The Autumn Update is here! ????
Get ready to come back to the medieval world and explore the new content brought in the Autumn Update. New clothes, armour sets, weapons, and decorations—and that’s only a part of it! ????️⚔️
Watch the gameplay trailer for the highlights of the biggest changes we’ve prepared for you.
[previewyoutube=6V_gYBRnJkg;full][/previewyoutube]
For a more detailed list of changes, check out the Autumn Update changelog:
Added
- Crests
- Banners
- New Fences and Gates
- Village Sign, which makes it possible to edit the crest and village name
- Armour
- Dyeing clothes in Inventory
- Shields
- Battle axes, swords, picks, maces, daggers
- Weapon Rack
- Damage types dealt by weapons and animals
- Damage resistances for armour and animals
- Training Dummy with different armour types
- New bandit types
- Bandits group behaviour
- Health Bar for Enemies, Players and Animals (can be turned off in settings)
- Players can now create their dynasty together (options related to marriage are available in the emote wheel)
- Seasonal Field Management
- Skip Season Animation
- Village journal displayed at season change
- Option to hide some of the equipped wearable items
- Clothes and armour lose durability when player takes damage
- Option to change input type for Inspector Mode (Hold, Toggle)
- New quests
- New NPC activities and animations
- New sitting animations for the band
- NPCs can sway to the music played by the band in the tavern
- New chatters - dialogues between NPCs
- New chatters for bandits attacking or looking for players
- Barber in the Oxbow and the Valley
- Switch to heir by dialogue (the Oxbow)
- New challenges from the King
- Seasonal events are available on the Oxbow map
- New seasonal events
- New encounters
- Players can now also use chat to play some emotes using commands like /dance /hi /hello /bye /bravo /clap /thanks
- New combat songs
- New crafting and tinkering sounds in many NPC and player animations
- Sounds for some band animations
- New sounds for flail threshing
- Sounds in a lot of NPC idle animations
- More human crowd ambisonic ambience sounds in the Oxbow villages
- More 3D ambience sounds of insects in the Oxbow
- Sounds of swords hitting different surfaces
- Sounds for bandit camp cage animations
- Sounds of picking new items
- Sounds of assigning tools to quickslots
Fixed
- Some characters whose age should be "??" being visible as normal value if a player listens to the conversation
- Wrong player character name displayed while showing who is preventing the season from changing
- If there are two custom goals of the same type available at the same time (for example two times "listen to the conversation") then only the first one can be finished
- Management locking in co-op mode sometimes not working correctly
- On the Oxbow map children are not getting more skill points when a player takes control over them
- Inventory list scrolling to the selected item when using a torch
- Stolen water bucket/waterskin changed to normal after filling up with water/milk
- Heir Hair Cut Event spawning one season late
- Janek staying in the barrel after his quest (if he should be in the swamp)
- Some cases of NPCs getting stuck (e.g. miners in caves)
- NPCs sitting at slots occupied by players
- Players getting stuck on respawn if dying of old age
- Inputs and mount stats sometimes not showing correctly after mounting if player has huge latency
- Items sometimes being picked up on grab at low fps
- Jaropelk not having his hat in winter
- No sounds and particles on clients when finishing building modules
- Production in management sometimes not updating correctly for clients
- Tools held by client sometimes do not disappear when getting on a mount due to high ping
- Camera rotating in unintended ways when dismounting into ragdoll on mount's death
- No compass marker for NPCs you have to follow
- Sounds of daggers hitting different surfaces
Updated
- New combat system for new and a few existing weapons and tools
- Reworked damage calculation for weapons, tools and projectiles
- Reworked melee weapons hit detection
- Reworked projectiles
- Reworked bandits combat behavior
- Reworked bandits combat animations
- Reworked hit particles
- Tweaked blood effects
- Offline players will now also age with time
- Network optimizations mainly for animal spawn points
- Pregnancy is now displayed on female player not on husband
- Pregnancy of offline players will update with time
- Durability Tool bar color changes according to durability
- Durability Loss of tools, weapons, armour and clothes can now be changed in "Customise game" menu
- Items can be unequipped with Right Mouse Button or Double Left Click Mouse Button
- Character/Mount can be rotated in Inventory
- Schemes in Technology can be viewed without technology points
- Inventory UI focuses on slots that are compatible with a currently dragged item
- Many improvements in UI Animations (e.g. Creation Menu/Crafting Menu, Death Screen, Dynasty Continues, Inventory and more)
- Compass markers handling
- Players can create new characters after dying on the Oxbow map
- Reworked Quarry ruins taken over by bandits
- New bandit camps: 3 levels of difficulty, some camps include quests and more expensive loot
- Bandits' voices
- Fish now give survival skill instead of hunting skill
- Old King challenges
- Old seasonal events
- Tweaked animals health and damage
- Optimized animals
- Tweaked animal locations in the Oxbow
- Fire can cause damage
- Reduced the minimum value of the experience and technology points gain slider to 10%
- Network and code optimizations
- Tweaked fall damage
- Higher prices for most metal tools (except bronze) and high-tier food
- The Spiked Cudgel is lower in technology, deals less damage, and is made of copper
- Productivity changes in almost all items
- Changes to the level of experience gained for most items
- Basic products like feathers, logs, planks, rocks or mushrooms give more technology points
- Eggs, Feather, St John's Wort, Wool and Potion of Heal I give less technology points
- "The Murder of Crows" and "Badger Badger Badger" quests require fewer animals to kill
- Changed recipes: Flower Himmeli, Flower Wreath Himmeli, Large Flower Himmeli
- Longer effect duration: Meat with Gravy
- Stronger effect: Plum Tart, Plum Wine, Oat Beer, Rye Beer
- Cabbages provide more food
- Lower weight: Salt
- Higher damage: Axes, Knives
- Changed stats for almost every cloth item
- Slower wool growth on sheep
- Harvesting fields with Sickle and Scythe is more efficient and quicker
- Apples heal instantly a small amount of HP instead of healing over time
- Main Menu Theme soundtrack is supporting Dolby now (5.1 configuration)
- All Languages updated
But that's not all! We've prepared for you one more surprise...
https://store.steampowered.com/app/1418980/Medieval_Dynasty__Digital_Supporter_Pack/
The Supporter Pack receives an update as well, and here's what you'll get:
- 2 exclusive game save files with unique challenges prepared by our team
- 13 stunning PC wallpapers
- 10 beautiful phone wallpapers
- Special version of the Oxbow map with marked locations for easier exploration
- 2 behind-the-scenes videos showcasing our team and how we bring the game to life
- A “thank you” card from our team
If you already own the Supporter Pack, the new content is waiting for you!
Get the Autumn Update now!
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/