Today we are releasing patch EA 1.4.2 on our beta_flight branch! A hefty package of quality-of-life improvements you have been asking for and loads of bug fixes. 1.4.2 update is now live on our beta_flight branch for you to test RIGHT NOW! Here are some of the features you can expect…
1.4.2 v. 26097
New elements:
- Flashlight added as an equipable and rechargeable player’s tool
- QoL improvements:
- Inventory sorting and stacking added, this is also available in various containers
- “Deposit All” option added - the ability to deposit all container-specific items into a container with a single click
- “Deposit Similar” - the ability to deposit all items from the Inventory that are of the same type as the items in the container.
- “Take All” option added - the ability to take all items from a single container into inventory
- Airship wall and floor types can now be changed without the need to remove attached devices and artifacts (which previously blocked such changes)
- Interaction with the Cooking Station should now be accessible only from the front of the device
- Note Sticker - action buttons switched - holding E now enters edit mode
- Immunity Booster now blocks any new virus infections for its duration
- While being infected with any given virus, another infection with the same virus resets its timer
- Thunderstorms should now be less frequent (approx. twice less often)
- Database - locations’ entries’ background images added
- Basic Engine Thrusters’ visuals improved
- Boiled Lulling Grass Cricket’s icon changed to differentiate it more from the raw Cricket
- Boiled Dust Lettuce’s icon changed to differentiate it more from the raw Lettuce
- The chromatic Aberration toggle option was added to the Settings
- Thunderstorm volume slider added to the Audio Settings
Fixes:
- Flying debris can’t damage an airship, while it’s docked at the Descent to the Underdust location
- The player no longer dies after using the Medical Station while being infected with Hemorrhagic Fever
- Storage Boxes cannot be placed on other Storage Boxes anymore
- Insect Catcher no longer works when it’s in collision with parts of locations
- Damaged Upgraded Turbines no longer reset their health state upon being picked up
- To-Do list no longer marks already-seen tasks as new
- Souvenir Mug’s icon now matches the in-game mesh
- Thorn Bee Hives placement fixed - they shouldn’t spawn in strange places anymore
- Music tracks should play and change while exploring various locations
- A glass wall with door frame scanning description fixed
- Breathnut descriptions now show how much oxygen it replenishes
- Immunity is reset to the proper value after the player dies
- Minor typos in text fixed
Known issues:
- Inventory sorting doesn’t save its state
- Sticky Note - The text prompt for interaction is missing
- Sticky Note - holding E to enter interaction results in some E’s being printed on the note
- Shadows flicker badly while an airship is moving (noticeable on lower quality settings)
- Some broken crates may appear as not damaged
- Database - some icons are missing in the locations’ entries
How To Access the Test Branch
- Open the Steam application on your PC and locate Forever Skies in your games library
- Right click - PROPERTIES- BETAS
- Put in the password: BlimpWorkshop
- From the dropdown menu select the beta branch tilted: beta_flight
- Press the blue “Opt into beta_flight…” button
- In your Games Library click on Forever Skies [beta_flight]
- Install the Test Branch
How To Create and Load Existing Saves into the Test Branch
Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:
- Locate your save files on your PC. By default they should be stored in the following file path:C:\Users\
\AppData\Local\ProjectZeppelin\Saved\SaveGames\ - Select the save file that you want to test your progress on, right-click, copy.
- Located your Test Branch save file folder. By default they should be stored in the following file path: C:\Users\
- Paste your copied save file into this location
- As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.
After you have done the above, you can start the Forever Skies Test Branch from Steam and your save will be present when you select “CONTINUE”
Existing Saves Won’t be Affected but use an Imported Save To Play the Test Branch
Your existing saves, progress, and any custom settings you’ve set in from the main game won’t be carried over to the Test Branch. Your pc will see this as if you are installing and playing the game for the first time ever. Likewise, by playing on the Test Branch, your main saves should not be affected at all.
This also means any progress on the test branch will not be carried over to the main game once the update is live. The test branch is designed to allow you to explore and test new features without impacting your current progress.
Players can opt to play the test branch starting a fresh save, however, if you want to test new content with your existing progress, airship, etc (and we suggest you do) you will need to make a copy of your main game save and import it into the test branch. Instructions on how to do it can be found below.
Where to Submit Bugs
All bugs or issues that you encounter while playing should be submitted via the FEEDBACK TOOL that you can find in-game when pausing the game. Subsequently, you can find the tool under this link too:
https://www.farfromhomegames.com/en/playtests