Changelog - Patch 2.0.0.4
Added
- Sounds for animations - NPCs checking out barrels and wicker baskets with fish
- New music: Caves day and night themes
- Game customization on start of oxbow map (both solo and in co-op)
Fixed
- Herbalist can no longer harvest StJohnsWort in winter
- Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
- Npcs can give main story quest that was already done
- Bandits and animals parameters updates from customization applies after two seasons instead of one
- Field texture being overdrawn when starting to place a new field and cancelling it on client side
- Mine state synchronization for clients
- Workbenches becoming locked if player clicks too quickly when trying to free up workbench from an NPC (fix for bug from 2.0.0.3 - Please report in case it still happens)
Updated
- Achievements should work again
- Longer effect of milk
- Higher prices for hammers
- Better price for eggs
- Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
- Herbalist Hut collects more herbs, changed time required for various potions
- Hunting Lodge I produces more Leather
- Fishing Hut rebalanced
- Same crafting time for all types of poison arrows and bolts.
- Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
- Changed the amounts of experience gained by fishers
- Polish language
- French language
- Turkish language
- Cave/mines replication optimizations
- Items and cut down trees synchronization tweaks
Kind Regards,
Render Cube and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/