Greetings beta test scientists,
We have more fixes and improvements to the EA.1.6.0 build currently on beta. Please find the full details below:
NEW CONTENT:
- Added info about possibility to change difficulty during game
- Added the correct icon for the wrecked Crossbow
- Added new icons for seeds(Dust firecracker, Eelair Fruit, Diver Pearls, Summer Balm fruit, Siren Crown fruit)
- New Mantis aggro animation
- New Radial Menu UI (item wheel)
- New Mantis charge attack and recovery animations
- Added sounds for bolts and mines.
- Add icons for Modish Furniture Set (armchair, shelf, sofa, table) and Periodic Table poster
- Added “explosion effect” On enemies
- Added “poison effect” On enemies
- New Advanced Medkit texture
- New Stagger Trap VFX
CHANGED:
- Player is invisible to Mantis when hiding inside the pipe
- Tweaked Webling Larva animations
- Mines can now react to explosions(Adjusted mine explosion to trigger additional mine explosions)
- Mantis head movement changed when charging
- Updated the Chronic Hemo Fever and Hemo Fever entries to indicate that they can be contracted from Mantis
- Updated the scan information for the living Mantis to indicate that it is vulnerable to both crossbows and knives, not just knives.
- Dead Mantis’ now grant 3 chitin, each body part grants max 1, recently killed Mantis now grants 4 chitin
- Mantis damage and HP have both been buffed
- Change name of the item from "Moth Aquarium" to "Moth Vivarium"
- Tweaked Crossbow animations
- Updated Radar icons for new combat locations (Wild Habitat, New Nature Territory)
- Moved the position of Noah's tablet in the Infected Garden.
- Remove Medical Reagent from new combat locations (Wild Habitat, New Nature Territory)
- In the Studies Menu, items from the new combat locations have been moved from 'Lift Variants' to the new category 'Dust Territory.'
FIXED:
- Fix for improper ammo setup if you change ammo type right after shooting
- Fix for a situation when the game froze during loading a save from beta
- Cutting knife when on slow stamina should now be synchronised
- Throwing a mine during ship movement should work
- Webling Larva should spawn in Underdust: Suburbs
- Fixed a bug where interactions on the Virus Sample Analyzer stopped working if the player fell asleep.
- Fixed the issue with the device's “ghost” when the player moved another device
- Fixed disappearing pet clothes when the player died in combat
- Fixed the bug where the pet didn't return to its bed after the ship moved
- Mantis will return to patrol behaviour after player death
- Player character won't slow down after crouching and using the crossbow
- Killed mantis won't be revived after loading the game
- Webling Larva will play correct VFX on hit now
- Fix Holding mine in crouch has a wrong idle animation
- Fixed study names for traps and bolt
- Fixed the issue where Fiber Glass was not being properly recognized after scanning in the study
- Hold progress indicator will display when holding Z to move object
- Fix for Improper ammo setup if you change ammo type right after shooting
- Modish set collision fix
- Stairs collision fix(stairs are now easy to walk on)
KNOWN ISSUES:
- Languages other than English still lack translation
- Some icons and final names are still missing
- Combat locations can spawn in the mountains. If this happens, the collision of the mountains can block off some of the locations’ areas.
- If the game is played from an older save (from the ending of the 1st Underdust questline up to creating the plant's hologram), there might appear some issues in the progression. We recommend starting a new save or playing on a save in which the main questline has already been completed to avoid these problems.