News Liste Medieval Dynasty

Crossplay Update Available Now!
Medieval Dynasty
27.06.24 15:00 Community Announcements

The day has come and the Crossplay Update is officially out!



From now on, players across all platforms: PlayStation 5, Xbox Series X/S, Steam, Epic Games, Microsoft Game Pass and GOG can explore the Oxbow together.

Watch the gameplay trailer to see what awaits.

[previewyoutube=BkhwydCJMw4;full][/previewyoutube]

Changelog for update 2.1.0.7:

For Steam users



Added:
  • Final main story quest in the Oxbow
  • Intro for Oxbow map
  • POI encounters in the Oxbow
  • Band (appearing in taverns)
  • Seasonal management of production and trade
  • Platforms - footbridges, bridges and piers
  • Customisation of furniture in houses
  • New item - Hand Lantern
  • Player management options in multiplayer (muting, viewing profiles, reporting)
  • Other players' visible markers
  • New emotes
  • Notification when someone is trying to skip the day/season visible to everyone
  • New voiced dialogues and chatters for NPCs
  • Invites to the multiplayer game
  • The newsfeed panel in the main menu

Fixed:
  • Bandits with range weapons not shooting at player while the host is away from them
  • Dead bandits acting like a helicopter
  • Bandits with range weapons trying to shoot through obstacles
  • Bandits ignoring player if multiple targets are present
  • Bandits ignoring wild animals
  • Bandits not reacting to projectiles
  • Bandits playing hit animations when they shouldn't
  • Husbandry animals not respecting their enclosures
  • Animals ignoring recent damage causer while focused on another target
  • Mounts controlled by the client not receiving fall damage when entering ragdoll during landing
  • Animals able to push characters when not appropriate
  • Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
  • Client shaking when colliding with animals
  • Unstuck not working properly for the client during ragdoll
  • Wild animals not reacting to projectiles
  • Invisible mounts when called by player in water
  • Affection sometimes changing by incorrect amount for client
  • Unlocking wild animal spawner locations on map as client
  • Waggoners sometimes charging wrong amount of coins for clients
  • Achievements not working for other players than host
  • Bugs occurring if a quest requires a player to clear a bandit camp, and the player kills some of the bandits in one season, and then comes back in another
  • If NPC has a main quest to give, and the dialogue ends in giving another quest, then they might get mixed up
  • Taxes quest not working correctly for clients
  • Clients getting more "be patient" quests than they should
  • In some cases client seeing quest goal as already completed after joining/reconnecting
  • Journal descriptions sometimes might be empty for client that joined
  • Quests may lose some of their descriptions after loading the game
  • Some objects still having interaction enabled even though a client have already interacted with them during a quest
  • Sometimes during trade a client doesn't get all notifications about what the player bought and sold
  • No notification that NPC doesn't want to talk if player is on the mount
  • In Knowledge: Removed "Water Tutorial Video" from Age, Dirtness, Alcohol and Inspector Mode
  • Tutorial opening during intro blocking proceeding
  • If the client instantly skips the initial cutscene then his/her inputs are not responding for a few seconds
  • Buzzing insects on winter nights
  • Cases for furniture where timed interaction (if available) could trigger on-click interaction for furniture
  • Beds not being interactable if a player is holding only a torch
  • Destroying insulated walls doesn't clear the base model from the client's perspective
  • Incorrect water consumption when an item has both food and water values
  • Camera shakes setting not working on client while taking damage
  • One case of player getting into ragdoll after dialogue after getting hit during dialogue
  • Lack of variation in hens that have grown up after the change of season
  • Toggle Sprint persisting between movements even after stopping
  • Being able to change camera perspective back to first person and equipping tools when using emote
  • Interaction is enabled while aiming from bow/crossbow/pike
  • Bucket is not rotating when filling multiple buckets with water (interacting while holding interaction button)
  • Weird camera movement when using hoe in first person perspective
  • Playing wrong audio when loading the game while character is in certain locations like caves
  • Client being unable to use 'Unstuck' while mounted
  • Player being able to use unstuck to get under Piastovia
  • Incorrect animation replication when running backwards
  • Heir affection dropping after a few seasons
  • Switching to heir as a client sometimes resulting in an infinite loop of UIs
  • Season skipping even when someone was in the dialogue
  • Skip not working correctly if player goes to bed while crouching
  • Some quest actors were visible from shorter distance than they should on clients
  • Some quest actors had incorrect state on the client - where visible in inspector mode when they shouldn't for example
  • Positions of gates, platforms and furniture are sometimes not correct on the client's side
  • Levelling up-skill "Skilled rider" while mounted does not affect the mount
  • Potion of camouflage not working for animals
  • Translation errors
  • Movement speed for attacking with Spears

