Thank you for all of your initial feedback following the changes we made to the Combat Update (EA.1.6.0)
Here are the patch notes for everything we have addressed today:
CHANGED:
- Crossbow Level 2 name changed to Improved Crossbow.
- Crossbow Level 3 was removed.
- The Crossbow’s Spread during Crouch changed from 0.25 to 0.4.
- Improved Crossbow’s Magazine Size changed from 6 to 8.
- Improved Crossbow’s Spread during Walk changed from 0.8 to 0.5 .
- Improved Crossbow’s Spread during Sprint changed from 1.0 to 0.65
- Improved Crossbow’s Spread Recovery Speed changed from 0.7 to 0.9.
- Improved Crossbow’s Spread rises after Shooting changed from 0.34 to 0.25.
- Improved Crossbow crafting moved to Upgrade Station
- Crossbow’s ammo display’s visuals changed.
- Chitin Armor’s durability increased from 4 to 8 hits.
- Eelair Fruit Seed growth time changed from 8 to 5 minutes.
- Crossbow, Armor, and Backpack Upgrades’ descriptions changed.
- Poisoned bolts name changed to Poison Bolt.
- Poison Bolt now requires Crossbow Bolt to craft.
- Modish furniture set’s names changed to Retro-futuristic.
- Mantis enemy’s scan information changed.
- Scavengers Printer’s name changed to Artifact Trade Station, the description also changed.
- Adjusted output position for printing items in Artifact Trade Station.
- All items available to be bought in Artifact Trade Station should now be visible. There is currently no distinction between tiers.
- HUD Log messages changed for Artifact Trade Station to suit the device’s use.
- Tech Sliver name changed to Tech Fragment.
- Small Backpack Module crafting recipe (CR) cost changed
- Chitin: 50-> 50
- Moss: 50-> 30
- Plastic Scrap: 15 -> 15
- Medium Backpack Module (CR) cost changed
- Small Backpack Module: 70 -> 1
- Liquid Neon: 25 -> 10
- Fibreglass: 50->50
- Large Backpack Module CR cost changed
- Medium Backpack Module, 0 - > 1
- Liquid Neon: 0 -> 20
- Fibreglass: 0 -> 50
- Tech Fragments: 50 -> 0
- Basic stamina allows to run 18s instead of 10s and hit 12 times instead of 10.
- Stamina doesn’t regenerate during knife swing.
- Mantis jump spawner has a proper mesh, animation, SFXes and VFXes
- Improved VFXes when a player hits an enemy (both a Mantis and a Webling Larva).
- Dead Mantis corpse disappears after gathering all Chitin resources from it.
- Both combat locations further level design and level art updates.
- Glass Shards do not infect with Hemorrhage Virus anymore.
- Hemoglobin Purifier Study Recipe and Crafting Recipe now need Summer Balm fruit.
FIXED:
- When the player puts on or takes off the Armor or the Backpack, it should not affect the flashlight’s icon anymore.
- The Tactical Pet Set (Black) can now be unlocked in the Artifact Trade Station.
- Prestige bar is not visible anymore in devices other than the Artifact Trade Station.
- Artifact Trade Station can now be scanned.
- When the player has items in the backpack and uses sort, the backpack will not get locked anymore when all the resources from it go into the Player’s Inventory.
- Chitin Armor prints as a box, instead of a flashlight.
- Moving an item from Storage box to Backpack should not crash the game anymore.
- Backpack does not disappear anymore after loading a save.
- Armor does not disappear anymore after loading a save.
- The already destroyed Charged Growth Blockade should no longer re-appear after loading the save.
- Corpses found on the New Nature Territory & Wild Habitat locations should no longer have “Noah’s body” scan info.
- Low stamina knife swing is no longer broken.
- Player now keeps their temporary immunity to a virus after death.
- Charged Mine and Stun Mine no longer stuck to walls.
- Immunity Booster study recipe (SR) is no longer obtained by gathering Chitin from Impious Mantis Corpse - it has to be researched via Virus Sample Analyzer.
- Icons were replaced for: Siren Crown Fruit, Dust Firecracker Fruit, Dust Firecracker Seeds, and Moss Needle.
KNOWN ISSUES:
- Combat locations can still spawn in the mountains. We recommend flying to another location of the same type, if this is the case.
- On the Wild Habitat location, when the player enters the arena for the first time, there should be only one Mantis. The second Mantis that jumps out from behind the wall shouldn't be there at that moment
- Hitbox for picking up Dust Firecracker plants from the Small Garden Pot is not precise and it might be tricky to harvest those.
- Artifact Trade Station’s mechanics are still a work in progress.
- Artifact Trade Station’s model is a placeholder.
- Blueprints already printed in the Artifact Trade Station’s will still be present in the device. Printing those again will result in an empty Memory Card.
- To sell anything at the Artifact Trade Station’s, player has to have space available in their Inventory. There is currently no error visible when the player tries to sell artifacts with no Inventory space.
- The Crossbow upgrade lvl 2’s mesh is identical to the regular Crossbow.
- The Wild Habitat location has been modified and is still a work in progress.
- Low vitality bars and viruses’ visual effects sometimes stay on the screen. This is fixed by going back to the main menu and loading the save again.
- Chromatic Aberration seems to affect Crossbow’s ammo display.
- The Studies tab information for objects found on the new combat locations.
- Moss Needle cannot be scanned.
- Dust Firecracker cannot be scanned.
Thats all for today, keep sending in your feedback!
- Team Far From Home