
Updated
- One serving of a Bucket with water provides less Water
- Changed Well efficiency
- Higher Food for Gruel, Meat with Gravy, Potage and Stew
- Reduced straw weight
- Soup effect is longer and provide more Food
- Higher price for copper tools
- Personality visible from the start with empathy instead of 25% needed for more clarity
- Duplicated main quests from the Oxbow will be erased on loading the game (Addition to fix from 2.0.0.2)
Kind Regards,
Render Cube and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/