Updated
  • Numerous changes and improvements to the UI - Management, Skills, Technology, Knowledge tabs, and more
  • Horses have higher chance for offspring (25%)
  • Horses and Donkeys produce more Manure
  • Changed buildings productivity
  • Amount of experience points for crafting changed
  • Changed pigs price
  • Pigs need more food
  • Increased precision of the impact of the character's distance from the heat source
  • Bandits can lose their target behind obstacles
  • Bandits search for lost targets and investigate their surroundings
  • Bandits can attack wild animals
  • Reworked bandits' perception (sight, hearing, damage, reporting)
  • Bandits can notify others about their target
  • Bandits can decide to retreat if wounded
  • Bandits with range weapons try to find a better spot to shoot from if their target is behind an obstacle
  • Bandits with range weapons try to shoot unreachable targets even at close distance
  • Balanced aiming of the bandits with range weapons
  • Reduced frequency of mount rider comments
  • Improved wild animals movement animations
  • Improved wild animals attack, flee and roam behaviors
  • Tweaked wild animals movement speed
  • Tweaked animals perception
  • Tweaked animals ragdoll
  • Improved horse reins and stirrups
  • Improved donkey stirrups
  • Reworked collisions between characters and animals
  • Added more walking modes for mounts
  • Valley map - villages refurbished with new assets
  • Valley map - added big bushes and water foliage
  • Oxbow map - many visual updates, including bushes, water foliage, rocks and landscape sculpt tweaks
  • Lighting improvements
  • Animals sounds attenuation - animals should be easier to find by sounds
  • Sound notifications about negative village status
  • Sounds of lantern, candle and chandelier
  • Routines of some NPCs
  • Changed voices of some NPCs
  • Network optimizations
  • Translation for all languages
  • Higher price: Bronze Axe, Iron Axe, Bronze Hammer, Iron Hammer, Bronze Hoe, Iron Hoe, Bronze Knife, Iron Knife, Bronze Pickaxe, Iron Pickaxe, Bronze Sickle, Iron Sickle, Scythes, Crossbows, Copper Arrow, Bronze Arrow, Iron Arrow, Poisoned Arrows, Copper Bolt, Bronze Bolt, Iron Bolt, Poisoned Bolts, Wheat, Fur Hood, Flat Straw Hat, Cap, Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Thick Leather Gloves, Simple Linen Shirt, Linen Shirt, Simple Tunic, Short Sleeve Tunic, Tunic, Quilted Vest, Felt Vest, Hose, Joined Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Boots, Poison, Potion of Temperature, Simple Backpack, Simple Large Backpack, Wines
  • Lower price: Bows, Torch, Waterskin, Bag Hat, Felt Hat, Hat, Hat with Lapels, Straw Hat, Fur Capelet, Long Hood, Trousers, Trousers with Cuffs, Potion of Health, Potion of Weight, Large Saddlebag, Horseshoes, Simple Small Backpack, Adult Sheep, Spears, Copper Ore, Tools
  • Lower weight: Flax Stalk
  • Changed recipe: Flat Straw Hat, Coif, Cap, Hat, Bag Hat, Cap Coif, Felt Hat, Hood, Fur Capelet, Long Hood, Fur Hood, Long Fur Hood, Thick Leather Gloves, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Simple Small Backpack
  • Shorter crafting time: Simple Small Backpack
  • Longer crafting time: Simple Backpack, Simple Large Backpack
  • Less food provided: Flat Bread with Onion, Salted Meat, Roasted Fish Meat, Salted Fish Meat, Cabbage
  • Higher bonus: Cherry Pie, Fish Tart, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Fruit Tart, Pear Tart, Multigrain Bread, Apple Juice, Cherry Juice
  • Lower bonus: Meat with Greavy, Stew, Plum Tart, Apple Juice, Cherry Juice, Plum Juice, Dried Fish Meat
  • Longer effect: Salted Fish Meat, Porridge with Berries, Fruit Pie, Meat Pie, Poppy Seed Pie, Apple Wine, Berry Wine, Plum tart, Multigrain Bread, Oat Rolls, Rye Bread, White Bread, Berry Juice, Cherry Juice
  • Geese, Goatlings and Lambs eat more feed
  • Adult Sheep eat less feed
  • Sheep have higher chance for offspring
  • Higher productivity: Fold
  • Geese produce more Feathers
  • Honeycomb production in apiaries is highest in the spring and summer and lowest in the winter.
  • Higher cold protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hat with Lapels, Felt Hat, Fur Hood, Long Fur Hood, Hose, Simple Shoes, Shoes, Fur Shoes, Fancy Shoes, Fur Boots, Noble Shoes, Noble Boots, Noble Shoes
  • Higher heat protection: Coif, Cap, Hat, Bag Hat, Cap with Coif, Hose, Simple Shoes, Fancy Shoes
  • Lower cold protection: Long Hood
  • Lower heat protection: Hat with Lapels
  • Lower heat penalty: Long Hood, Long Fur Hood
  • Higher heat penalty: Noble Shoes
  • Boars and Deers provide less resources


For users of other platforms:



Added
  • Co-op mode
  • New map - the Oxbow
  • Intro for the Oxbow map
  • New storyline
  • New side quests
  • New generic quests
  • Notice board in the main town with new type of generic quests
  • POI encounters in the Oxbow
  • Character creator
  • Playable female character
  • Ability to romance and marry men as a female character
  • New flirting dialogue lines
  • New gifts for men
  • Female player's husband can take care of an infant
  • Chat - accessible by default under the Y key on the keyboard and in the emote menu
  • Emotes
  • HUD settings with the ability to toggle parts of the UI
  • 24 new songs (for specific villages, caves and quests) (excluding band - 6 tracks)
  • 19 new notification sounds
  • UI sounds and animations
  • NPCs background chatter
  • Focus on sound when we look at its source (for all sounds)
  • Facial expressions for NPCs
  • Lipsync for NPCs
  • Over 400 new NPC names
  • Over 50 new NPC presets
  • Cradle for infants in houses
  • 42 New Furniture and Decorations
  • 4 New Gates
  • 5 New Fences
  • 3 New house decorations
  • 3 Tablecloths as table decoration
  • FX for building and destroying Fences
  • FX for building and destroying Gates
  • FX for building and destroying Furniture
  • FX for building and destroying Buildings Modules
  • Listen mechanics for dialogues in co-op
  • Reading letters and notes mechanic
  • Unique basic dialogue trees for every resident of the Oxbow
  • Some main story characters greeting dialogues voiced
  • New NPC animations
  • Sounds for a few NPC animations
  • Sounds for picking up items
  • New footsteps sounds for player, NPC and all animals - deep water walking
  • Animations for village statuses
  • Added ability to drop a stack of items by holding down the drop button
  • Current coins value for buyer and seller in transfer window
  • Visibility of NPC's age and mood in inspector mode
  • Players can deal shock damage and knock others down
  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • New parameter in the graphics settings - Point Light Shadows
  • New parameter in the User Interface settings - Dynamic Inventory Avatar
  • Added arrows to the category icons in the radial menu for crafting items
  • Profanity filter option in settings
  • Band (appearing in taverns)
  • Seasonal management of production and trade
  • Platforms - footbridges, bridges, piers
  • Customisation of furniture
  • Waypoints on the map and compass visible to all players
  • New item - Hand Lantern

Fixed
  • Player can change tabs when sorting selection
  • Player can change item/management category and book tab when sorting selection UI is open
  • No notification that NPC doesn't want to talk if a player is on the mount
  • Lack of correct inputs in the people management tab after returning from the people details window
  • Inspector mode bug sound effect
  • Bellows mesh in the smithy
  • Sound effects fixes and improvements
  • Animals stuck in building entrances
  • Wild animals ignoring players
  • Bleeding of a farm animal decreases reputation
  • Donkeys not sleeping
  • Owl hoots are now removed from the forest wind sounds
  • Buzzing insects on winter nights
  • Improved sounds of roosters and chickens
  • Potential crash when waiting for all async tasks to end
  • Incorrect descriptions in the game configuration menu
  • Some standing torches not having flames
  • Donkey made horse sounds after pressing the spacebar when standing still
  • Sound effects bugs in caves during horseback riding
  • Playing wrong audio when loading the game while character is in certain locations like caves
  • Heat sources in buildings and caves not affecting a player
  • On-hold interaction sometimes triggering on key press
  • Interaction is enabled while aiming from bow/crossbow/pike
  • Bucket not rotating when filling multiple buckets with water (interacting while holding interaction button)
  • Weird camera movement when using hoe in first person perspective
  • Movement speed for attacking with Spears
  • Crafting that gives character XP in production doesn't work correctly if used with "fast crafting"
  • Fast building with stolen items may lead to having negative count in inventory
  • Herbalist can no longer harvest St. Johns Wort in winter
  • Some fields not being interactable if they were placed on a really high or really low elevation
  • NPC using up scythes and sickles at the same rate as a player
  • Firewood requirements not updating with building improvements
  • Cave near Branica - two cave deposits moved to be reachable by players
  • Lack of variation in hens that have grown up after the change of season.
  • Bandits' hair going through their hoods in certain conditions
  • Dead bandits acting like a helicopter
  • Bandits with range weapons trying to shoot through obstacles
  • Bandits ignoring wild animals
  • Bandits ignoring player if multiple targets are present
  • Some bandits issues
  • Players thrown outside of the map now will get teleported to the centre of it
  • Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
  • NPCs sometimes getting stuck in stairs, logs, village decorations, etc.
  • Boys having their eyes open while sleeping
  • NPC kids in player village having the same hair color
  • Female NPCs not using animation when shooting from bows
  • Bugs appearing If a quest requires a player to clear a bandit camp and some are killed one season and the rest another season
  • Quests may lose some of their descriptions after loading the game
  • Translation errors
  • and many more...

Updated
  • Quest items now have separate quest inventory in the inventory tab for better clarity
  • Village economy rebalance
  • Items parameters rebalance (price, durability and etc)
  • Wild animals stats and loot rebalance
  • Husbandry animals rebalance
  • Farming rebalance
  • Talents rebalance
  • Technology rebalance
  • Costs of fast travel reduced
  • Reworked behavior of wild animals
  • Reworked behavior of husbandry animals in NPC villages
  • Reworked animal collisions, animals can be pushed, characters do not get blocked on them
  • Reworked mount controls
  • Optimized animals
  • Improved animal animations
  • Horse IK (better placement on slopes and while running)
  • Terrain colour correction
  • Numerous tweaks and improvements to the terrain
  • Improved terrain quality with high FOV
  • Redesigned temperature system
  • Fog colour correction
  • Sun angle depending on season
  • Improved wind effect on vegetation
  • Redesigned Main Menu
  • Character in inventory - quality improvements, optimizations
  • Radial menus improvements - new category division, category markers, larger icons, empty slot first. Costs in fences and gate, level icon only visible in specific buildings.
  • Capacity of furniture has been added in the description section in the construction window
  • Improved player's visibility on the map
  • Containers show status when empty
  • Pots show status with flower names
  • Flowers (Pots, Items) change their appearance according to the season
  • Tutorials won't show during combat
  • Tutorials (some got added and some got changed)
  • Blocked turning on the game menu on the pad while the heir transition window is open
  • Sounds for chickens (chirping, damage, death)
  • Animals sounds attenuation - animals should be easier to find by sounds
  • Sounds for picking eggs and feathers from hen's nest
  • Sound attenuation for rivers and waterfalls
  • Sounds of lantern, candle and chandelier
  • Replaced gloomy night songs
  • Reworked models of Log Table, Log Stool, Log Bench
  • Reworked model of Simple Wooden Table
  • Reworked models of Plank Fence, Plank Gate
  • Reworked material of the stone walls (building modules)
  • Reworked animation synchronization system between workers and workbenches
  • Encumbered multiplier now stops at 50% speed reduction until max weight is reached
  • Some food give additional benefits (like temperature tolerance)
  • Maximum health potion now also increases current health
  • Goats now use a bucket during milking
  • Excavation Shed can extract copper ore
  • Failure to complete the tax task reduces reputation by 100 points
  • Increased penalties for killing livestock
  • All Racimir's clothes replaced with a new starting equipment
  • In the first year, there should only be nice weather. Really dangerous weather conditions should occur from the third year of the game
  • Increased durability of hoes
  • Affection can only be seen if your child is not mature
  • Rendering optimisations
  • Reworked torch waving influence on wild animals, added ability to intimidate more animals
  • Personality visible from the start with empathy
  • "Visual improvements to rocks, caves and terrain "
  • The development stage achievements now give every previous one as well if they were not already unlocked
  • Decoration in some caves
  • Inventory optimizations
  • Village statuses on HUD
  • Characters start feeling the effects of Overheat at 30 Celsius degrees
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog visual tweaks
  • System for detecting additional Npc's information in inspector mode
  • Freshness of food in chests now decreases slower to match decomposition rate in food storage
  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • Bandits can lose their target behind obstacles
  • Bandits search for lost targets and investigate their surroundings
  • Bandits can attack wild animals
  • Reworked bandits perception (sight, hearing, damage, reporting)
  • Bandits can notify others about their target
  • Bandits can decide to retreat if wounded
  • Bandits with range weapons try to find better spot to shoot from if their target is behind an obstacle
  • Bandits with range weapons try to shoot unreachable target even at close distance
  • Balanced bandits with range weapons aiming
  • Tweaked wild animals attack, flee and roam behaviors
  • Tweaked wild animals movement speed
  • Tweaked animals perception
  • Tweaked animals ragdoll
  • Tweaked horse reins and stirrups
  • Tweaked donkey stirrups
  • Reworked collisions between characters and animals
  • Added more walking modes for mounts
  • Valley map - villages remastered with new assets
  • Valley map - added big bushes and water foliage
  • Lighting improvements
  • Numerous changes and improvements to the UI
  • All languages updated


Get the update today and build the greatest Medieval Dynasty, together.



https://store.steampowered.com/app/1129580/Medieval_Dynasty/
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Release:17.09.2020 Genre: Rollenspiel Entwickler: Render Cube Vertrieb: Toplitz Productions Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
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